#1 Fegus Falls
#2 Port Barber
#3 Komatsu Line
Modeling B&O- Chessie Bob K. www.ssmrc.org
Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
Dog,
I guess it true what they say about dogs and tricks.
1. Arkansas Valley
2. Fergus Falls
3. Thawville
1) Fergus Falls
2) Port Barber
3) Komatsu Line
The mind is like a parachute. It works better when it's open. www.stremy.net
SpaceMouse wrote: Well Dog, you sure stirred up some controversy.
Well Dog, you sure stirred up some controversy.
That never hurts! The more one "stirs the pot", the more people think!
SpaceMouse wrote: But voing for just about every plan is a bit over the top. Since you have your top-top picks, maybe you could narrow it down to 3 and rank them, please?
But voing for just about every plan is a bit over the top. Since you have your top-top picks, maybe you could narrow it down to 3 and rank them, please?
If you notice, the plans that are rated at each level appear to be from the same poster. What is one to do when some one enters several "good" plans? The Old Flea Bag thinks that giving each entry partial credit is appropriate.
Have fun
stebbycentral wrote: Fergus Falls - If there is any crticism, there is that one switch that's in a very tight place. If it were me I'd just eliminate it entirely, since there already is one run-around track, why do you need two?
Fergus Falls - If there is any crticism, there is that one switch that's in a very tight place. If it were me I'd just eliminate it entirely, since there already is one run-around track, why do you need two?
I don't. Did you read the notes on layout ? Let me quote them from SpaceMouse's page:
steinjr wrote:Types of traffic and max capacity for stuff that could be delivered to the various spurs and sidings (top to bottom) : Coop spur: one tank car to the vegetable oil plant (tanks in upper left hand corner), one flatcar or boxcar of machinery and parts to the agricultural machine store, two or three empty boxcars or covered hoppers to the Coop elevator. Manufacturing spur: one boxcar or flatcar North storage spur: one flatcar for end unloading to the agricultural machine store, up to four off spot cars/temporary storage cars North siding: not normally used for spotting cars - used for runaround moves and access to the five north end spurs. Can be used to run around 5 cars on the main, or as a place to duck into with an engine and 4 cars to let a train past on the main. Freight house spur: two flatcars or boxcars, for unloading LCL (Less than Car Load) freight into the freight house (right end of depot) or as a team track - to transload to a truck on the dirt track above the freight house spur. Three off spot cars can be left on this spur east of Pacific Street. Northern Pacific's mainline east-west. Can be connected with rest of layout (or staging) at both ends w/o too excessive curves. South siding: two boxcars or covered hoppers for the GTA elevator, one tank car or an open hopper with coal for the fuel dealer, one or two gondolas or flatcars for the concrete company. Can also be used as a passing siding to let trains (e.g passenger trains) past on the mainline - will fit one small engine and 7 40' boxcars. Other highlights: this 2x8 section could be switched on its own - there is room for three 40' cars and a short switcher type engine left of the leftmost turnout, and room for a short engine and two 40' cars to move cars between the Coop elevator spur and the north siding.
Types of traffic and max capacity for stuff that could be delivered to the various spurs and sidings (top to bottom) : Coop spur: one tank car to the vegetable oil plant (tanks in upper left hand corner), one flatcar or boxcar of machinery and parts to the agricultural machine store, two or three empty boxcars or covered hoppers to the Coop elevator. Manufacturing spur: one boxcar or flatcar North storage spur: one flatcar for end unloading to the agricultural machine store, up to four off spot cars/temporary storage cars North siding: not normally used for spotting cars - used for runaround moves and access to the five north end spurs. Can be used to run around 5 cars on the main, or as a place to duck into with an engine and 4 cars to let a train past on the main. Freight house spur: two flatcars or boxcars, for unloading LCL (Less than Car Load) freight into the freight house (right end of depot) or as a team track - to transload to a truck on the dirt track above the freight house spur. Three off spot cars can be left on this spur east of Pacific Street. Northern Pacific's mainline east-west. Can be connected with rest of layout (or staging) at both ends w/o too excessive curves. South siding: two boxcars or covered hoppers for the GTA elevator, one tank car or an open hopper with coal for the fuel dealer, one or two gondolas or flatcars for the concrete company. Can also be used as a passing siding to let trains (e.g passenger trains) past on the mainline - will fit one small engine and 7 40' boxcars. Other highlights: this 2x8 section could be switched on its own - there is room for three 40' cars and a short switcher type engine left of the leftmost turnout, and room for a short engine and two 40' cars to move cars between the Coop elevator spur and the north siding.
