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What do you think is the best HO scale turnout?

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What do you think is the best HO scale turnout?
Posted by electrolove on Thursday, December 24, 2009 3:01 AM
There are many different HO scale turnouts, some are good and some are not as good. What do you think is the best HO scale turnout? Have anyone ever tried fasttracks or proto 87?
Rio Grande Zephyr 5771 from Denver, Colorado to Salt Lake City, Utah "Thru the Rockies"
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Posted by Marc_Magnus on Thursday, December 24, 2009 4:02 AM

Hi from Belgium,

I am an Nscale modeler whith a lot of friends modeling in HO.

As far I am concerned, the ready to run turnouts in the following brands  are in general good ones, they need very little adjustements.

The Walthers line of code 83 turnouts; I beleive they are made by Shinohara give in general good reports. One well know layout with a 22 scale miles in HO is using this kind of track www.zanestrains.com

I think that the famous FSM of Mister Sellios run on the same track.

Peco new line of code 83 is a good opportunity to new coming layout as far as I know. It's  close to the scale with strong construction; may be a little to expensive unfortunately.

Tillig offer very good turnouts, it's an European manufacturer but their line is close to the scale.

There is a lot of kit build turnouts like Central Valley or Fastrack www.handlaidtrack.com and they are all DCC ready.

I use the Fastrack system in Nscale and I beleive that  their products are the best turnouts I ever seen in Nscale for running qualities and electricity continuity. The construction is the same in HO so I beleive they are top quality too.

Marc

 

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Posted by fwright on Thursday, December 24, 2009 2:08 PM

electrolove
There are many different HO scale turnouts, some are good and some are not as good. What do you think is the best HO scale turnout? Have anyone ever tried fasttracks or proto 87?

 

The very best ones are going to be the ones you make yourself, especially given the skills you have displayed in the photos of your layout construction.  Personally, my best turnouts are the ones I have laid in place on wood ties.  They don't cause derailments, they have live frogs, the curves "flow" through the adjoining track and turnout, and you can't tell where the regular track and turnout join.  I use geometry to fit the situation and build in place.  And they are quite realistic for the era and prototype I am modeling (1900, mythical Oregon short line in the coastal mountains).

But you really didn't define best.  Is it:

  • lowest derailments (what wheels should your turnouts be tuned for?)?
  • least stalls and short circuits?
  • lowest cost?
  • most realistic appearance (what era D&RGW are you modeling?)?
  • most suitable geometry for your plan?
  • availability?
  • least time to lay/build?

Obviously, there are trade-offs between these factors.  No one turnout is going to score perfectly in all areas.  So you need to prioritize what are the most important factors to you - and which ones are of little to no concern.

In my model universe, derailment avoidance is first, no stalls or short circuits is second, suitable geometry is next (due to my small space), and realistic appearance is fourth.  Cost, availability, and time to make/install would be factors of little to no concern to me due to my slow progress and the small number of turnouts dictated by the small space.

All that said, I did purchase 4 Atlas code 83 turnouts (1 Snap Switch, 3 Custom Line #4s), and 1 Shinohara code 70 HOn3 #4 turnout to speed arrival at limited operations on my test layout.  I already had an HO code 70 Shinohara 3 way on hand.  The purchase was based primarily on availability and price at the local LHS.  Any additional turnouts will be hand laid - and if I have derailment or electrical problems with these commercial turnouts, I will replace them with hand laid, too.

My recommendation to suit my priorities after my hand laid (and in front of Fast Tracks) would be custom turnouts by Railway Engineering.  Stephen Hatch will adjust gauge and flangeway to your specification. 

Fast Tracks makes into a very consistent turnout well suited for code 110 wheels.  There is no tie plate or frog detail with Fast Tracks.  The jigs provide consistency and somewhat faster assembly for what amounts to a simple turnout fabricated at your bench instead of at a factory.

Proto87 Stores sells complete kits for P87 and NMRA spec turnouts that are probably the most realistic available, assuming post-1920s era track.  Of course, you can probably duplicate most of the Proto87 Stores turnouts with individual parts from various sources.

Others can provide better reports of experiences with the more common commercial turnouts.

....because track is a model, too...

Fred W

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Posted by mobilman44 on Thursday, December 24, 2009 2:42 PM

Hi!

Your question will probably bring out some strong opinions and bias, and while it sounds like an "objective" question, it is really very "subjective".  Like the man says, "best" to one person is irrelevant to another.  And, turnouts have so many different attributes, and if you are looking for a Consumer Reports (American product comparison mag) evaluation, you probably will not get it here.

I can tell you what I prefer......, that being Atlas code 100 HO Custom Line turnouts.  Why???  Well, price, quality, and ready availability come to mind first, along with dependability and the switch machines that are easily available too.  I've had some for well over 15 years, and they are still fine.

I am not saying they are scale perfect or as realistic looking as some other brands, and frankly code 100 is a bit big (I use it as I have a lot of it, and its easier for these old eyes to work with), and if I were starting out and younger, I would go for code 83.

