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Lack of humping

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Posted by jimrice4449 on Sunday, March 20, 2005 7:27 PM
First, the pushbutton is held down for as long as you want the engine to move. To stop it you just let go. This is to obviate the need to keep twisting the speed control knob. In my system cars are switched by car number. Rather than use a written switch list I use the train as its own switch list. For example east bound trains are lined up according to the final digit of the car number. The first 3-5 cars have numbers ending in 1, the next few 2 and the cars immediately ahead of the caboose end in 0. When that train goes over the hump the cars are routed according to the next to last digit in the car number. So, to take three cars as an example, ABC XXXX21 would go to track 2, XYZ XXXX91 to track 9, PQR XXX51 to five and so on. If you're not hopelessly confused yet this should do it. The exception to this reefers. When humping cars that arrive in the yard lined up by the next to lasr digit ALL reefers go to track 11. What this does is block reefers in eastbound trains on the head end (as would be prototypical to facilitate re-icing enroute) while scattering westbound reefers (returning empty for reloading) throughout the train... The practical advantage of this is providing an obvious indication to the hump crew of whether a train is eastbound or westbound and therefor which of the last two digits of the car number is to be used to route the car. This system also provides the lower end job with instructions. Typically a given track will have 3-5 cars with the last digit of the car number corresponding to the track number, then a few next to last and then more last. What the lower end job does is pull the last numbers, make a cut, and double over to the next rack and repeat until he has the train made up.
The wieght of the car is irrelevant to the retarders. I wieght all of my cars by length starting at 3 1/2 oz for 40 ft. cars and adding 1/2 oz per inch. The retarders are controlled with a pushbutton for each bank (upper, middle, and lower, although I'm going to dispense with the lower). As a car arrives at the crest of the hump, the move is stopped and the operator notes the relevant digit of the car number. He then lines the switches for that track, then lines a rotory switch to activate the retarders on that track and starts the move until the car begins to roll on it's own. As it approaches each bank of retarders he gives a long blast, a short shot, or no air at all, depending on its speed and the number of cars already in that track.
I'm afraid this might be one of those things that sounds hopelessly complex when explained, but but actually works remarkably well without having to mess with any paper work, cards or what have you
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Posted by Anonymous on Sunday, March 20, 2005 6:35 PM
Since all the pros and cons of using a hump yard in a layout have been discussed, all I have to pass on is some prototype info. There is a CN hump yard in Winnipeg, Manitoba. It's called Symington yard. See ya!
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Posted by Anonymous on Sunday, March 20, 2005 8:18 AM
jimrice4449, please pardon my "slo-mo" grasp of the momentum issue. Hypothetically, if you need to send a 4 car "cut" (e.g., tank cars) to a single track while the next (e.g., gondola) must go to a different track, followed by yet another 'cut' of 2 cars (e.g. reefers) to a third track...is the momentary contact switch for uncoupling "iffy?" Next question, would the same weight for every car help in selecting the retarders setting in advance? Heavy loads for flat cars for example, could bring them close to the same weight as the heaviest car "over the hump." These are just random questions on an absolutely fascinating aspect of the hobby. Regards.
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Posted by jimrice4449 on Saturday, March 19, 2005 8:48 PM
in response to Pojack's question, yes the bowl is(or should be) just what it sounds like. The one big mistake I made on mine (ar least the one big mistake that I wasn't able to correct )was to go from +4" at the crest of the hump to 0 el. at the lower end. I should have gone to -.5 or so just short of the lower end switches and then up to 0 el. through the lower end switches. As it is, if a car gets through the retarders or I'm dropping a car into a clear track it tends to get into the lower end switches.
In respnse to Ted's question, at the crest of the hump there are two KD magnets. When I was laying the thing out I ran some cars up the hump and observed at what point the slack went from bunched to stretched. Ufortunately the longer cars stretched at a point well short of the point shorter cars did, hence the need for two uncoupling magnets to stretch the distance of the point at which cars would uncouple. In operating, you can't do as the prototype does and keep shoving at a steady pace. When a car (or cut) uncouples you stop the engine, operate the retarder, then check the next car, line the switches and the retarders for that track and shove until the next car uncouples. I rigged my panel with a pushbutton and on/off toggle switch. As the cut is shoved up for the first move I adjust the speed and, as the first car starts down into the bowl, I throw the toggle switch stopping the engine. From then on I control the engine by pushing the normally off pushbutton. As cars are shucked the cut tends to move faster so I have to adjust the speed occasionally. An experienced operator can break down a fifty car train (in two halves) in about 15 minutes, which, suprise suprise!, happens to be the time it takes an experienced lower end operator to make one up (again, in two halves) I'd like to claim this is an example of my brilliant planning but it was just dumb luck.
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Posted by Anonymous on Saturday, March 19, 2005 7:14 PM
I spent many hours observing the Frisco Hump Yard in West Tulsa, Ok. during my college days. Even the "big guys" make computer errors with damage resulting to rolling stock. Have you ever noticed the bulk heads of occassional freight cars, either bowed inward or outward? My question is how do you control the auto uncoupling while sending the cars down the grade so they reach the proper destination track? Is this done with magnetic uncoupling ramps? If, for example you wi***o send a "string" of cars to the same destination track, is it a "close run thing" thing to uncouple at just the right moment? As to the variations in the weight of each car; is that a problem? The whole concept is fascinating although "out of reach" for most of us.
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Posted by FJ and G on Saturday, March 19, 2005 8:35 AM
The bowl obviously isn't flat. It rises at the far end a bit so errent cars can't escape. I'm hearing rumors of hump yards. Pictures?

