Couldn't you just use a variation on the ballast bed to create sloped road surfaces? (If that's what you mean, & not hills.)
Hi Conrail,
The roads in SCARM can be reproduced using the figures. See one example layout with streets here: US Urban Layout in N-scale. All roads inside are created with Polygon figures. The markings are created mostly with Rectangle figures, which are a little bit higher than the road surface. Read more about the figures in SCARM here: How to work with the figures in SCARM. Note that there is no possibility for sloped roads with the figures, but I am working over a dedicated feature which will solve this problem.
Mixy
SCARM - free and easy to use model train layout editor with 3D preview
Free track plans and railroad layout designs >> O gauge - HO scale - N scale
i really love scarm, i love it so much i can play on it all day long but i was wondering if there is a way for me to get the streets on it? can u help me mixy?
Connecticut Valley Railroad A Branch of the New York, New Haven, and Hartford
"If you think you can do a thing or think you can't do a thing, you're right." -- Henry Ford
Mixy CTValleyRR Boy, when you decide it's time to shill your product, you sure do spam the forums! I don't think that posting of relevant information once in a month on the forum is spam.Mixy
CTValleyRR Boy, when you decide it's time to shill your product, you sure do spam the forums!
I don't think that posting of relevant information once in a month on the forum is spam.Mixy
I agree - just because theyhave noting to contribute - they throw that type of statement out!
Keep up the good work!
BOB H - Clarion, PA
CTValleyRRBoy, when you decide it's time to shill your product, you sure do spam the forums!
Here is a nice collection of articles in the blog with Information and advices about baseboards in SCARM.The list includes posts about how to create baseboard with holes and openings, how to represent the support structures and frames, how to split the workbench in several modules, how to create baseboard shapes with rounded corners and more.And here is the list with blog articles for December: http://www.scarm.info/blog/2013/12.I hope that the info will be useful ;)Mixy
Here is the list with blog posts for November: www.scarm.info/blog/2013/11.Don’t miss the series of video tutorials for beginners (starts with Create a Model Railway Layout with SCARM), even if you’re already an experienced SCARM user ;)Mixy
The new SCARM v. 0.9.23 is ready – download it from www.scarm.info :)It comes with several new features, many updated libraries, some bugfixes and improved functionality. The most important new features are Background image, the Ballast roadbed in 2D and Track Heights numeric input.See about the new features and more about this update in the SCARM Blog post SCARM v. 0.9.23 Released.I hope that you will like the new version of SCARM and also hope that next one will come soon ;)Mixy
IMPORTANT!
Here are the SCARM blog posts for September and October.
The N gauge was on focus for the last month in the blog.
See the post about L-shaped Minitrix Layout in N-scale From Germany and do not miss the article and movie for the already builded Full-Featured N-scale Layout With Kato Unitrack Tracks, designed in SCARM by Didier Watson Mixy
The list of SCARM Blog posts for August is here: www.scarm.info/blog/2013/08.
Hello Bigpianoguy,
I am glad that you like SCARM :)
At the moment, there is no possibility to export native 3D data, but this may appear in some of the future versions of SCARM. Don't forget to check the documentation and also SCARM Blog, because there are many useful tips and advices about how to use SCARM and its advanced features ;)
Mixy, I downloaded it & have been using it for the past 2 hours! I find it extremely easy to use and the 3D views are striking!
Of course, now I have to get someone up the ladder to see exactly how I tracked my yard, but after that - I can see I'll be busy...
Thanks ever so much for this! Now if the final layout could be translated into other 3D formats, like 3ds, lwo, dxf, obj, or even .skp, then I would know that life is indeed worth living...maybe in a future edition...
I see that you have incorporated Bachmann's EZ Track into your track library. Excellent - I'm downloading your program and I'm looking forward to using it. Can the final result be saved in other 3D formats (probably answered in your FAQs...) ? I'm hoping to integrate it into an existing scale layout of my apartment....
Hello again, I am happy to announce that the new SCARM version 0.9.21 is ready and published for download on www.scarm.info. It comes with new features, new and updated libraries, some bugfixes and many improvements. The most important new feature is flex-track automatic point-to-snap-and-join function with auto shaping of the curved part. See more about this update in the following blog post: SCARM v. 0.9.21 Released. There is also a short demo clip, showing how fast and easy is now the flex-track joining to the other tracks on the layout. Here is the list of SCARM Blog posts for July: www.scarm.info/blog/2013/07.
One of the articles in the blog is about Running SCARM on Apple Mac and may be of interest for those of you, who want to try using SCARM on Macintosh computers.
I hope that you will like the new version of SCARM and the articles in the blog :) Mixy P.S. If "Check for Updates" feature in earlier SCARM release reports that there is no newer version of the program, download the installer directly from the website. The old version info file may be cached on your PC and it will need some time that cache to expire.
Here is something, that may be interesting and useful to many of you: How To Create Hills And Valleys in SCARM. It may be of help until the interface for terrain shaping in the program is completed.
Check also the blog posts for June: www.scarm.info/blog/2013/06 - hope you will like them ;)
IMPORTANT
A new bug-fix update SCARM v. 0.9.20 was released today. Download it from www.scarm.info and install it to patch the old version of the program.The latest version fixes two critical bugs, found in v.0.9.19.The first issue is connected with the procedure for removing doubled control points in the baseboard and the figures, which can cause problems with shapes, containing holes inside. This should be now fixed and the holes will not be affected as before.The second bug is related to the flex-tracks and user-defined minimum radius in the settings, introduced in v. 0.9.19. It may cause previously saved project files, containing flex-tracks to be loaded incorrectly, with flex-sections disconnected and/or reshaped to the bigger user-defined minimum radius. The issue also affects copy/paste of these flex-tracks. This is now solved and the user setting will not interfere with the flex-tracks already placed, saved or copied and pasted from the clipboard anymore.I am really sorry if these errors are caused you troubles in your work with SCARM. I cannot guarantee that something like this will not happen again, but I can promise that my reaction to the tracked problems will be as fast as possible.See the list with all changes and fixes in this version in the following SCARM Blog post – www.scarm.info/blog/general/scarm-v-0-9-20-released-bug-fix-update.I hope that you will like the new release and will forgive me for the eventual problems with the previous version of SCARM :)MixyP.S. If "Check for Updates" feature in SCARM 0.9.19 reports that there is no newer version of the program, download the installer directly from the website. The old version info file may be cached on your PC and it will need some time that cache to expire. If the website also shows v. 0.9.19, press F5 key to refresh it.