I have modelled it both using a GE 70-tonner and using an EMD GP-7, plus 40' boxcars. Here are some snapshots using a GP-7 as the engine:
1) Moving a cut of two cars into south siding:
2) Running just the engine around cars left on north siding
3) Moving a cut of two cars between north sidng and coop spur or manufacturing spur:
Smile,Stein
1) Fergus Falls - If only because the guy did his homework. If there is any crticism, there is that one switch that's in a very tight place. If it were me I'd just eliminate it entirely, since there already is one run-around track, why do you need two?
2) Thawville - So, yes it is basically an excuse to build a bunch a highly detailed scale structures representing small town America, with railroad operations serving mainly as a backdrop. I can live with that.
3) Industry - I kind of like the idea of modeling a railroad museum as a change of pace from the usual industrial subjects. As for the criticism that it does not represent a small agricultural town, tell that to the people of Boone, IA or Union, IL.
I have figured out what is wrong with my brain! On the left side nothing works right, and on the right side there is nothing left!
1.Arkansas Valley
2.Fergus Falls
3.Unknown
The reach over problem is not that great on a narrow layout, and could easily be compensated for with the height of the layout.
exPalaceDog wrote: SpaceMouse wrote:must be able to be worked entirely within the 2 x 8 borders. Some designs might need some re-working to meet this requirement.
SpaceMouse wrote:must be able to be worked entirely within the 2 x 8 borders.
Concerns 1) The Arkansas Valley seems to have a similiar problem. Perhaps it is trying to put too many industries in the space.
exPalaceDog wrote: SpaceMouse wrote: Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders. The underlined portion is somewhat of a new requirement.
SpaceMouse wrote: Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.
Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.
The underlined portion is somewhat of a new requirement.
Actually, no. The original requirements were:
SpaceMouse wrote: Grade and curve radius must be appropriate to your equipmentAlthough it should stand on it's own merit, your plan should be considered part of a larger layout. However, yard leads, yard tracks, interchange tracks, ends of wyes, etc. cannot extend off the 2 x 8 area. The mainline, either double or single can connect to either side of the layout. Likewise, an interchange track can extend off any side of the layout, but any "interchange operations" must take place within the 2 x 8 boundaries. Likewise, any runaround needed for operation should be represented on the layout
Grade and curve radius must be appropriate to your equipment
Although it should stand on it's own merit, your plan should be considered part of a larger layout. However, yard leads, yard tracks, interchange tracks, ends of wyes, etc. cannot extend off the 2 x 8 area.
The mainline, either double or single can connect to either side of the layout. Likewise, an interchange track can extend off any side of the layout, but any "interchange operations" must take place within the 2 x 8 boundaries. Likewise, any runaround needed for operation should be represented on the layout
It should be reasonably clear from context that tracks needed to operate the module could not extend beyond the module.
exPalaceDog wrote:Some designs might need some re-working to meet this requirement. The Old Hound is going to get this requirement limit weight. Short fold down extensions could be used.
Some designs might need some re-working to meet this requirement. The Old Hound is going to get this requirement limit weight. Short fold down extensions could be used.
