Tom View my layout photos! http://s299.photobucket.com/albums/mm310/TWhite-014/Rio%20Grande%20Yuba%20River%20Sub One can NEVER have too many Articulateds!
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"The first transition era - wood to steel!"
Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
QUOTE: My question is, where are these helpers (prototype) kept and what does the crew do when they are not helping? I mean is there a side track they stay on and they just wait there or how does it work?
SpaceMouse wrote:Going way out there on the speculative side of things.Could you not on a DCC layout, create a consist using the helper and the main locomotive, and synchronize them by running them unattached and adjusting speeds? Taking that a step further, couldn't you then form a different consist for each locomotive that uses the grade using the same helper so that every train was synchronized?
But think about this... as the head engine hit the grade, it would slow down as the load of the cars going uphill increased. The engine at the rear, wouldn't. Conversely, when the head engine topped the hill, it would start to speed up as its load lightened; the rear engine wouldn't. So it would take coordination beyond just running two engines at the exact same speed.
dlm
A friend of mine used to run pushers on the D&H on Belden Hill. If I recall correctly, the pusher engines ARE attached to the trains brake-line, although the pushers do NO braking themselves. The pusher crew can monitor the brake-line pressure to determine when the brakes have been released and the head-end is ready to pull. It is also required in case the head end goes into emergency - other-wise the pushers keep pushing and could cause the train to buckle.
The D&H, PRR, RDG,LV, CNJ, and others had modified cabooses that were assigned to pusher districts to make it easier to cut off on the fly. What is done is as the train crests the hill, the pusher engineer will throttle back and in turn the head end will take up the slack created by the pusher, ever so gently, in the mean time the caboose crew has CLOSED the angle **** on the caboose ONLY, not on the pusher engine, the caboose or pusher crew will pull the bin and hold it, as the slack it taken up by the headend, the cut is made and away goes the train and the pusher goes into EMERGENCY and stops, each go there merry way.
The other thing if you have a GOOD pusher engineer and he knows the railroad (meaning up's and down's) he can make a easy day for the headend engineer as he can control the train speed via how much power he is applying. A really good pusher engineer can even help with breaking going down hill, via the DYNAMIC brake, but he really needs to know what he is ding or you could end up with a real big mess!!
We've replicated the pusher scenario quite successfully on my DCC layout using one engineer on the head end and another on the rear pushing .... it went surprising well !!!
Mark.
¡ uʍop ǝpısdn sı ǝɹnʇɐuƃıs ʎɯ 'dlǝɥ
It was usually most convenient to have the helper at the front end. Adding/removing locomotives and locomotive coordination is easier. It avoids the slack action (bouncing around) in the middle of the train (point of changing equilibrium) when a pusher is used. For that reason, you wouldn't see a pusher on a passenger train. Pushers were normally used when the combined tractive effort exceeded the strength of couplers and to avoid turning over a long, heavy train on sharper curves.
While inconvenient, pushers were usually placed in front of the caboose for safety reasons. There were exceptions. For instance, on the SP a cabforward articulated would always be ahead of the caboose while a small locomotive like a Consolidation could be seen behind the caboose. In fact, on the short eastbound grade to the Suisun Bay Bridge (between Martinez and Benicia), the Consolidation helper might have a modified front-end coupler so it could separate without stopping the train.
Pushers can be midst the train, not only on the back. Some railroads added pushers both midst the train and at the rear.
Using helpers on a model railroader is an exciting challenge, not just to keep the train on the track, but also the switching opportunities for adding and subtracting locomotives, and watering any steam helpers on the way up the grade. I wouldn't want to attempt this without DCC and a skilled operator for every locomotive.
Mark
The WM would run trains with an engine on the point, 2 in the middle and 3 on the rear. These were large 2-8-0's (as powerful as a USRA Mikado).
The Reading ran helpers on the Catawissa branch that ran all the way across the line (100 miles) because there were several hills in succession. They would gather up groups of up to 9 or 10 engines to return as one move (once again all large 2-8-0's).
Dave H.
Dave H. Painted side goes up. My website : wnbranch.com
The photo on the bottom of the last page of Norfolk & Western Railway's Magnificent Mallets (subtitled The Y class 2-8-8-2s) is of a Y-6a, number 2160, waiting on a helper siding for the next train needing a pusher. N&W steel frame cabooses could absorb the 158,000 pounds of drawbar push that a Y-6 could generate at 10mph.
