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The D&H - Rocky Mountain Empire

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Posted by Stourbridge Lion on Wednesday, November 30, 2011 10:00 AM

Thanks Again Rick, your advice is extremely helpful!!!!!!!

*********************

NorthCoast RR,

I wish I could get started on this but our home improvement $$$ right now are focused on at least two other major projects that need done first.  So, until those projects are done and funds for this room addition are there it's still just a dream but at least I'm learning what is somewhat feasible in the space via the advise I'm getting through this topic.   This is why once we can clear out my basement room where my N Scale layout will go it will get started before this HO one will.

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Posted by NorthCoast RR on Wednesday, November 30, 2011 9:19 AM

Just build it! I gotta see this. 

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Posted by Champlain Division on Wednesday, November 30, 2011 9:03 AM

Defining slightly further, whether you use 27"R or 30"R for your inner helix track, make absolutely sure you build in  enough sideswipe clearance between your inner track and the edge of any benchwork or helix structural supports.  3" usually does this, but 3.5" ought to ensure it.  This also applies to the outer track.  Your resulting sub-roadbed width comes out to a safe 10".

I was in a run session on an n-scale layout.  The dispatcher nor myself was aware of the layout owner's prohibition of full-length equipment on his inner helix track.  The resulting sideswipe and stringlining tossed three passenger cars to the floor below with a sickening shatter and much profanity.  You see, barring specific slow orders, most folks will increase throttle to maximum track speed just to get their train up or down to where they can see it again as fast as possible.  Ol' Murphy lives inside helixes and he'll lower the boom of his law on you faster there than anyplace else on a layout.  Build with him in mind!

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Posted by Champlain Division on Wednesday, November 30, 2011 4:21 AM

You should usually plan for 3" track centerline separation when planning parallel tracks on curves.  With that separation you can get away with 27" radius on an inner track in a double track helix, but I wouldn't go higher than 33" radius on any outer track.  Just make sure your minimum radius is 30".

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Posted by Stourbridge Lion on Monday, November 28, 2011 11:40 AM

Champlain Division

Darren,

I'll answer and say #6 turnouts would be best.  #8s are better, but they'll eat up more space.  As far as the 10 lb bag is concerned, I'll say "yes, but". 

You're heading in the opposite direction.  Sure 34" will definitely work for the larger equipment, but 30" (The Armstrong Standard) is considered a "broad" curve.  Going larger is venturing into "super-broad" curvature.  Such radii start upping the space eating aspects of track planning.  (Not to mention factoring in easements, if desired).

...

Rick Shivik

 

Thanks Rick!!!!!!!

I will mess around with both #6 and #8 turnouts and see what that does to the conceptual design.  I knew I wasn't at the 10lb bag yet but it's at least encouraging that I getting somewhere in the right direction.

My main thought was since I had a curved track going around the 30" helix that I should then go to 34" but if I'm reading you right I should stick with 30" and just add straight tracks to expand the curve around the helix?  Thanks also for passing on the Access Hatch weight issue, that's the first feedback in that area that I recall getting so I will toss the Roundhouse idea out.  Level #3 is this conceptual design would be truly it's own fascia board level as this would be the simple Oval layout that most folks are pointing me too.  Level #1, #2a, and #2b would be a joint Mountain view with the tunnels / bridges to take advantage of the space below Level #3.

The Colorado Rocky Mountain Tunnel district that Level #1 and #2 are loosely based on has many tunnels over a short distance that UP / Amtrak trains darts in and out of.  Between Tunnel #2 and #16 in this area the track-age is only about 3.25 miles; so roughly a tunnel ever 1/4 mile.

Here is me at  39°55'19"N / 105°17'40"W with West Portal of Tunnel #8 in view, the scared area is where #9 used to be and just to the right of the photo in the East portal of Tunnel #10; a span of 0.35 miles.  Trains in this area can be inside several tunnels at the same time around here.  That is the feel I am trying to capture in Level #1, #2a, and #2b as a joint scene in the South/Bottom view point.

