QUOTE: Originally posted by NZRMac For some strange reason this forum won't allow portrait pic to enlarge. I like your plan, I thought some runaround tracks might be useful though. For instance the lower right yards, if you pull in forwards your loco is stuck. A turnout added in one end would allow you to uncouple and runaround your train and switch it from there. Just a thought, Ken.
QUOTE: Originally posted by leeferr You probably need a runaround in the yard at the top also, otherwise, have fun. Mike
QUOTE: Originally posted by leighant I see what looks like 3 "towns", 2 with small yards and 1 with a wye. Your railroad seems to be set up for primarily left-hand running. A train on the left-hand track running counterclockwise (inside track) can back into the yard on the right side of the plan. A train on the right-hand track running clockwise (outside track) can back into the yard at the top of the plan. I think of Santa Fe as mostly right-hand running, except for a short stretch in Arizona where the lines are divided and left-hand running is used because of favorable grades. You mentioned Arizona as a setting but your trackplan does not suggest the alinement of a hill-climbing situation. Mirror-imaging your plan would make the yards work for right-hand running. One plus I see on your plan: the "yards" are arranged off of opposite mains so that the lead for one can overlap the other yard on the main that is not involved with yard switching. Two operators could switch at once without running into each other. The yard on the right hand side seems to have only very short tracks-- 6 cars, 5 cars and 3 cars respectively. One would have to "double" the yard, ie pull cars from one track and then couple to those on another track, to get any kind of a train of 8, 9 or 10 cars. The very front track of that yard of course needs to ben kept open for access to the enginehouse. On a railroad this short overall, it seems like a long lead to the enginehouse. Perhaps oil, water and sanding equipment is to be located along the lead? What is the switchback stub off one of the enginehouse tracks? It might be worthwhile as a place to spot a company service tankcar to service the engine facility.... (such as http://www.railimages.com/albums/kennethanthony/aay.jpg , my N-scale kitbash from an old Concor/Kato car) As a place to spot an additional locomotive, accessible only by switchback movement, it might be preferable to eliminate the switchback, make the two enginehouse track a loco length or more longer each, and allow placing 2 or more locos on each spur, cutting gaps in the track to allow cutoff for DC operation (not necessary if using DCC) I am assuming this layout is small enough to be run with 2-pack DC, each track block controlled by a DPDT toggle to select one pack or the other. The two long tracks at the top of the plan are 10 cars and 7 cars long respectively, long enough to be used as yard tracks on this size layout. But at least one is apparently dedicated to be used as an industry spur and a lead for a switchback industry spot. My own prejudice for a layout of this size representing a slice of a major railroad: I don't think it is big enough for a "real working yard" that most of the trains on the layout come from. There ought to be a lot of trains that just "go through" the scene and only a handful that switch or go into a small yard. On this size layout, I would try to have STAGING for 2 or 3 mainline trains that can run through, giving the feel of a heavy mainline. Next I would have one town with a double-ended siding where a local might be made up with cars dropped off from a through freight. I would try to "do it well" for that one location, even if it took almost half the layout. Then I would fit in perhaps one additional "town" that might be only a single industrial spur or perhaps a freight house track behind a small depot. That's "1 and a half" visible towns plus hidden or disguised/inconspicuous staging. For single-track, it might be a twice-around loop for a layout this size. Double-track pretty much limits it to single track. Another possibility-- double track main, with about half of the main hidden in staging. Well-modeled town trackage that represents junction of double-track mainline with single-track branch. Let the branch run as single track in front of the hidden staging to a mine or a small end-point. Just my prejudices. See my N-scale 3x7 East Texas forest Santa Fe layout at (overview) http://www.railimages.com/albums/kennethanthony/aad.jpg (trackplan) http://www.railimages.com/albums/kennethanthony/acj.jpg See my planned "Island Seaport" based on Santa Fe Galveston at http://www.trainboard.com/ultimatebb.php/ubb/get_topic/f/33/t/000725.html#000000 about same size as your layout but in N scale.
