Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
QUOTE: Originally posted by Kyle S. [ The original layout by Chris Roper actually is a single track layout. I toyed around with it for a while, but it just seems that double tracks offer more in terms of operation.
QUOTE: Originally posted by ereimer ...i can hardly believe all that fits on a 3' x 6' . darn you n scale people !
QUOTE: Originally posted by dommegr ...Heh, good luck. Wait til you see how easy it could be for 3' X 6' to grow into 12' X 18'. Right now I'm working on an N-scale doortop layout in my living room. I want to get another door to attach to it. This is an evil hobby.
QUOTE: Originally posted by dommegr Very nice. It's been interesting following this one and seeing the evolution of a plan. I like how you're left the interchange and team track as well as the one just below the harbor open in case you decide to expand at some point.
- Matt
Kyle, I'm also late to this discussion. I've always thought Chris Roper's design was a decent layout plan, except for the Timesaver section. The Timesaver was originally designed as a parlor game and many people (myself very much included) find it tedious after one or two times through. A more "railroad-like" configuration would prove more engaging over time and could be made to fit in that space. This has been discussed extensively on this and other forums., so I won't abuse that poor horse any longer. Friend Craig Bisgeier posted this on the downsides of the Timesaver: http://www.housatonicrr.com/timesaver.htm On another forum, I also posted a long diatribe a few weeks ago: http://www.trainboard.com/ultimatebb.php/ubb/get_topic/f/33/t/000699/p/2.html There is also a page on my website describing "fun for one" operations that may be of some interest. There are lots of ways to add challenge and fun without resorting to the puzzle nature of the traditional Timesaver. The other challenge is that in making the plan double tracked, it now seems a bit difficult for trains on the main to enter the yard. Or for a train made up in the yard to get to the main. This can be fixed with some re-arranging of the crossovers. To see how this plays out, try working through the moves between the outside main and the yard. Chris Roper's original single-tracked version has a double ended arrival/departure track with a switching lead. The single-track version you showed shortened this track a lot and the double tracked version changes that area even further. This is an important element of Chris' original design and you'll want to think through how you add the function back in as you change the track plan. Double-tracking is not a bad idea for a small layout, but the necessary crossovers take some space and must be positioned thoughtfully to allow both mains access to the yard (when there is a yard). Since the original plan was for single track, some of these issues may be a "fun drain" later on in a double-track version. As noted above, one way to determine how serious these problems are (and how much they might bother you) is to "walk through" the process. Some people take a large copy or printout of the plan and move paper counters representing trains through the motions of the planned operations -- time well spent. Regards, Byron
Layout Design GalleryLayout Design Special Interest Group
QUOTE: Originally posted by selector Very interesting! Should provide many hours of development and fun. Centred, low, are two parallel tracks running obliquely, with several switches between. What is the intent of the left-most switch that leads to a track that leads to another switch halfway along the cross-over?
QUOTE: Originally posted by Stuckarmchairing [8D] A world of differance kyle! A much more operations friendly layout.
QUOTE: Originally posted by grande man QUOTE: Originally posted by dtbowyer With a little shifting on the bottom half to connect the track, you could take the industry cut in half by grande man's view block and have a loads in/empties out operation (coal mine/power plant). Adds a nice operational option. Overall, looks great. Should be a lot of fun to operate! David David, are you talking about a thru the backdrop industry? If so, he'd need to keep track elevation closely in mind on each side of the backdrop. That would be easy to do with a foam base though. Great idea! That would add alot to the operations.
QUOTE: Originally posted by dtbowyer With a little shifting on the bottom half to connect the track, you could take the industry cut in half by grande man's view block and have a loads in/empties out operation (coal mine/power plant). Adds a nice operational option. Overall, looks great. Should be a lot of fun to operate! David
QUOTE: Originally posted by Stuckarmchairing 2 problems, Yard seems like an afterthought in the plan, no A/D tracks, and no drill track, if your gonna switch the yard your gonna need a proper set up, and you cant do it in your space, perhaps build the yard has a module that extends off the layout? You wouldnt need more then say, four feet of 12'' shelf to make a proper yard. The turn table is crammed in, it would be wiser to rethink its position, or get rid of it altogether, engines have to make power moves on the mainline to get to their trains in the yard, and thats just not prototypical. Rethink the yard and the engine terminal, maybe add some staging tracks?