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2008 2 x 8 Design Contest--Results are in: Bottom p4

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Posted by bogp40 on Saturday, March 8, 2008 6:39 PM

#1  Fegus Falls

#2  Port Barber

#3  Komatsu Line

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Posted by KingConrail76 on Saturday, March 8, 2008 6:30 PM
  1. Thawville - IMO fits the "original" criteria AND the latest "rules" the best. Simple, yet effective.
  2. Landenburg - Again, Simple, yet effective. Lends itself well to "the larger layout" in-that it is accompanied by HONERABLE MENTION modules Hockessin, and Greenbank.
  3. Town of Random - Nice Simple plan with interesting track arrangment. (Might have made #2 on my list if it were more detailed of a drawing, and the author would have defined the ACTUAL industries, rather than provide a space to place a variety of options).
Steve H.
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Posted by Texas Zepher on Saturday, March 8, 2008 3:52 PM
I suppose that sooner or later I'm going to have to post my analysis and vote.  How long do we have?
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Posted by SpaceMouse on Saturday, March 8, 2008 11:42 AM
Another Shameless bump for the weekend crowd.

Chip

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Posted by SpaceMouse on Friday, March 7, 2008 8:19 PM
Shameless bump

Chip

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Posted by SpaceMouse on Friday, March 7, 2008 10:57 AM

Dog,

I guess it true what they say about dogs and tricks.

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

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Posted by Steve_F on Friday, March 7, 2008 3:07 AM

1. Arkansas Valley

2. Fergus Falls

3. Thawville

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Posted by larak on Thursday, March 6, 2008 8:24 PM

1) Fergus Falls

2) Port Barber

3) Komatsu Line 

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Posted by exPalaceDog on Thursday, March 6, 2008 6:21 PM
 SpaceMouse wrote:

Well Dog, you sure stirred up some controversy.

That never hurts! The more one "stirs the pot", the more people think!

 SpaceMouse wrote:

But voing for just about every plan is a bit over the top. Since you have your top-top picks, maybe you could narrow it down to 3 and rank them, please?  

If you notice, the plans that are rated at each level appear to be from the same poster. What is one to do when some one enters several "good" plans? The Old Flea Bag thinks that giving each entry partial credit is appropriate.

Have fun

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Posted by steinjr on Thursday, March 6, 2008 5:54 PM
 stebbycentral wrote:

Fergus Falls -  If there is any crticism, there is that one switch that's in a very tight place.  If it were me I'd just eliminate it entirely, since there already is one run-around track, why do you need two?

 I don't. Did you read the notes on layout ? Let me quote them from SpaceMouse's page:

 

 steinjr wrote:

Types of traffic and max capacity for stuff that could be delivered to the various spurs and sidings (top to bottom) :

Coop spur: one tank car to the vegetable oil plant (tanks in upper left hand corner), one flatcar or boxcar of machinery and parts to the agricultural machine store, two or three empty boxcars or covered hoppers to the Coop elevator.

Manufacturing spur: one boxcar or flatcar

North storage spur: one flatcar for end unloading to the agricultural machine store, up to four off spot cars/temporary storage cars

North siding: not normally used for spotting cars - used for runaround moves and access to the five north end spurs. Can be used to run around 5 cars on the main, or as a place to duck into with an engine and 4 cars to let a train past on the main.

Freight house spur: two flatcars or boxcars, for unloading LCL (Less than Car Load) freight into the freight house (right end of depot) or as a team track - to transload to a truck on the dirt track above the freight house spur. Three off spot cars can be left on this spur east of Pacific Street.

Northern Pacific's mainline east-west. Can be connected with rest of layout (or staging) at both ends w/o too excessive curves.

South siding: two boxcars or covered hoppers for the GTA elevator, one tank car or an open hopper with coal for the fuel dealer, one or two gondolas or flatcars for the concrete company. Can also be used as a passing siding to let trains (e.g passenger trains) past on the mainline - will fit one small engine and 7 40' boxcars.