QUOTE: Originally posted by fwright A nice plan overall. I wonder about the length of the wye tail track beyond the crossover - it looks like it's about 12-14". This would be barely enough - with a short loco and a 40ft car - to get loco plus one car at a time into the industrial spurs. To fix, I recommend moving the crossover closer to the wye, giving more of a tail track to access the industrial spurs. Absolute minimum tail length should be the longest loco you would use for switching the spurs plus the longest car you plan on putting on the spurs. yours in planning Fred W
QUOTE: Originally posted by Texas Zepher This isn't the same space you had originally posted, is it? What happened, switch rooms? First I noticed there are lots of "switchback" industrial sidings. There are no assoicated run around tracks. There needs to be some way to let the locomotive get to the other side of the cars. Then some of the leads on the switchbacks (like the one on the left with the loco house? are too short. They must be able to hold the loco and at least one car. I think I would try to fit at least one industry in the area "outside" the room. Lower left or right corners. Could be really interesting. The tracks are all very aligned to the edges of the benchwork. Just a tiny bit of angle or curvature in the tracks can add some interest. Same for the highway, two long exactly straight sections at 90 degrees to one another .... Then the opposite for your grade crossings, I think the road would turn a little bit to hit the rails closer to a 90 degree crossing. The two towns (top and right side) seem very samesh {If I can invent a word}. They both have lots of parallel track. Here is a rather fuzzy picture of modular layout under construction that is 2 feet wide. Notice now not parallel or lined up with the bench work the track are. Edit Again:---> Looking at this again ... While the two towns could be considered 4 because of how they are arranged on "sides" of the main (with only one crossover "in" a town). I think I would move or re-move the track to the rear of the mains and let the mains take up that extra space. I would also change the radius on the outside main curve to 28.5" radius. I mean the track is already taking up that much space might as well use it to increase the radius.
QUOTE: Originally posted by leighant Did you have any thoughts about specific towns being represented, industries or some particular part of Arizona? Or a general suggestion of the area. Desert or forested area?
QUOTE: Originally posted by leighant I am so presumptuous as to play with your space and your "druthers" as to start and design a trackplan that has little relation to yours, just for the fun of it. I have only gotten as far as laying out a double-track mainline loop and staging and an area for a town that is a junction between ATSF double-track mainline and a branch.
QUOTE: Originally posted by rails5 A plan you can have a lot of fun with. I'm not really adding anything, just want to emphasize a couple of the points made by others: (1) lack of run-around track will, I fear, make your switching frustrating at times. (2) Putting the track at a slight angle to the fascia will give it a much more interesting "llok" and you have plenty of space for this (only needs a few inches.
QUOTE: Originally posted by grandpacoyote "An industry outside the room", could ya tell me more what ya mean on that one, Im not quite getting it.
QUOTE: Originally posted by leighant Now your plan has got LOTS of crossovers...three pairs I believe. I notice all of the crossovers are in the middle of tangents (stretches of straight track). Sometimes it helps to put crossovers at the beginning of a curve, letting the curved of the crossover turnouts form part of the curve. I wrote a little article about this in last years Model Railroad Planning 2005 Here is a rough drawing.
QUOTE: Runarounds are important. I notice your plan shows runarounds on two of the spurs in what looks like a small yard on the right side of the drawing. The runarounds are only long enough for one or two cars, and they take away greatly from the otherwise useable length of those spurs. A yard this small probably needs only one runaround, and if your mainline is not too busy, the right and left hand crossovers could be moved far enough apart to allow a locomotive to run around three or four cars. Another possibility is a yard lead that comes off the main several car lengths back from the yard ladder and connects back to the main further down. That way the lead can be used both as a lead and as a runaround, with a switcher leaving cars on the lead while it quickly goes out on the main to get around to the other end of the cars. Your yard on the left side seems somewhat small. Yards do NOT have to be all straight. Letting a lead into the yard begin on the bottom part of the drawing would add more useable length. It does not look like you can cut a switch for the yard into the top of the plan because of the width of layout taken up by the base of the wye. However, the stub ends of the yard spurs could curve around a bit on the inside of the mainline curve at upper left, to add 2 or 3 car lengths. I am trying to squeeze in a way to have yard tracks that can handle a 6, 8 or 9 car train.