BTW, the rolling stock should roll, just tested my O scale rolling stock and it free rolls at 2.25% slope. No excuses!
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Posted by Anonymous on Saturday, March 19, 2005 7:29 AM
For the bowl... what specifications do folks have? I've tried to find some data on this, to no avail. Or is the "bowl" really flat?
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Posted by Cox 47 on Friday, March 18, 2005 9:20 AM
The late Don Santel of Dayton Ohio had an operating hump yard on his layout. The layout was featured in MR and an Allen Keller video where he teases Allen Mc and his V&O about his working hump yard. Cox 47
ILLinois and Southern...Serving the Coal belt of southern Illinois with a Smile...
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Posted by IRONROOSTER on Friday, March 18, 2005 8:56 AM
QUOTE: Originally posted by jimrice4449

You don't need much mainline. My yard, described above, is fed by a 38 ft. single track loop with two staging tracks. I also have a 5 track arrival/departure yard adjacent to the hump yard. I run frt trains that are 40 to 50 cars long, it's just that I don't run them very far!
What kind of RR has multiple tracks in every available space and runs many short movements with relatively, few cars? Answer, the average prototype yard or the average model RR. I think most model railroaders haven't considered the operational potential that lies inside yard limits.
I've got a really big frt yard operation on the lower level and psgr on the upper and I have enough operating potential to keep 4 or 5 people busy without leaving yard limits.


So if understand your 2 posts correctly, you have a 938 sq ft layout that contains a humpyard and a 38ft mainline with 2 staging tracks and a second level for passenger operations. I gather that you really like yard operations and they make up most of your layout with the mainline just there to move trains in and out of the yard.

Not my cup of tea so to speak, but hey great if you like it.

Enjoy
Paul
If you're having fun, you're doing it the right way.
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Posted by jimrice4449 on Thursday, March 17, 2005 11:40 PM
You don't need much mainline. My yard, described above, is fed by a 38 ft. single track loop with two staging tracks. I also have a 5 track arrival/departure yard adjacent to the hump yard. I run frt trains that are 40 to 50 cars long, it's just that I don't run them very far!
What kind of RR has multiple tracks in every available space and runs many short movements with relatively, few cars? Answer, the average prototype yard or the average model RR. I think most model railroaders haven't considered the operational potential that lies inside yard limits.
I've got a really big frt yard operation on the lower level and psgr on the upper and I have enough operating potential to keep 4 or 5 people busy without leaving yard limits.
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Posted by BRAKIE on Thursday, March 17, 2005 11:20 PM
QUOTE: Originally posted by duc1218

Hump yards do not work as a model. Why? Simple physics! The mass (volume) of the car decreases as the cubic root while friction is linear. In other words the volume of a car is 660,776 (87.1 x 87.1 x 87.1) times smaller than a real car but the friction is only 87.1 as much. This explains the poor rolling characteristics of models when compared to the prototype, the mass of the car to friction ratio is 7,586 times less? Not very good ratio in anybodies book. We can build accurately looking models but the physics prevents them from operating in the same way as real cars. If they, the cars would not stay put but rather roll to the low end of the layout.

---------------------------------------------------------------------------------------------------------------------------
I don't know where you got your information about humps not working( from a misinformed Expert perhaps?)..Please tell that to the 47 members of the club I belong to..I am sure they will be most interested after they show you our working hump.[:D]

Larry

Conductor.

Summerset Ry.


"Stay Alert, Don't get hurt  Safety First!"