Other highlights: this 2x8 section could be switched on its own - there is room for three 40' cars and a short switcher type engine left of the leftmost turnout, and room for a short engine and two 40' cars to move cars between the Coop elevator spur and the north siding.

 I have modelled it both using a GE 70-tonner and using an EMD GP-7, plus 40' boxcars. Here are some snapshots using a GP-7 as the engine:

1) Moving a cut of two cars into south siding:

2) Running just the engine around cars left on north siding 

3)  Moving a cut of two cars between north sidng and coop spur or manufacturing spur:

Smile,
Stein

 

 

 

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Posted by stebbycentral on Thursday, March 6, 2008 5:37 PM

1) Fergus Falls -  If only because the guy did his homework.  If there is any crticism, there is that one switch that's in a very tight place.  If it were me I'd just eliminate it entirely, since there already is one run-around track, why do you need two?

2) Thawville - So, yes it is basically an excuse to build a bunch a highly detailed scale structures representing small town America, with railroad operations serving mainly as a backdrop.  I can live with that.

3) Industry - I kind of like the idea of modeling a railroad museum as a change of pace from the usual industrial subjects.  As for the criticism that it does not represent a small agricultural town, tell that to the people of Boone, IA or Union, IL.

I have figured out what is wrong with my brain!  On the left side nothing works right, and on the right side there is nothing left!

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Posted by Anonymous on Thursday, March 6, 2008 3:41 PM

1.Arkansas Valley

2.Fergus Falls

3.Unknown

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Posted by SpaceMouse on Thursday, March 6, 2008 2:41 PM

Well Dog, you sure stirred up some controversy.

The reach over problem is not that great on a narrow layout, and could easily be compensated for with the height of the layout.

But voing for just about every plan is a bit over the top. Since you have your top-top picks, maybe you could narrow it down to 3 and rank them, please?  

Chip

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Posted by Texas Zepher on Thursday, March 6, 2008 1:05 PM
 exPalaceDog wrote:
 SpaceMouse wrote:
must be able to be worked entirely within the 2 x 8 borders.
Some designs might need some re-working to meet this requirement.
Yes, that was the most limiting rule.  I had to redo the turnout on one end which greatly restricted not only the scenery but still limited the operatiblity.  A run around can be only the locomotive or only a car not both.

Concerns  1) The Arkansas Valley seems to have a similiar problem. Perhaps it is trying to put too many industries in the space. 
Agreed, but mitigated.  That is why many of them along the front track are the "lower profile" like the lumber yard, stock yard, coal dock, and pickle plant.  There is only one "tall" industry along the front track.  That is alwo why two of them are "abandon", because there would not be sufficient room on the siding for all the cars (due to rule above).  And one also assumes that with the loading rates not all the industries (except the elevators on the rear track) will have cars spotted at them most of the time.  In load and out.  The real Santa Fe would load sugar beats into cars right on the through track of the Arkansas Valley Branch.

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Posted by steinjr on Thursday, March 6, 2008 12:38 PM
 exPalaceDog wrote:
 SpaceMouse wrote:

Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.

The underlined portion is somewhat of a new requirement.

Actually, no. The original requirements were:

 SpaceMouse wrote:
 

Grade and curve radius must be appropriate to your equipment

Although it should stand on it's own merit, your plan should be considered part of a larger layout. However, yard leads, yard tracks, interchange tracks, ends of wyes, etc. cannot extend off the 2 x 8 area.

The mainline, either double or single can connect to either side of the layout. Likewise, an interchange track can extend off any side of the layout, but any "interchange operations" must take place within the 2 x 8 boundaries. Likewise, any runaround needed for operation should be represented on the layout

 It should be reasonably clear from context that tracks needed to operate the module could not extend beyond the module.

 exPalaceDog wrote:

Some designs might need some re-working to meet this requirement. The Old Hound is going to get this requirement limit weight. Short fold down extensions could be used.