Tunnel #8

In the older abandon sections of this Moffat Route tunnels would even pass under bridges.  The Tunnel portal here is since gone from access but the old trestle still survives. ( 39°53'57"N / 105°42'29"W ).

Riflesight Notch trestle

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Posted by richhotrain on Saturday, November 26, 2011 6:44 AM

Doughless

Hmmm...I have always noticed this thread, but never really read it.   I now remember reading the first page back in September and thinking that what the OP was trying do seemed unrealistic.  Two months and five pages later, and finally reading it all, my original thoughts haven't changed much.

Like Doughless, I have always noticed this thread, but never really read it.  

Now that I have read through it and read all of the discouraging comments, many of which I have to agree with, I say Go For It. 

It may succeed and Stein will eat humble pie.  Pizza   Laugh

It may utterly fail, but even if it does, look at all of the experience that you will have gained and the tremendous learning curve that you acquired along the way to make your next effort a complete success.

It will probably fall somewhere in between total success and utter failure.  You have gotten a lot of good advice, but it is still your layout, perhaps your Dream Layout, so build it.  Where will you be if you literally follow all of this good advice?  Nowhere.   You won't try it and then you will have to start planning and drawing all over again.

Dream it, plan it, build it.

Rich

Alton Junction

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Posted by Champlain Division on Friday, November 25, 2011 11:21 PM

Darren,

I'll answer and say #6 turnouts would be best.  #8s are better, but they'll eat up more space.  As far as the 10 lb bag is concerned, I'll say "yes, but". 

You're heading in the opposite direction.  Sure 34" will definitely work for the larger equipment, but 30" (The Armstrong Standard) is considered a "broad" curve.  Going larger is venturing into "super-broad" curvature.  Such radii start upping the space eating aspects of track planning.  (Not to mention factoring in easements, if desired).

Compromise is the name of the game in track planning.  It's all a process of balancing "givens" and "druthers" (A contraction of the words "I'd rather").  Your two biggest givens are your available space and intended equipment. 

Even if you were only doing a basic oval, you'd still need 30" radius curves as a minimum, but it is also a more than adequate maximum for planning purposes.  It keeps things manageable.  Therefore, keep your minimum as your maximum.  Major given there.

You'd rather have mountain scenery with lots of tunnels and bridges on several stacked levels or layers.  Great goal, but it may not be possible in your given space, especially when you factor in benchwork construction which, near as I can tell, is uncharted territory for you so far.  Remember, you have hidden staging and two helixes which must be accessible.

Where access hatches are concerned for where you want to pop up through the scenery, let's make this a given and say that there must NOT be any trackage, wiring and turntables associated with any such hatch.  Therefore, as they MUST be relatively lightweight, a heavy roundhouse scene on an access hatch on top of a helix is unacceptable.

Let's return to a previous discussion and I'll suggest that you make this scene permanent on top of that one helix with the elbows and knees crawl-under to seated in swivel chair access to handle any derailments inside the helix.

We need to establish something else here.  Observing that you are using the term "Level" when referring to different track elevations, are you saying that you want these to be clearly delineated deck levels with their own benchwork and facia board? (I seem to recall another poster mentioning this.)  This is a major Given decision you need to make as the benchwork for multiple clearly delineated levels is radically different from that of an area between your two helixes that is an open grid table bench with various tall risers holding up your different levels between helixes.  This is commonly referred to as "bowl of spaghetti" construction.  

You're only going to have 35 to 40 inches to play with depending on your height (knee level to eye level).  Considerations for track railhead elevation and associated benchwork thickness of each deck versus clearance above and below to those deck's elevations pretty much dictate nothing less than ten inches between deck elevations.  You gotta have room to get your hands in there to work on scenery,  switch cars and handle derailments, etc.  Also, the less clearance you have the more difficulty you encounter trying to make mountain railroading scenes look convincing.  On the other hand, "bowl of spaghetti" construction definitely lends itself to that goal.