On my model railroad, if the road engine can't take its train up the 2.5% grade from Haruyama to Tomikawa unassisted, it will be assigned a pusher - a locomotive that can't push the entire train unassisted. As long as the pusher isn't pushing the road loco and/or the road loco isn't pulling the pusher, there shouldn't be any problems.
Chuck (modeling Central Japan in September, 1964)
tomikawaTT wrote: .... As long as the pusher isn't pushing the road loco and/or the road loco isn't pulling the pusher, there shouldn't be any problems.Chuck (modeling Central Japan in September, 1964)
.... As long as the pusher isn't pushing the road loco and/or the road loco isn't pulling the pusher, there shouldn't be any problems.
Theoretically, and assuming all your cars like to be pushed uphill on your track. Chuck, I think I know you well enough to assume you don't have coupler-mounted trucks, least on your freight cars.
Problems occur when one locomotive stops or starts unexpectedly and abruptly on a curve. These circumstances can't always be prevented. Go slow to minimize the potential disaster.
markpierce wrote: tomikawaTT wrote: .... As long as the pusher isn't pushing the road loco and/or the road loco isn't pulling the pusher, there shouldn't be any problems.Chuck (modeling Central Japan in September, 1964)Theoretically, and assuming all your cars like to be pushed uphill on your track. Chuck, I think I know you well enough to assume you don't have coupler-mounted trucks, least on your freight cars. Problems occur when one locomotive stops or starts unexpectedly and abruptly on a curve. These circumstances can't always be prevented. Go slow to minimize the potential disaster.Mark
Actually, Mark, the majority of my couplers are mounted on trucks - of the troublesome (From Thomas the Tank Engine) variety - 4-wheel freight cars.
If either the road engine or the pusher stalls abruptly, the loco that's still running will simply spin its non-traction-tired drivers. That's the whole point of a train that neither locomotive can move alone. As for speed, maximum track speed on that grade is limited to 40kph (about 25mph) due to the curves and ongoing construction (modeled, not actual.)
I don't think my insistence on bulletproof track construction is any secret to Forum regulars...
Guys,You can add a pusher in the DC mode without any complications if both locomotives are close in speed...
DCC is great but,there are many things we done long before DCC and of course the nay sayers of today.
Larry
Conductor.
Summerset Ry.
"Stay Alert, Don't get hurt Safety First!"
Chuck said: "Actually, Mark, the majority of my couplers are mounted on trucks - of the troublesome (From Thomas the Tank Engine) variety - 4-wheel freight cars."
I was aware of that, but I presumed the axles were several times further apart than the typical 5+/- foot wheel base of the typical truck.
Chuck said: " If either the road engine or the pusher stalls abruptly, the loco that's still running will simply spin its non-traction-tired drivers. That's the whole point of a train that neither locomotive can move alone. "
Well, how did I as a guest operator once turn over almost an entire train twice in one day when the pusher stalled and the lead locomotive pulled the cars over to the inside of the curve?
I lived near the Roseville yard on the SP during the 80s to DPUs and UP merger. The SP always called them helpers. Westbounds from Sparks usually had four 3,000 plus hp units on the front and up to a six unit helper set of 3,000 plus hp each about 2/3 back. Eastbound usually had four 3,000 plus unit on the front and a 3,000 plus hp unit pushing behind the caboose. In both directions dynamic braking was also provided by helpers.
One problem with this setup is when one or more units slip on a sharp curve as happened on the Sacramento river near Dunsmur.
On my own HO layout I had a long helper district where I used two powered units on the front and one powered helper pushing. I always watched coupler strain and the lower power of my helper keep things in order. I never had problems.
Rob
markpierce wrote:Well, how did I as a guest operator once turn over almost an entire train twice in one day when the pusher stalled and the lead locomotive pulled the cars over to the inside of the curve? Mark
To answer the other part of your question, helper crews may sit for 12 hours doing nothing. It depends on the helper district. On U.P.'s Powder River Sub. we have a set of helpers stationed at Shawnee Junction, Wyoming and more often than not those poor crews sit there for twelve hours doing absolutely nothing because the helpers are only used if needed and they're usually not needed. I know it's easy money, but try sitting for hours on end doing nothing and it's not all that much fun.
