Science fiction alone has done teleportation in as a practical approach, as far as animate objects -- let alone conscious humans -- are concerned.
Effective full-immersion telepresence over the same range, albeit with latency concerns, is 'only' about 750Mbps. There is the same possibility of degrading QoS in data networks as there is for voice, due to the high assured transmission priority for the packets, but in this case the packets can be packed with full data instead of 'just' reserved for the few bits of compressed voice, so at least theoretically you could 'pad out' low-latency voice transmissions with data of similar latency for another client's telepresence, and have the 'best of both worlds'...
... without the problems teleportation has with re-creating living reality at the other end over an information-based network. If you solve those issues, we can start dealing with the issues of unintended multiple reception of the information... George O. Smith had already looked at many of these things back in the '40s.
Our community is FREE to join. To participate you must either login or register for an account.