So, you've made some strides, had some questions answered and you need to make some decisions.  Fun, huh?

 

Rick Shivik

 

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Posted by steinjr on Friday, November 25, 2011 6:28 PM

modelmaker51

You mentioned:

"As for trains, my train room is 24' x 27' in what used to be a classroom on the third floor. It has plenty of windows, and nice steam heat in the winter. But I cannot work up there in the summer due to the heat. "

 Wrong Lion :-)

 The former classroom on the third floor is "Broadway Lion", who apparently lives in Monastery in North Dakota, and has what he calls the biggest subway layout in North Dakota.

 "Stourbridge Lion" (Darren) is the guy in this thread who wants to turn enclose his back porch into a semi-insulated three season room, and built a 4-layered wedding cake with two helices side by side as his first layout.

 Smile,
 Stein

 

 

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Posted by modelmaker51 on Friday, November 25, 2011 6:05 PM

After all the permutations you've gone through at this point, I would have to agree with some of the other posters, you're not going to get the panoramic views of your Chyallenger in that amout of space, nor can I really agree with semi-outdoor setting for an HO mr, you'll still have to deal with a lot of moisture, not a good idea.

You mentioned:

"As for trains, my train room is 24' x 27' in what used to be a classroom on the third floor. It has plenty of windows, and nice steam heat in the winter. But I cannot work up there in the summer due to the heat. "

That's a nice sized room. Put in some window AC and you can use it year 'round.

Jay 

C-415 Build: https://imageshack.com/a/tShC/1 

Other builds: https://imageshack.com/my/albums 

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Posted by Doughless on Friday, November 25, 2011 11:16 AM

Hmmm...I have always noticed this thread, but never really read it.   I now remember reading the first page back in September and thinking that what the OP was trying do seemed unrealistic.  Two months and five pages later, and finally reading it all, my original thoughts haven't changed much.

It seems to me that the OP's main goal is to watch his 4-6-6-4 locomotive pull long passenger cars and trains through mountain scenery.  By designing a multiple deck layout in such a small space the way he has, he will not see the trains very much.  He will spend much time and money building a layout that does not allow him to accomplish his goal any more than if he just went with a single level donut with 36 inch radius curves.

Do you really want to watch the train travel a short distance, pop into a tunnel, wait a while for it to travel up the helix, pop out of a tunnel a few feet higher and travel through scenery a bit, pop into another tunnel, another helix, pop out of another tunnel, travel a few more feet in the open.......?

A simple oval can be divided into 2 or 3 or 4 scenes and can provide you with the same scenic vistas as what you would see with your complex design.  Not to mention, multiple levels prevent much verticle scenery since the spacing between them is so narrow, unless you're going for the whole layout to look like one big mountain with a bunch of holes and tunnels running through it.  You know...kind of like an ant hill.  That would be a waste of a good 4-6-6-4.

After five pages, and very cordial attempts at redirecting you, simply put....you need to kill the bug that's crawled into your head and is demanding that you build this double helixed mess.

That's just my opinion.  I hope you find it constructive.

 

 

 

- Douglas

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Posted by steinjr on Friday, November 25, 2011 9:56 AM

Stourbridge Lion

 

Can you help by telling me why?

 No. I don't think anyone can help you.

 Just try it. If it works, I'll eat humble pie.

 Smile,
 Stein

 

 

 

 

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Posted by Stourbridge Lion on Friday, November 25, 2011 9:47 AM

steinjr

 

 Stourbridge Lion:

 

Have I gotten closer to a 10 lb bag? Smile, Wink & Grin

 

 

 Not really.

 Smile,
 Stein

 

Can you help by telling me why?

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Posted by steinjr on Friday, November 25, 2011 9:29 AM

Stourbridge Lion

Have I gotten closer to a 10 lb bag? Smile, Wink & Grin

 Not really.