Thank you :)And here is it – the new SCARM v. 0.9.19 is ready. Download it from www.scarm.info ;)It contains many improvements and updates, together with some bugfixes. See the list with the most important changes in this version in the following SCARM Blog post – www.scarm.info/blog/general/scarm-v-0-9-19-released.One new key feature is the ability to set user-defined joining tolerances and global minimum radius for all flex-tracks – see the new Edit tab in the Settings window. Also, all placed flex-tracks now are showing the dimensions of their sections and can be modified and divided after laying. I need to update the documentation about this, but in short, just select the flex, right click over it and use "Reshape" or "Split" commands from the context menu.I hope that you will like the new release :)MixyP.S. If "Check for Updates" feature in SCARM 0.9.18 reports that there is no newer version of the program, download the installer directly from the website. The old version info file may be cached on your PC and it will need some time that cache to expire. If the website also shows v. 0.9.18, press F5 key to refresh it.
Thanks for this program. I have used it now for a few months and am very happy with it. It has helped me with my layout and I will continue to use it in the future. Very easy to use and fast learning curve. Only thing I can say is zoom functions take some time to get used to. The libraries are very good for what I am using. Best thing is it fits in my budget at this time.
JW
Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm.
Thank you, Never2manyTrains :)
The new version 0.9.18 of SCARM is ready and published on www.scarm.info ;)
It contains many improvements and updates, together with some important bugfixes. See the list with the most important changes in this version in the following SCARM Blog post – www.scarm.info/blog/general/scarm-0-9-18-released
This release should also fix one known issue – empty snapshots in 3D viewing mode, seen on some PCs. If somebody have met this bug, please update SCARM and try 3D snapshot feature again.
I am continuing the development of SCARM and the next version is planned to appear in much shorter period than last one :)
P.S. If “Check for Updates” feature in SCARM 0.9.17 reports that there is no newer version of the program, download the installer directly from the website. The old version info file may be cached on your PC and it will need some time that cache to expire.
Keep up the good work Mixy, you're really starting to make this a very well rounded program.
Moderator of Facebook community page: Model Trains & Railroading Tips
Contributor for: Model Train Hobbyist Blog
After some delay I am happy to announce that the new version SCARM 0.9.16 is ready for download from http://www.scarm.info :)
The most important new feature in this release is the ability to work with texts on the drawing plot. Versions 0.9.x also have build-in interface to create figures and make 3D objects of them, such as houses, train stations, platforms, roads and much more. There are also some new and updated libraries, including dedicated object library with some US signals and many small improvements and bugfixes. I hope that you will like the new version of SCARM :)
The new version 0.8.6 of SCARM is ready :)
The most important new feature is automatic 3D terrain generation. It will allow realistic 3D representation of the layouts, which have defined heights, bridges and/or tunnels. For example, here is a simple layout with shape of the digit '8' with two stations and with predefined heights of the tracks:
If the tracks in the lifted middle section are set as bridge, the layout will look as follows:
If the tracks in the other (lowered) middle section are set as tunnel, the layout will look as follows:
To look through terrain, you can switch to “Wireframe” mode, using View > Terrain > Wireframe from menu bar in 3D viewing mode. To make terrain invisible, use View > Terrain > Invisible.
Quality vs. Speed of terrain generation is controlled from Tools > Settings > 3D View. It is recommended to keep Automatic setting, which is default – the program will automatically adjust quality/speed of terrain calculations according to your layout. Large layouts with complex track development will require more time for rendering of the terrain. You can turn off terrain generation if you prefer old, flat baseboard view or if terrain calculations are too slow for you.
Terrain engine will help for better visualization of multileveled layouts and is cornerstone in SCARM development, because all future 3D objects with assigned heights depend on the terrain shape. I will create terrain modeling interface so you will be able to create your own mountains and valleys in SCARM.
Also, some bugs were fixed and now it is possible to zoom while modelling flex-tracks. Check also the Portable page in the Settings - it will be useful for those of you who prefer to use SCARM from USB memory sticks.
Hope that you will enjoy the new features – more will come soon ;)
Download the new version from www.scarm.info/index_en.html
Hello again,
The new version 0.8.0 of SCARM is ready :)
Most important new features are standalone installer, support for turntables and baseboard editing. There are also many corrected and updated libraries, due to some errors like doubled track names, doubled item numbers and some new parts. If you are using a turntable that is missing from SCARM library files, let me know and I will add it in the next update.
New version SCARM 0.6.0 released.
Added following new features: parts list, libraries grouping, extended multilanguage support and some Atlas and Bachmann track libraries. More libraries will come soon :)
Download it from www.scarm.info/index_en.html.
SCARM also has flex-track shaping and I thing that it is more intuitive and realistic than RTS. Try it or see the demo videos: http://www.youtube.com/watch?v=u60zaHUbJyUhttp://www.youtube.com/watch?v=d9PSJBtMa2USee FAQ section in www.scarm.info/index_en.html for more info about flex-track modelling with SCARM.
Mixy,from Bulgaria