 The old dog can decide which three layouts he wants to vote for in any which way he likes. (Edit: removed irrelevant joke)

 exPalaceDog wrote:

First Place 5 points

Shared between the Town of Random and Town of Unknown (2.5 points each)


Second Place 3 point

Shared between Greenbank, Delaware ; Landenburg, Pennsylvania ; and Hockessin, Delaware (1 point each)

Third Place 1 Points

Thawville

 However, the rules on how to vote is expressed rather clearly. Pick your three favorite layouts, list them in order 1, 2 and 3. That rule should be rather hard to misunderstand in any way, shape or form.

 

 exPalaceDog wrote:

 

Concerns

<snip> includes many builds between the through track and the front edge of the layout, that could make access difficult when re-railing cars, and doing swithching<snip>

The Fergus Falls, Otter Tail County, Minnesota  with the Farmers' GTA elevator also might have problems.

 Yes, if you arms are so short that you cannot reach 16-18" in from either side of the GTA elevator reach a car that is directly in front of the elevator to couple or uncouple. 

 Look at the prototype photos. Fuel dealer is a low structure, and so is concrete Co.

  If there is anywhere that is going to have reach issues, it is the other elevator - the Coop elevator at the back. To couple or uncouple here, you need to reach in about 24" at the right (east) end of that elevator. On the west end of that elevator it would be hard to reach to couple or uncouple.

  So what needs to be removable in a pinch is not the GTA elevator - it is the two buildings belonging to Ottertail Machines in the middle of the layout.

 Smile,
 Stein

 

 

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Posted by exPalaceDog on Thursday, March 6, 2008 9:31 AM
 SpaceMouse wrote:

It's that time.  Vote for your favorite 2 x 8 desgn. It might be tough. There are some pretty good designs here.

The Old Dawg must agree! 

 SpaceMouse wrote:

Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.

The underlined portion is somewhat of a new requirement. Some designs might need some re-working to meet this requirement. The Old Hound is going to get this requirement limit weight. Short fold down extensions could be used.

The Old Mutt is going to repeat the link to Chip's web to allow poster to see the layouts without having to go back to page one of this thread. 

2008 2 x 8 Design Contest Voting Page 


First Place 5 points

Shared between the Town of Random and Town of Unknown (2.5 points each)


Second Place 3 point

Shared between Greenbank, Delaware ; Landenburg, Pennsylvania ; and Hockessin, Delaware (1 point each)

Third Place 1 Points

Thawville

Concerns

1) The Port Barber Terminal includes many builds between the through track and the front edge of the layout, that could make access difficult when re-railing cars, and doing swithching. The Industry, NY might have similiar problems with the Excursion Set of cars parked along the front edge of the layout. The Fergus Falls, Otter Tail County, Minnesota  with the Farmers' GTA elevator also might have problems. The Old Dog would suggest that the elevator be made to be easily set aside when necessary. The Arkansas Valley seems to have a similiar problem. Perhaps it is trying to put too many industries in the space. 

2) The Port Barber Terminal includes two double slip switches. Such switches are usually creature of the urban high rent district, not rural towns.

3) The Port Barber Terminal is probably off topic. It is more aquacultural then agricultural. Ihe same might be said of the Komatsu Line . A tractor factory would usually be a city creature. The same might be said of the Louisville , New Albany & Corydon RR , a furniture factory would be more of a forest industry.

Have fun 

 

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Posted by tomikawaTT on Thursday, March 6, 2008 1:13 AM

You asked for it!

  1. Komatsu.  Not because I'm biased toward things Japanese, but because it has the most, and most interesting, operating potential.  Since I know that a 4-wheel gon and a 4-wheel box motor have a combined length of about 200mm, I didn't have a problem with the short right lead to the tractor factory.  Getting cars from the JNR interchange to the factory (and vice versa) could get interesting when the yard is choked with parked densha.
  2. Landenburg, PA.
  3. Hockessin, DE.