 Smile,
 Stein

 

 

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Posted by Stourbridge Lion on Friday, November 25, 2011 9:25 AM

More Feedback Please...

One of my questions with using the 30" and 30" radii, what Switch/Turnout would I use as they would have to get worked into this updated plan and thus could toss a new space issue into it?

Have I gotten closer to a 10 lb bag? Smile, Wink & Grin

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Posted by Stourbridge Lion on Friday, November 25, 2011 9:22 AM

Level #3

The train reaches the top level (North Yard) where it can one again stay at this level looping around the track at this level in a simple Oval / Dog-Bone pattern.  On the Right/East side their is access to a Yard but the "Red" tracks are at 26" radii so nothing "long" should enter this area.  The Helix on the Right/East side is also an option where the train can choose to head all the way down to Level #0.  Like Level #2b most the curves here are 30" and the otter track around the Helix is at 34" curves.

Again like with Plan#2 a Roundhouse setup would be set on top of the access hole the hide it from view.  The back rectangle access hole will likely have buildings on it to hide the access hole.  The left access hole will be an alternative location for the Roundhouse or a Mining setup.  Level #3 is also setup such that switching can occur to reverse the train as well via manual operations.

Overall though, I can set a train in motion and let it travel from Level #0 to Level #3 and back again via the helix as an operator-less display or optionally have one one Level #1 and one on Level #3 running their loops.

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Posted by Stourbridge Lion on Friday, November 25, 2011 9:09 AM

Level #2

I've broken out the diagrams into 2a and 2b to better show this level.  Level #1 enters onto Level #2a on the right end.  It starts a slow steady climb through the Tunnel District in a Figure-8 type structure.  The train will pass along the North/Upper along hidden track (and optional staging/passing track) and pass along the Left/West side for another Diorama setup with tunnel portals at each end.  Come back into the main section and head around the Helix (No access to it via Level #2) and continue the climb to Level #2b; all still using 34" radii curves.

The train continues upwards via Level #2b again using  Figure-8 style path.  On this level the radii tightens to 30" over most the the trek widening to a 34" radii curve around the Helix (again to access to it).  The train world then exit Level #2 to Level #3.

So, combining Level#2a and 2b the train will make a constant climb through the Rocky Mountains darting in/out of tunnels via two Figure-8 style paths around the various access holes and tunnels.

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Posted by Stourbridge Lion on Friday, November 25, 2011 8:52 AM

Level #1

Like before, the Left/West will be setup as a Diorama with tunnel portals at each end.  A train coming up from Level #0 will enter Level #1 just below the left access hole via a tunnel portal and can loop around this level indefinitely.  The minimum radii is 34" so I believe based on feedback the 4-6-6-4 with the 85' passenger cars should move through the level without issue.  I display a 30" helix on the right but is not accessible by the train from Level #1 but loops around it and past all three access holes.  The train can then be switched to head to Level #2a using the the Right/East track heading North/Up.

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Posted by Stourbridge Lion on Thursday, November 24, 2011 7:53 PM

OK, Lisa and I have talked a bit about the challenges and if you recall I mentioned we are talking about gaining some space by "bumping" out the walls using a Bay Window concept.

So, I have done a rough draft of Plan #3 that I hope has addressed "most" of the issues but there is virtually no Switch/Turnout in it but just track overlays as I need some help in those areas with the bigger curves. The biggest changes is moving the Mainline to a minimum radii of 30" and in many places I went to 34" radii and the "Access" areas are larger and better positioned. I've done no Grade or Topography as this is purely a rough draft to check if the concept is better and ask a few more questions using the updated plan.

First is Level #0 which is by design to be strictly a hidden Staging area and "DC" Reverse Loop that can be used during manual operation. Lisa and I have added "space" to the area by considering "bumping" out the walls using a Bay Window concept and if I need to creep a bit into the planned hallway by a few inches that's OK too. So, the "Gray" areas on the North/Top and Right/East are an extra 12" push beyond the foundation but obviously the plan now has to get around the support polls (black squares) and their potential positions.