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Posted by Anonymous on Thursday, March 17, 2005 11:04 PM
Hump yards do not work as a model. Why? Simple physics! The mass (volume) of the car decreases as the cubic root while friction is linear. In other words the volume of a car is 660,776 (87.1 x 87.1 x 87.1) times smaller than a real car but the friction is only 87.1 as much. This explains the poor rolling characteristics of models when compared to the prototype, the mass of the car to friction ratio is 7,586 times less? Not very good ratio in anybodies book. We can build accurately looking models but the physics prevents them from operating in the same way as real cars. If they, the cars would not stay put but rather roll to the low end of the layout.
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Posted by nobullchitbids on Thursday, March 17, 2005 11:04 PM
Not much more to add here; but, one point not made is that two cars cannot occupy the same track at the same time, which means eventually the classification tracks fill up. This creates an endless series of variables when the rolling characteristics of the several brands of trucks are added. Even were a modeler or club to switch to a single brand of truck (or hump only those cars which were of a single brand), there remains the problem of adjusting the roll to accommodate an ever decreasing track length.

Despite this, I have seen one hump yard which worked well: A club in New England, which would visit the shows on the N-Track principle (though in HO), had one which worked with compressed air regulated by speed monitors -- photo cells hooked into an oscilloscope which, through a computer, regulated compressed air for "braking." A little involved but extremely effective. And since the shows usually were held in gymnasiums, space was not a consideration, only loyalty of the members in terms of showing up with their modules.
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Posted by BRAKIE on Thursday, March 17, 2005 10:17 AM
QUOTE: Originally posted by IRONROOSTER

In addition to the space required for the yard, you need a pretty big layout to feed the yard and then use all the trains you put together. Even with a lot of staging, we're talking a pretty big operation here. Even with compression you have to make it pretty big to avoid a caricature. For those of us with a home layout, do we really want to dedicate most or all of our space to one feature? Personally, I do not.
Enjoy
Paul

===================================================================
Absolutely! The hump at the club requires lots of inbound trains..Of course these inbounds must be matched by outbounds in number.
Looking at the River View yard (Cincinnati on the club's layout) and looking at The Newcomb yard in Toledo which is flat switched there is no comparison in size.River View is twice as big due to the hump lead,bowl,inbound and outbound tracks.The whole yard including the hump lead,hump bowl switch lead and bowl is 34 feet along one wall..BTW including the engineer running the hump engines there is a "pin puller/hump master" to operate the retarder air controls plus the puller crew/yardmaster which of course is one member so we need 3 members just to operate the hump.Thankfully the hostler can flip a switch and get the inbound locomotives to the engine service area.

Larry

Conductor.

Summerset Ry.


"Stay Alert, Don't get hurt  Safety First!"

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Posted by IRONROOSTER on Thursday, March 17, 2005 8:44 AM
In addition to the space required for the yard, you need a pretty big layout to feed the yard and then use all the trains you put together. Even with a lot of staging, we're talking a pretty big operation here. Even with compression you have to make it pretty big to avoid a caricature. For those of us with a home layout, do we really want to dedicate most or all of our space to one feature? Personally, I do not.
Enjoy
Paul
If you're having fun, you're doing it the right way.
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Posted by dinwitty on Wednesday, March 16, 2005 11:25 PM
car speed is determined by timing, air is on till a described time and is shut off, so a slow car isnt retarded. (no joking)

.
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Posted by trainfan1221 on Wednesday, March 16, 2005 6:48 PM
A local model club has a hump yard that they run on their open houses. The car speed is controlled by air. It is very condensed and seems more for show than practicality. It is a neat feature, but I can see why it is not convenient for most model railroads.
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Posted by ericboone on Wednesday, March 16, 2005 6:44 PM
I know this would get a little expensive, but wouldn't it be possible to build a hump yard with multiple independently controlled blown air retarders and some sort of speed detector that could measure the speed of the car at various places. Then a simple program would be run that would fire an appropriate number of retarders based upon the speed of the car. The multiple retarders are simply multiple air lines controlled with multiple solenoids. The speed detector could be two infared occupancy detectors at a given spacing. Velocity is simply the time it takes to get from one sensor to the next divided by the distance between the detectors.
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Posted by Anonymous on Wednesday, March 16, 2005 5:48 PM
The club I am a member of is adding a hump yard to their new extentsion, it uses the old air method. When i was there last night they had a guy testing the air system with various freight cars. Looks like it needs a little tweaking.
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Posted by trainboyH16-44 on Wednesday, March 16, 2005 3:06 PM
I am thinking about building a hand propelled one. Pretty crazy, huh?

Go here for my rail shots! http://www.railpictures.net/showphotos.php?userid=9296

Building the CPR Kootenay division in N scale, blog here: http://kootenaymodelrailway.wordpress.com/

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Posted by dinwitty on Wednesday, March 16, 2005 12:00 AM
MR had an article on building a hump yard, you used air jets to slow the cars.
Building one takes some expertise and its a unique operation,
I built one, not completed, but I may be building a different one eventually.

Too many different cars with different rolling capabilities make a hump yard not always practical, you need good rolling trucks.