Now let me make a disclaimer.......  I have NOTHING against the other turnout manufacturers, or the build it yourself ones.  The folks that choose them do so because that is what they prefer.  I choose Atlas code 100 as that is what I prefer. 

Hey, ENJOY!

Mobilman44

  

ENJOY  !

 

Mobilman44

 

Living in southeast Texas, formerly modeling the "postwar" Santa Fe and Illinois Central 

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Posted by climaxpwr on Thursday, December 24, 2009 6:39 PM

I like Peco insulfrog for thier power routing ablities, nice for engine or yard tracks in a straight DC layout, saves for building a panel with block switches to isolate tracks.  For the beginner, Atlas's "snap" track turnouts are good, as are the customline other than the metal isolated frogs, although those are nice if you have a switch machine like a Tortise that can switch the polarity so the frog is powered.  I think my new layout will be mainly old Atlas "snap track" turnouts due to tight budget costs.  Although a few curved Walthers might be needed.    Mike

LHS mechanic and geniune train and antique garden tractor nut case! 

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Posted by tomikawaTT on Friday, December 25, 2009 2:41 AM

That's like asking, "Which country has the prettiest scenery?"  99% of responders will give the answer, "Mine!"

When I took posession of my present layout space I went to the LHS and bought sample Atlas and Peco turnouts (I already had Atlas snap-switches acquired at yard sales.)  After testing them I tossed them and fell back on my tracklaying skills.  All of the turnouts on the still under construction layout are hand laid on wood ties with spikes, soldered where necessary with a 325-watt Weller gun.

Advantages:

  • Designed to fit the specific situation,  I determine the rail geometry, not some manufacturer.
  • In gauge, kink-free - because I won't lay a rail that isn't close to perfect.
  • Electrically bulletproof.  Open point is DEAD!  No contact with anything.  Frog is powered through contacts on the point actuator.  Feeders are soldered into the flangeways of the frog and guard rails.
  • The price is right - I can fabricate a complex terminal throat with a total materials cost less than that of a single Peco double slip.

Disadvantages:

  • Don't have all the details of a high-quality plastic-tie product - no bolt heads, tie plates, spikes with oversize heads...
  • Take time to fabricate - not much for me, but a lot if you're still on the steep part of the learning curve.

I have never used any form of jig - I learned to hand-lay specialwork long before Fast Tracks opened its doors.  Aside from the soldering gun, my, 'turnout toolbox' consists of rail cutters, spiking pliers and a big (30x250mm) flat fine-tooth file.

Chuck (Modeling Central Japan in September, 1964)

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Posted by Allegheny2-6-6-6 on Friday, December 25, 2009 11:27 PM

 I think it's a subjective question so to speak the best for what application? I agree with the once poster that "the best one's given your ability are the one's you build yourself because your going to get exactly what you want. Say you need a curved turnout that is not commercially available then making your own is the only solution. I have a little experience with Fast Tracks and I like them. I am by no means a craftsmen when it comes to model railroading but I find their system very simple to use hecne thats why it works for me just call me simple.

I also agree with the poster who said he likes Atlas custom line turnouts. Depending on how much of a rivet counter or purist you are after you weather them and detail them up if thats your thing and bury them in ballast they look just fine and the price is right. I will say over all though for quality and accuracy  Walthers/Shinohara are the best right out of the box. But like may of you I don't have deep pockets so I have to use what I can afford. The majority of whats now on the layout are Atlas custom line code 83 but in the highly visible area;s I have Walthers ans several Micro Engineering turnout.

I do plan on using the Fast Tracks turnouts exclusively on the next section of layout once we brake through the wall. By then I figure I will have my techniques will be down pat and will have the need for some not off the shelf turnouts.

I think it's one of those questions that really doesn't have a black & while answer.

Just my 2 cents worth, I spent the rest on trains. If you choked a Smurf what color would he turn?
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Posted by Tim the Stick on Monday, December 28, 2009 2:04 AM

While everyone is defending thier suggestions and giving "this question is subjective" disclaimers, I'll actually answer the question with my honest opinion.  And a solid one at that.

 The Atlas #4 code 100 Remote Snap Switch Part #'s 850 and 851.

Why?

1:  Availability.  Every hobby store has one on hand.  If they don't have a remote, then at least have a standard #4 you can swap over your parts to in order to get up and running again.

2:  Reliability.  They work.  With chunks of ballast in then, they still throw.  With glue?  They still throw.  They don't short (that bad).  You can run a switcher across them, or a Big Boy.  And yes, I use my Rivarossi Big Boy as a yard switcher quite often.

3:  Cost.  Retail, $19.00=$20.00, tops.  Cheaper on-line.  Comes with remote, wires, track and switch, and a chunk of track to make your turnout smooth all in one package.  Can't beat the cost effectiveness.

4:  Shelf life.  Just check Ebay.  You'll find 30-50 of them up there right now from the 1950's in brass rail and they STILL work.  And work great.

5:  Usability.  Although speed and/or de-rail prone cars/loco's might have some issue, with the proper tweaking, everything in HO will opperate without issue across a #4 Atlas.  They have to, the #4 is the "standard" turnout.