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Posted by cuyama on Wednesday, November 16, 2011 10:05 PM

 

Too much ambition for that scale in that space. A hundred more CAD revisions won't alter the laws of physics, sadly. Good luck.

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Posted by Stourbridge Lion on Wednesday, November 16, 2011 8:51 PM

I am 100% on-board with the radii issue so when I work Plan#3 I will try to work with 30" radii and also work with the wife on alternatives that might help add space.  I'm just trying to get as much info from all of you as I can before I do another conceptual design later this winter.  I have the book on my X-Mas wish list so if it does not show up under the tree then I will look to pick up a copy in January.

All's good guys and trust me I very much appreciate all this feedback as this is exactly what I was wanting to get back from this topic.

Yes

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Posted by Champlain Division on Wednesday, November 16, 2011 6:13 PM

Darren,

Stein and I are trying to get you to understand a major point. 

24" radius curves will not work for your 4-6-6-4 Challenger and full length scale 80 & 85 foot long passenger cars!!!  The derailments and stringlining you will experience on your planned curves will drive you absolutely crazy even if your trackwork is bulletproof and perfect.  The standard minimum everywhere mainline curve radius for that kind of equipment is 30 inches.  Four axle diesels and cars and steam not over 4-6-2 in arrangement is the largest equipment you can expect to operate reliably everywhere on your plan. 

This is why I made the suggestion that you obtain a copy of Track Planning for Realistic Operation by John Armstrong from Kalmbach Publishing.  It is an indispensable book of layout planning standards that many consider tantamount to didactic scripture (ie; The Bible!) for our hobby.  I can't suggest any stronger than that.

Rick Shivik

 

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Posted by Stourbridge Lion on Wednesday, November 16, 2011 5:10 PM

Now you know my pain with the space and why I'm only using CAD to try concepts until I can find something that is working enough for my personal pleasure.  I'm not looking for this to be a walk-in design, I'm more going for a Figure-8 design to climb through a mountain and use the helix to get back down to start the trek through the mountains again.  Each Figure-8 in Plan#2 got the train higher and I pushed in the crossing each pass for terrain using bridges where I needed to escape from the mountain side.

Level #2 - A double Figure-8 Climb from Level #1 to Level #3

 

 

I have another place in the basement where my N-Scale will go that will not have these complex design issue...

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Posted by steinjr on Wednesday, November 16, 2011 4:13 PM

Stourbridge Lion

Still would like to go with 2+ decks to increase the mainline as I have D&H 4-6-6-4 Steam Era passenger trains in my collection that would be quite long and I am looking for this to be Mountain/Tunnel centric in design.

 Going back to 2+ decks is what keeps getting you into plans that are unbuildable.

 Those minimum curves in my plan is 24" curves. If you insist on running 80-foot passenger cars and 4-6-6-4 engines in H0 scale, you need to dump the walk-in design and go to a doughnut design with 30+" radius for your cars and engines to look good.

 The most intelligent solution in your case (if your main goal is run long passenger trains) would be to go to N scale.

 Smile,
 Stein

 

 

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Posted by Stourbridge Lion on Wednesday, November 16, 2011 3:56 PM

Thanks Stein!

Having that drawing also gives me some ideas on where to go with Plan#3 using the same space; BIG THANK YOU for that effort!

Still would like to go with 2+ decks to increase the mainline as I have D&H 4-6-6-4 Steam Era passenger trains in my collection that would be quite long and I am looking for this to be Mountain/Tunnel centric in design.

The D&RGW Tunnel District near my home is about 22 miles and 30 tunnels crossing the river here and there and it's this feel I'm looking to get into the core design.  I'm also looking to have scenes where I can have shorter trains for "Photo/Video" fun shots too such as old western depot type setups as well as have my modern D&H diesel fleet pull freight/coal trains through.