Its not for everybody, but if you got the gusto for it, go for it.
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Posted by BRAKIE on Tuesday, March 15, 2005 11:51 PM
The club that I am a member of has a working hump complete with a 18 track bowl*.This hump is 18' long..The retarders uses air to slow the cars down by small plastic tubes.These retarders will only turn to a preset air pressure so there is no danger of blowing a car off the tracks or ending up with a runaway car by using to much air.Its easy to use and lots of fun.We use one magnet at the end of the hump on the slope that faces the bowl..
* A "puller crew" to make up the trains..All operation at the club is DC.

Larry

Conductor.

Summerset Ry.


"Stay Alert, Don't get hurt  Safety First!"

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Posted by trolleyboy on Tuesday, March 15, 2005 10:54 PM
You know this could be solved(the car slowing) by the DCC companies I'm sure they could make a system of wheel retarders like the real ones and electrically run them with DCC comands. Down side to this is it would be expensive but I'm guessing doable. Rob
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Posted by jimrice4449 on Tuesday, March 15, 2005 3:24 PM
I've got one! It's 12 tracks wide with the shortest track being 14 ft.
Two of the objections noted above are valid. Probably the more dificult is retarders. I tried a bunch of posibilities and most turned out to be more derailers than retarders. Credit for the solution goes to the late Ed Ravenscroft who, in the early fifties, came up with the idea of a shot of compressed air to slow down the cars. The yard he used it on was only two tracks wide and you had to pull the cars out by dragging them back up the hump but the retarder problem was elegantly solved. Of course you have to find a way to control the retarders. I lucked out and located some 12 VDC solenoid valves (from after-market smog control devices) which, after some tweaking would hold 35PSI of air pressure (well, pretty much hold it) that only cost about $1.65 each. Unfortunately,
as the ones I've got bite the dust I've had to canabalize one of the three banks of retarders to replace ones that go bad. One of my short term projects is to devise some kind of cheap, workable valve to replace them.
The other problem is space. A double ended yard takes a prodigious amount. In my case I have the luxury of a 25X26 building (since expanded by a 12X24 extension) dedicated to the RR. I run frt trains of 40-50 cars. The hump yard and it's adjacent arrival/departure yard take up the west wall. The crest of the hump is over the arr/dptr yard which gives me an elevation of +4" at the crest of rhe hump. The hump itself is on about a 2% grade and takes up 12 ft. The tail track from the arr/dptr yard is another 15 ft. (I break inbound trains in halves to hump). Add 4 ft. at the top and bottom of the yard to go from 12 tracks to one and another 15 ft for the lower end tail track (when putting a train together I double over half of the tracks for one half of the trains and then go back and do the other half). As you can see, when all the parts are tied together, I use up about a scale mile or more of wall. Now a lot of this could be reduced by shorter trains and trimming the length of the tail tracks, but you're still looking at a LOT of space.
But guys, working it's more fun than a barrel of drunk monkeys!
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Posted by Anonymous on Tuesday, March 15, 2005 2:48 PM
Just a thought, but could you use the old problem with metal wheelsets (axles attracted to uncoupling magnets) to some advantage here - energise an electromagnet under the track to different levels depending on how much you need to slow the car down. Only snag I can see is that they usually "kick" the car onwards as it passes, but I'm guessing with a little experimentation this could be solved. Most cars have a steel ballast weight inside that would probably work for this purpose. Just a crazy idea!
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Posted by gvdobler on Tuesday, March 15, 2005 2:43 PM
FJ and G

I ask that question awhile back and as you can see there are a lot of reasons why it would be difficult.

But it would be a lot of fun to operate and to watch.

I thought about under track moving magnets and satelite tracking GPS systems but none of my ideas seemed very likely. If anyone figures it out they will be heros.

Jon - Las Vegas
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Posted by Adelie on Tuesday, March 15, 2005 1:59 PM
I remember reading in some older planning books about various schemes to give cars a "boost" at the top of the hump to get them rolling. I'm not aware of anyone actually doing any of those, though.

Unfortunately, hump yards don't compress real well for modeling and, as others have stated, car performance (free rolling wheels) is far from consistent.

- Mark

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Posted by jwr_1986 on Tuesday, March 15, 2005 1:49 PM
Our old club layout had a hump yard. Small tubes came out betwen the rails and they were hooked up to an air compressor, regulated of course. As the cars went down the nearly 40% grade the operator would open the valve as needed to slow the cars. Like real life there waasa a main and then secondary ones as the car made its descent. It was cool but huge.

Jesse

Wow I'm glad I caught that spelling mistake. i would have been booted off the forum. Whew.....
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Posted by Anonymous on Tuesday, March 15, 2005 1:23 PM
Oh....I thought......never mind!

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