QUOTE: Originally posted by pcarrell QUOTE: Originally posted by SpaceMouse TZ, You have a point. The prototype seems to be nothing more than a car dump. And with a little playing around, you could even get the wye interchange in. But I'm not sure how any of the versions fit the prototype--not that they have to--compromise is all good. However, some compromises have more operational possibilities than others. Chip, if you could get that wye in there you'd be my hero! I've tried everything I can think of to make that happen, but the backdrop, which is the support for the deck above, always gets in the way. I'm Emailing you to give you the .ral files. Thanks!
QUOTE: Originally posted by SpaceMouse TZ, You have a point. The prototype seems to be nothing more than a car dump. And with a little playing around, you could even get the wye interchange in. But I'm not sure how any of the versions fit the prototype--not that they have to--compromise is all good. However, some compromises have more operational possibilities than others.
Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
Jeff Smith
QUOTE: Originally posted by pcarrell I guess I'm not sure why the class 1 would have to turn it's loco's in my plans. Both ends of the main line go to staging. I did that so that trains could emerge from either east or west, do some switching, and then continue on in the direction they were originally traveling. Did I miss something that would make that possible?
QUOTE: Originally posted by jlsmith7017 Can you suspend it from the ceiling? The knoll idea is a good one. If you have a knoll on the left by the wall and another on the right in the blob, then you could run a stringer from one to the other as support for the upper level while keeping the lower level free for the wye.
QUOTE: As far a comprises go for adding some classification tracks, you could go back to your 5/23 version and operate it as I describe (with the 3 tracks near the edge being the classification tracks and the outside track around the blob being the drill track). This allows you to keep the the prototype layout while giving you some flexibility in operations. The only change you'd need to make this work would be to have the branchline come off past the yard so it can access the yard directly, too. - Jeff
QUOTE: Originally posted by Texas Zepher Oh, duh. I thought the track curving down to the left was dead ending. I just looked at it again and saw the "to staging". So a big - never mind.....
John
QUOTE: Originally posted by spidge WOW! I just love the level of determination. Just keep going until cross-eyed., I did.
QUOTE: I finaly gave in and did a basic grade and clearance check and started cutting wood.
QUOTE: WHAT IF? The big question that anybody who looks at your plans will say. What if you bring the main up from staging further back in the scene and you could put the y at the upper left. then you would have to turn the entire yard over and the main would run diagonal accross the scene. The main would then wrap around the blob to the rest of the layout. Just a thought. seems your pretty quick with your track plan program so give it a go.
QUOTE: Originally posted by ericboone All in all, your plans have been excellent. [yeah] One question I have is about your engine servicing facilities. Why do you have engine houses at both ends of the layout? I would think give that this is a shortline, engine servicing facilities would be at one end or the other. All the shortline trains would be turns. Of course, for the steam era, you'll still need a turntable or wye at each end for turning locomotives and probably a water tower at each end too.
QUOTE: Originally posted by spidge Philip, I should have been more specific. I like the idea of walking in the room and having that small world be the first impression, and I especially like the idea of being consumed/surrounded by the layout when you progress around the first blob. Keep the footprint like it is, city first, then as you walk away the branchline is the main focus. Is what I was eluding to is the yard blob by itself, if you turned the yard over to run the main on the backside or middle of the scene. When you walk in the Y would standout a bit on the right in the foreground with the yard behind it, then the city would grow behind the yard and be the backdrop. Where turntable is now you would have a substancial space to create a city scene.The backdrop could be pushed toward the other side. Look at the original plan you posted. Would the Y fit in the space where the turntable is? If you bring the main up from staging a little deeper in the scene? Maybe extend the benchwork along the wall abit, just for one track?
QUOTE: Originally posted by pcarrell QUOTE: Originally posted by spidge Philip, I should have been more specific. I like the idea of walking in the room and having that small world be the first impression, and I especially like the idea of being consumed/surrounded by the layout when you progress around the first blob. Keep the footprint like it is, city first, then as you walk away the branchline is the main focus. Is what I was eluding to is the yard blob by itself, if you turned the yard over to run the main on the backside or middle of the scene. When you walk in the Y would standout a bit on the right in the foreground with the yard behind it, then the city would grow behind the yard and be the backdrop. Where turntable is now you would have a substancial space to create a city scene.The backdrop could be pushed toward the other side. Look at the original plan you posted. Would the Y fit in the space where the turntable is? If you bring the main up from staging a little deeper in the scene? Maybe extend the benchwork along the wall abit, just for one track? You've given me a great idea! It's going to take some time to put it together though. I'll post something tomorrow if it works. Thanks!
QUOTE: Originally posted by Texas Zepher turntables are more fun than wyes anyway.
QUOTE: Originally posted by jlsmith7017 I might try to post my track plan here following your advice and see what kind of comments it generates.