Back in S.P days helper crews working Donner were always busy because they were running 40+ trains a day and most of them required helpers. Those were the days.
PigFarmer1 wrote: I know it's easy money, but try sitting for hours on end doing nothing and it's not all that much fun.
I know it's easy money, but try sitting for hours on end doing nothing and it's not all that much fun.
I can relate to that. In the submarine service that is what the majority of my day consits of, and it can tend to get quite old, sometimes we have to invent ways to entertain ourselves.
Why do helpers need to be manned nowadays since locomotives can be remotly controlled? Maybe I'm trying to compare apples to oranges, but I figure if you can cut in some extra power without haveing to pay an extra crew wouldn't the railroads try to go that route?
Jason
Modeling the Fort Worth & Denver of the early 1970's in N scale
danmerkel wrote: SpaceMouse wrote:Going way out there on the speculative side of things.Could you not on a DCC layout, create a consist using the helper and the main locomotive, and synchronize them by running them unattached and adjusting speeds? Taking that a step further, couldn't you then form a different consist for each locomotive that uses the grade using the same helper so that every train was synchronized? But think about this... as the head engine hit the grade, it would slow down as the load of the cars going uphill increased. The engine at the rear, wouldn't. Conversely, when the head engine topped the hill, it would start to speed up as its load lightened; the rear engine wouldn't. So it would take coordination beyond just running two engines at the exact same speed.dlm
I run a helper service in my
Bear Creek & South Jackson. I run the headend and helper engines with separate cabs to 1) avoid the problem mentioned above, and 2) because helper crew is a skill position (and a lot of fun). It definitely does take a bit of skill to shove an overweight train up the 2.8% grade between Mill Bend and Oakhill on my layout (and it was designed with that grade for that reason!)
One of the reasons I like to 'have the boyz over for an op session' is the interaction between the crews. The addition of a separate helper engineer increases the interaction (as well as making another head-ache for the DS to get the helpers back to the bottom of the hill!)
Cheers,
Charlie Comstock
basementdweller wrote:I understood that once a pusher got to the top of the hill it would return to the bottom on the end of a decending train and provide additional dynamic braking.
Only true for diesels with dynamic brakes. You won't get much dynamic braking from a Y-6b, or from the 2-6-2T and (occasionally) B-B diesel-hydraulic that I've assigned to pusher duties. They get to run downgrade light - in their very own timetable-authorized slot(s).
Pusher service probably originated on the first railroad that had one steep grade and two locomotives - well before Herr Diesel was born.
markpierce wrote:Chuck said: " If either the road engine or the pusher stalls abruptly, the loco that's still running will simply spin its non-traction-tired drivers. That's the whole point of a train that neither locomotive can move alone. "Well, how did I as a guest operator once turn over almost an entire train twice in one day when the pusher stalled and the lead locomotive pulled the cars over to the inside of the curve? Mark
Ahhhh.... You have found the quandry (or at least the main difficulty) of designing a helper grade!
To be "safe" the lead engines (no helpers) should spin their wheels when a train is too heavy WITHOUT the train stringlining. If this happens then even if a rear helper stalls and anchors the train to the track the lead power will not be able to stringline the train. This depends on a couple of things
Some people like helpers enough that they run what I refer to as "cosmetic" helpers - the helpers are there for appearance rather than because they're needed. This often is just asking for trouble.
Properly designed a helper district should be operable even by somewhat newbie crews without too much difficulty (probably not the place to put the guy who's having his first throttle time though...)
Regards,
BRAKIE wrote:Guys,You can add a pusher in the DC mode without any complications if both locomotives are close in speed...DCC is great but,there are many things we done long before DCC and of course the nay sayers of today.
You got that right, Larry. I have run pushers and mid train helpers (steam and/or diesel) on my DC-powered layout many times, with no problems, including coal trains with "live" loads. As Chuck mentions, one loco shouldn't be able to move the train on its own: in other words, the helper is needed, not for appearance sake, but as tractive effort. The locos should have similar starting characteristics, and, like the prototype, speeds should be kept fairly low.
Helper service, to my mind, is the one area where DCC could be used to good advantage, although not by programming both (or all) locos to start and run the same. Rather, set each loco to more closely match what its prototype would offer in the way of speed, then assign an operator to each loco. See what you can learn about train handling instead of letting technology do the job.
Wayne