The old dog can decide which three layouts he wants to vote for in any which way he likes. (Edit: removed irrelevant joke)
exPalaceDog wrote:First Place 5 pointsShared between the Town of Random and Town of Unknown (2.5 points each)Second Place 3 point Shared between Greenbank, Delaware ; Landenburg, Pennsylvania ; and Hockessin, Delaware (1 point each)Third Place 1 Points Thawville
First Place 5 points
Shared between the Town of Random and Town of Unknown (2.5 points each)
Second Place 3 point
Shared between Greenbank, Delaware ; Landenburg, Pennsylvania ; and Hockessin, Delaware (1 point each)
Third Place 1 Points
Thawville
However, the rules on how to vote is expressed rather clearly. Pick your three favorite layouts, list them in order 1, 2 and 3. That rule should be rather hard to misunderstand in any way, shape or form.
exPalaceDog wrote: Concerns<snip> includes many builds between the through track and the front edge of the layout, that could make access difficult when re-railing cars, and doing swithching<snip>The Fergus Falls, Otter Tail County, Minnesota with the Farmers' GTA elevator also might have problems.
Concerns
<snip> includes many builds between the through track and the front edge of the layout, that could make access difficult when re-railing cars, and doing swithching<snip>
The Fergus Falls, Otter Tail County, Minnesota with the Farmers' GTA elevator also might have problems.
Yes, if you arms are so short that you cannot reach 16-18" in from either side of the GTA elevator reach a car that is directly in front of the elevator to couple or uncouple.
Look at the prototype photos. Fuel dealer is a low structure, and so is concrete Co.
If there is anywhere that is going to have reach issues, it is the other elevator - the Coop elevator at the back. To couple or uncouple here, you need to reach in about 24" at the right (east) end of that elevator. On the west end of that elevator it would be hard to reach to couple or uncouple.
So what needs to be removable in a pinch is not the GTA elevator - it is the two buildings belonging to Ottertail Machines in the middle of the layout.
Smile, Stein
SpaceMouse wrote: It's that time. Vote for your favorite 2 x 8 desgn. It might be tough. There are some pretty good designs here.
It's that time. Vote for your favorite 2 x 8 desgn. It might be tough. There are some pretty good designs here.
The Old Dawg must agree!
The underlined portion is somewhat of a new requirement. Some designs might need some re-working to meet this requirement. The Old Hound is going to get this requirement limit weight. Short fold down extensions could be used.
The Old Mutt is going to repeat the link to Chip's web to allow poster to see the layouts without having to go back to page one of this thread.
2008 2 x 8 Design Contest Voting Page
1) The Port Barber Terminal includes many builds between the through track and the front edge of the layout, that could make access difficult when re-railing cars, and doing swithching. The Industry, NY might have similiar problems with the Excursion Set of cars parked along the front edge of the layout. The Fergus Falls, Otter Tail County, Minnesota with the Farmers' GTA elevator also might have problems. The Old Dog would suggest that the elevator be made to be easily set aside when necessary. The Arkansas Valley seems to have a similiar problem. Perhaps it is trying to put too many industries in the space.
2) The Port Barber Terminal includes two double slip switches. Such switches are usually creature of the urban high rent district, not rural towns.
3) The Port Barber Terminal is probably off topic. It is more aquacultural then agricultural. Ihe same might be said of the Komatsu Line . A tractor factory would usually be a city creature. The same might be said of the Louisville , New Albany & Corydon RR , a furniture factory would be more of a forest industry.
You asked for it!
Honorable mention to Fergus Falls.
I didn't enter my similar-size module because it's non-agricultural. The locals are harvesting trees that fell millions of years ago.
Chuck (modeling Central Japan in September, 1964)
1 - Louisville , New Albany & Corydon RR
2 - Port Barber
3 - Landenberg Pennsylvania
Great job to all that enter.
Chris
Lancaster, CA
Check out my railroad at: Buffalo and Southwestern
Photos at:Flicker account
YouTube:StellarMRR YouTube account
- Luke
Modeling the Southern Pacific in the 1960's-1980's
Chip.Where I am heading to is a prototypical design based on rail served industries.You should know that by now.