Honorable mention to Fergus Falls.

I didn't enter my similar-size module because it's non-agricultural.  The locals are harvesting trees that fell millions of years ago.

Chuck (modeling Central Japan in September, 1964)

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Posted by MarkUW on Wednesday, March 5, 2008 11:14 PM
Nice plans! Some ideas here that might find there way into my evolving layout plan.

My votes:
1. Fergus Falls
2. Port Barber
3. Landenburg

Mak
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Posted by stilson4283 on Wednesday, March 5, 2008 10:08 PM

1 - Louisville , New Albany & Corydon RR

2 - Port Barber

3 - Landenberg Pennsylvania

 

Great job to all that enter.  

 

Chris

Lancaster, CA 

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Posted by New Haven I-5 on Wednesday, March 5, 2008 9:16 PM
 Favoite=Butler, Indiana.

- Luke

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Posted by BRAKIE on Wednesday, March 5, 2008 9:04 PM

Chip.Where I am heading to is a prototypical design based on rail served industries.You should know that by now.Wink [;)]Big Smile [:D]

Instead of time sensitive shipments like fresh fish and lobster I am thinking of supplies like steel plates for ship repair,netting,lubricates,marine lumber,cardboard boxes and tin stock(for the canning company) and a boat part distributor.

See where I am coming from? More then likely refrigerator trucks would haul the fresh fish and lobsters to market since trucks are faster for time sensitive shipments while canned fish and canned lobster could be ship by rail..

Larry

Conductor.

Summerset Ry.


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Posted by SpaceMouse on Wednesday, March 5, 2008 6:40 PM

 BRAKIE wrote:

3.Port Barber ..I would eliminate the turntable and engine house so I could add 2-3 more industries.Motive power would be either a GE70 Tonner or 44 Tonner. 

I would replace the ice house,lobster and fish with better industries.I would also eliminate the coal dock because its on a switchback that uses a industry's dock trackage.

 

Brakie,

Let me get this straight. You want to get rid of all the industries except the freight house and the marine fuel depot and replace them with something more interesting than fish. Hmmm.

It seems it would no longer be a fishing village. Um, you sure you don't want the terrain a little more interesting as well. Maybe, say the Costa Rica jungles, or the inside of Krakatau.

I can see where you're going with this. New Mexico guano mines. It would make the plan better.

 

Chip

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Posted by BRAKIE on Wednesday, March 5, 2008 2:45 PM

Chip,I like these 3.

1.New Albany & Corydon RR

2.Fergus Falls

3.Port Barber ..I would eliminate the turntable and engine house so I could add 2-3 more industries.Motive power would be either a GE70 Tonner or 44 Tonner. 

I would replace the ice house,lobster and fish with better industries.I would also eliminate the coal dock because its on a switchback that uses a industry's dock trackage.

Larry

Conductor.

Summerset Ry.


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Posted by munster on Wednesday, March 5, 2008 2:23 PM

#1 Louisville, New Albany & Corydon RR

#2 Port Barber Terminal

#3 Komatsu Line

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Posted by SpaceMouse on Wednesday, March 5, 2008 8:37 AM
 stilson4283 wrote:
I just wanted to state that when I designed my 3 plans (Industry, Unknown and Random) that my interpretation of the rules was that this was designed to be part of a larger layout.  With that in mind I took the continuation tracks (rest of the railroad) as room that could be used for switching.  The part of the rules that state, “any runaround needed for operation should be represented on the layout”, I took as you needed the run around tracks to be completed before the end of the 2 x 8 and could not just say that siding ends off 2 x 8.  

Of course that is before Space Mouse added to the voting post:

Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.”

So I guess I lost this round. Sign - Oops [#oops]

Please don’t take my comments as flaming Space Mouse because I am grateful he puts together these contests and I will just need to be a little more careful next time so I can get bragging rights.  I just wanted to explain a little better the thought behind my the three designs.