QUOTE: By the way, I have been doing some prototype research on the Santa Fe in the area you plan to model. There was an article in Trains magaine January 2003 on operations and signaling on this particular segment of the ATSF. Even if prototype signalling is too complicated to consider, it has some useable information with schematic track diagrams of EACH TOWN and yard in the area you are modeling.
QUOTE: The article mentions that Santa Fe double track ran left-hand through this part of Arizona, with each track signaled one-way. Trains could not cross-over by signal indication to allow one train to overtake another, so wrong-hand running was rare, except for short local distances to access switching an industrial siding or part of a yard. Sidings off to the side were provided every ten miles or so to allow slower trains to move out of the way of higher-priority trains. Don't know how strictly you would want to adhere to that....
QUOTE: Some other info from looking at the Trains Jan03 article, WW2 era employee timetable and other sources-- railroad-served industries in this part of Arizona: ice plant for making ice and servicing through trains of refrigerator cars (reefer loads did not originate in your modeled area but in southern California, central California and Phoenix line and ran THROUGH your scene)... bulk petroleum dealer which receives tankcar loads of oil and gas and supplies nearby service stations by tanker truck... stockyard for loading cattle and other livestock... feed dealers for above livestock and related farm supplies... lumber and forest products interchanged at Holbrook from Apache Railroad, and lumber in the forested area around Falstaff. a power plant (coal burning?) near Joseph City but I do not know whether this existed in the 1950s. I could not find evidence for a lot of lineside industries in this area-- primarily the servicing of through trains.
QUOTE: Yards- diagram in Trains shows Holbrook yard 6 tracks wide, Winslow 10 tracks wide, Flagstaff- oops, I forgot to note. Wyes- Winslow, with 340 foot tail (about 4 feet in HO) Angell, with 550 foot tail (7 feet in HO) Flagstaff, with 170 foot tail (about 2 feet in HO, just long enough for a locomotive and tender and maybe one car) I am used to seeing wyes where a mainline railroad connects with a branch, OR where there is a wye or near a passenger station where a full-length passenger train can be turned. None of the real-life wyes in this part of Arizona fit that situation, and the Apache Railroad does not seem to have been connected to ATSF with a wye connection.
QUOTE: Originally posted by leighant Aha! I found the key-- well anyway, A key to grandpacoyote's layout. A very small addition to the suggested space makes the difference-- a one foot deep shelf two feet long behind the closet door (behind the door only when the door is opened).
QUOTE: Originally posted by Texas Zepher [While I was doing it I had a vision. I drew it up by hand and to me it looks really good. I'll have to scan it in and see if you like it also (yup, got it in below). Basically, move the yard into the center instead of on the side. It suddenly encompasses everything, double track main line, a working yard, a section for desert scenery, industrial switching. Then the final question, is the closet off limits. It would make a great 2 track hidden storage area. The idea is the trains start and finish with in the center yard. It is a out-and-back situation. The train is made up in the yard, it leaves and circles the center loop then crosses over to the outside loop. Around the outside loop it then crosses back over to the center loop. Around once again and into the center yard to be broken up. There is a drill track for the switcher to work the train once the road engines are cut off and sent to the shops. The tricky part is working the REA track once the passenger trains arrive. The run around for the upper right hand switchback, and left hand industries is the set of cross overs in the wyes. The town in the center top has its own run around. The industry in the lower right can only be switched by a counter clockwise train.
QUOTE: Originally posted by leighant I more or less finished my doodle of a Santa Fe/Route66/Arizona plan to fit grandpacoyote's space. http://www.railimages.com/albums/kennethanthony/agz.jpg The double track mainline is level, with a four-track staging yard hidden under the scenery on two sides of the layout. Putting something other than mainline in front of the staging suggested a place to run a single track branch line that connects with the main at a junction town. I drew it as a lumber mill branch that sends several boxcars of lumber to the Santa Fe every few days. The layout operation would have a lot of run-through trains, a little local switching in the junction town, and run of a local up the branch. I have since thought of another idea for grandpacoyote's space which fits in more of the things he suggested---maybe I can get it drawn up in a few days.