For those that don't know this section of the D&RGW, Tunnel #1 is at  39°52'47"N/105°16'32"W and the East Portal of Moffat is at  39°54'08"N / 105°38'45"W.  Before the Moffat Tunnel was built, the Moffat Road had to go up and over the Rockies in this area via Rollins Pass  39°56'19"N / 105°39'50"W which adds more tunnels and bridges as in snaked through the valley and over the top of the mountains.

Historically there were only a few small towns and their depots and nearly nothing for industry...

Looking for the 1880's feel in the Colorado Mountains that has been maintained into 2000 using D&H equipment from all those eras as if that railroad was here.

Thanks Again! That drawing has my wheels tuning with new ideas!!!!!!!

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Posted by steinjr on Wednesday, November 16, 2011 3:02 PM

 How about just making a simple dogbone walk-in-layout, and let the operations provide the interest, instead of making the mainline zig-zag all over the place:

 Your trains move slowly (making the layout seem bigger), and take sidings to wait for train meets, making it take even long for trains to go through the layout.

 You have some scenes with industries to switch, some with just scenic running, and you walk alongside your train around the layout.

 You have some under table staging - so you can have trains come from elsewhere, and go elsewhere.

 The point is not to squeeze in the maximum length of track wound back and forth like a string of cooked spaghetti. It is to create something interesting for the trains to do.

 Smile,
 Stein

 

 

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Posted by Stourbridge Lion on Wednesday, November 16, 2011 1:45 PM

Thanks Byron!

Trust me, I very much appreciate you trying to save me from me on this.  I would rather make the major mistakes in the conceptual design that you and others are catching.  That way the only thing lost is a few hours of CAD time and even then I'm leaning things at basically zero cost.

I have also been sharing the issues with the wife and we have been talking about potential solutions to allow for the larger helix by possibly allowing for a "bump-out"  in the North/Top and/or East/Right walls.  As in allowing the helix to be tighter to the NE poll or even go around it where the poll itself could be part of the support.

She might also be open to reducing the hallway along the South/Bottom side from 4' to 3' which might allow me to create a access zone behind the layout rather then the roll-out idea.  The hallway would be used multiple times daily to get in/out of the garage (white door on the left of the opening photo) so it has to be a usable path.  That hallway is also the main viewing area so I would not want it too tight either.  That's also why I had the notch in the layout so a person could step in and allow someone to pass as well as get a bird's eye view of the tunnel district and get closer access in that area...

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Posted by cuyama on Wednesday, November 16, 2011 11:02 AM

Stourbridge Lion
if the back of the layout could be accesses via rolling the layout from the wall, does that help eliminate that issue?

I personally think it's unwise to count on routinely rolling around a large multi-deck layout that will likely weigh hundreds of pounds. Everything on the layout would likely be derailed every time you heaved on it to start it rolling.

Let alone seeing anything back there when it's against the wall.

But maybe that's just me -- the layouts I design must be built, viewed, operated, and maintained by mere mortals.

Smile

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Posted by Stourbridge Lion on Wednesday, November 16, 2011 10:51 AM

I understand the helix radii issue from previous posts and I still plan to see if I can work in something wider.

As for the access concerns in other areas, if the back of the layout could be accesses via rolling the layout from the wall, does that help eliminate that issue?

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Posted by cuyama on Wednesday, November 16, 2011 10:22 AM

Stourbridge Lion
What do people think about the B&M / B&A plan for access, etc.

As noted multiple times in this thread, many experienced modelers have found a 24" radius in HO problematic for long trains. The combination of steep grades and friction from the tight curves has led more than one builder to tear out their 24-28" radius HO helixes and replace them with something larger.

Also, there are tracks on that layout more than four feet from the layout edge and tucked under the upper deck. That's unworkable.

Neat concept and appealing graphics from the Kalmbach artists, but unless your crew includes Elastigirl, not so practical, unfortunately.

Byron

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