Instead of time sensitive shipments like fresh fish and lobster I am thinking of supplies like steel plates for ship repair,netting,lubricates,marine lumber,cardboard boxes and tin stock(for the canning company) and a boat part distributor.
See where I am coming from? More then likely refrigerator trucks would haul the fresh fish and lobsters to market since trucks are faster for time sensitive shipments while canned fish and canned lobster could be ship by rail..
Larry
Conductor.
Summerset Ry.
"Stay Alert, Don't get hurt Safety First!"
BRAKIE wrote: 3.Port Barber ..I would eliminate the turntable and engine house so I could add 2-3 more industries.Motive power would be either a GE70 Tonner or 44 Tonner. I would replace the ice house,lobster and fish with better industries.I would also eliminate the coal dock because its on a switchback that uses a industry's dock trackage.
3.Port Barber ..I would eliminate the turntable and engine house so I could add 2-3 more industries.Motive power would be either a GE70 Tonner or 44 Tonner.
I would replace the ice house,lobster and fish with better industries.I would also eliminate the coal dock because its on a switchback that uses a industry's dock trackage.
Brakie,
Let me get this straight. You want to get rid of all the industries except the freight house and the marine fuel depot and replace them with something more interesting than fish. Hmmm.
It seems it would no longer be a fishing village. Um, you sure you don't want the terrain a little more interesting as well. Maybe, say the Costa Rica jungles, or the inside of Krakatau.
I can see where you're going with this. New Mexico guano mines. It would make the plan better.
Chip,I like these 3.
1.New Albany & Corydon RR
#1 Louisville, New Albany & Corydon RR
#2 Port Barber Terminal
stilson4283 wrote:I just wanted to state that when I designed my 3 plans (Industry, Unknown and Random) that my interpretation of the rules was that this was designed to be part of a larger layout. With that in mind I took the continuation tracks (rest of the railroad) as room that could be used for switching. The part of the rules that state, “any runaround needed for operation should be represented on the layout”, I took as you needed the run around tracks to be completed before the end of the 2 x 8 and could not just say that siding ends off 2 x 8. Of course that is before Space Mouse added to the voting post: “Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.”So I guess I lost this round. Please don’t take my comments as flaming Space Mouse because I am grateful he puts together these contests and I will just need to be a little more careful next time so I can get bragging rights. I just wanted to explain a little better the thought behind my the three designs.I cannot wait to see what the next contest will be. I will enter my votes later this week. Chris Lancaster, CA
Of course that is before Space Mouse added to the voting post:
“Please read the rules before voting. Remember that this 2 x 8 layout is to be part of a larger layout, but must be able to be worked entirely within the 2 x 8 borders.”
So I guess I lost this round.
Please don’t take my comments as flaming Space Mouse because I am grateful he puts together these contests and I will just need to be a little more careful next time so I can get bragging rights. I just wanted to explain a little better the thought behind my the three designs.
I cannot wait to see what the next contest will be.
I will enter my votes later this week.
Chris Lancaster, CA
I'm sorry for the confusion.
There was a movement to make the contest very specific using a single LDE and make a layout out based upon it. Enough people expanded on it until it became very vague.
Personally, I thought your LDE's were very well done and on a big layout would be fun, especially with a way freight run. However, no matter how many times you times you tell people, they are going to look at the 2 x 8 as a stand alone.
To win one of these silly things, you have to consider the audience who is voting. There is everything from the novices who wants bells and whistles to the old hand who wants won't put up with useless clutter. So part of the contest is fitting in between the seams. This might be a topic for the debriefing. Quite simply, good layouts often get over-looked.
1. Town of Unknown
3. Komatsu Line
Good Evening Chip,
These are my choices.
#1. Entry 9 Town of Unknown.
#2 Entry 3 Fergus Falls Minn.
#3 Entry 5 Komatsu Line.
Good Job Everyone.
Johnboy out................
from Saskatchewan, in the Great White North..
We have met the enemy, and he is us............ (Pogo)