I cannot wait to see what the next contest will be. Smile,Wink, & Grin [swg]

I will enter my votes later this week.

Chris
Lancaster, CA

I'm sorry for the confusion.

There was a movement to make the contest very specific using a single LDE and make a layout out based upon it. Enough people expanded on it until it became very vague.

Personally, I thought your LDE's were very well done and on a big layout would be fun, especially with a way freight run. However, no matter how many times you times you tell people, they are going to look at the 2 x 8 as a stand alone. 

To win one of these silly things, you have to consider the audience who is voting. There is everything from the novices who wants bells and whistles to the old hand who wants won't put up with useless clutter. So part of the contest is fitting in between the seams. This might be a topic for the debriefing. Quite simply, good layouts often get over-looked.   

Chip

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Posted by hubbards98 on Tuesday, March 4, 2008 11:15 PM

1. Town of Unknown

2. Fergus Falls

3. Komatsu Line 

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Posted by last mountain & eastern hogger on Tuesday, March 4, 2008 10:53 PM

Whistling [:-^]

Good Evening Chip,

These are my choices.

 

#1.    Entry 9    Town of Unknown.

#2     Entry 3    Fergus Falls  Minn.

#3     Entry 5    Komatsu Line.

Good Job Everyone.

Johnboy out................

from Saskatchewan, in the Great White North.. 

We have met the enemy,  and he is us............ (Pogo)

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Posted by stilson4283 on Tuesday, March 4, 2008 10:31 PM
I just wanted to state that when I designed my 3 plans (Industry, Unknown and Random) that my interpretation of the rules was that this was designed to be part of a larger layout.  With that in mind I took the continuation tracks (rest of the railroad) as room that could be used for switching.  The part of the rules that state, “any runaround needed for operation should be represented on the layout”, I took as you needed the run around tracks to be completed before the end of the 2 x 8 and could not just say that siding ends off 2 x 8.  

Of course that is before Space Mouse added to the voting post:

Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.”

So I guess I lost this round. Sign - Oops [#oops]

Please don’t take my comments as flaming Space Mouse because I am grateful he puts together these contests and I will just need to be a little more careful next time so I can get bragging rights.  I just wanted to explain a little better the thought behind my the three designs.

I cannot wait to see what the next contest will be. Smile,Wink, & Grin [swg]

I will enter my votes later this week.

Chris
Lancaster, CA

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Posted by marknewton on Tuesday, March 4, 2008 10:15 PM
Stein wrote:

#2 Komatsu Line - as always, the layout based on a Japanese prototype is thought provoking and no doubt will create very interesting operations. Planning the layout around interurban electric motor units is a very interesting twist. Only place that potential would be hard to work "be worked entirely within the 2 x 8 borders" is the Tractor factory siding at upper right hand end, with the interurban pushing a boxcar here. But the rest of the layout should create a lot of very interesting operations. I particularily enjoyed the description of prototype opearations.

You're right Stein, the tractor factory siding is a tight fit - I can just work it with the HR's small steeple-cab and one freight car. But it can be done... Smile [:)]

Good luck with your entries!

Mark.

EDIT: I just realised I've had a failure - that I didn't finish writing up the operating scheme. I left out the description of the JNR freight ops and the accompanying HR freight ops. I'm a dimwit!
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Posted by marknewton on Tuesday, March 4, 2008 10:06 PM
I'd better get in and vote now, because I go away for a holiday late tomorrow night!

Nr.1 : Fergus Falls.

Nr. 2 : Landenberg

Nr.3 : Thawville

I also quite liked Hockessin, Greenbank , Arkansas Valley, and the Louisville , New Albany & Corydon RR.

Anyway, good luck everybody, I'll catch up with you all when I come back from sunny Queensland.

Cheers,

Mark.

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