6:  Fun.  Everyone leaves this out everytime, I think it should be #1 ALL the time.  With a #4 turnout, you can pack more fun into less space.  That means more yard, more mainline, more staging, more switching, more sidings, IN LESS LINEAR FEET.  More fun per foot?  I like it.  The #8's are great for high speed transitions, but I can put a double crossover in the space of a single #8 if I'm using #4's.  I just have to go slower, and tweak the cars/loco's.  But that's FUN TOO!

 My 2 cents.

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Posted by tomikawaTT on Monday, December 28, 2009 2:36 AM

Tim the Stick

While everyone is defending thier suggestions and giving "this question is subjective" disclaimers, I'll actually answer the question with my honest opinion.  And a solid one at that.

 The Atlas #4 code 100 Remote Snap Switch Part #'s 850 and 851.

Why?

1:  Availability.  Every hobby store has one on hand.  If they don't have a remote, then at least have a standard #4 you can swap over your parts to in order to get up and running again.

2:  Reliability.  You can run a switcher across them, or a Big Boy.  And yes, I use my Rivarossi Big Boy (which is designed to be hyper-flexible) as a yard switcher quite often.

3:  Cost.  Retail, $19.00=$20.00, tops..

4:  Shelf life.  Just check Ebay.  You'll find 30-50 of them up there right now from the 1950's in brass rail and they STILL work.  And work great.

5:  Usability.  The #4 is the "standard" turnout.

6:  Fun.  Everyone leaves this out everytime, I think it should be #1 ALL the time.  With a #4 turnout, you can pack more fun into less space.  That means more yard, more mainline, more staging, more switching, more sidings, IN LESS LINEAR FEET.  More fun per foot?  I like it.  The #8's are great for high speed transitions, but I can put a double crossover in the space of a single #8 if I'm using #4's.  I just have to go slower, and tweak the cars/loco's.  But that's FUN TOO!

 My 2 cents.


Best for you, maybe.  Best for me - ROFLMAO!  Best for everybody - bearing in mind that some, "everybodies," run stiff, un-tweaked brass articulateds and trains of full-length passenger cars, auto racks and humonguboxes...

As for more fun in less space, I don't consider cleaning up after derailments fun.  And I will flat guarantee that my DMU trains WILL derail on snap-switch crossovers.

Also, some of us who are into complex trackwork use three ways, slip switches, curved turnouts and such.  Does Atlas sell any of those as snap switches?

Finally, there's price.  For your money spent on an Atlas snap-switch, you get a turnout of questionable geometry, a motor without auxiliary contacts, a hunk of cable that's almost certain to be, "Too," (long or short) and an ugly little control pad with a long record of failures.  For the same, or less, I get a turnout with geometry that matches MY design, not some commercial producer's, a point motor with DPDT contacts (for signals and power routing) and panel controls (and wire connections) that provide me cabling of the proper length and absolutely bulletproof control.  If I use a twin coil, the motor is more than half the total price.  If I use a toggle switch for manual control, cut $7 or $8 off the total.

So, toy train turnouts, good scale turnouts or lay your own turnouts - you pay your money and you take your choice...

My 2 cents, backed by half a century of hand-laying and layout design.

Chuck (Modeling Central Japan in September, 1964)

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Posted by JSperan on Monday, December 28, 2009 6:03 PM

Tim the Stick
The Atlas #4 code 100 Remote Snap Switch Part #'s 850 and 851.

I am fairly sure that the geometry of an Atlas Snap switch does not match that of a #4 turnout, nor that of any other numbered turnout.  The snap switch was designed to replicate an 18" radius curve on the diverging route, to the best of my limited knowledge. My 2 cents

 

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Posted by Tim the Stick on Tuesday, December 29, 2009 1:29 AM

Actualy JSeran, you are in face "correct", but technicaly they are interchangeable.  A standard #4 turnout is almost identical in all dimentions to a "snap switch".  I have interchanged them several times, and also swaped remotes/manual machines from one to the other.  Same no, interchangeable yes.

 I historicaly have run my snappers hard and put them away wet.  Having a roommate with a 10 year old means 329 times a weekend a switch gets run through out of position, or leaned on, or a coffee cup set on, or... you choose the abuse.  So far this year I've had to change only 1.  Since the local store was out of snappers, I just used a standard #4 minus machine.  I unsoldered the rail joiners, pushed them back, pulled the nails, set the #4 right in the snappers place, slid and resoldered the joiners back into position, and snapped on the remote machine.  No mess, no fuss.  Rails were down a whopping 10 minutes, and I even had to de-ballast/re-ballast.  Are they "on paper" the same?  No, but they interchangeable in my experience, and opinion.

Chuck:
As for having issues with big brass articulateds and 86 foot high cubes...  I can't remember the last time I had a derailment with my Big Boy pulling a string of 10 OLD Athern blue box 86 ft high cubes.  Possibly years?  Anymore it's about the only combo I have worked out well enough to not have issues with!  Bearing in mind I model DT&I circa 1975, the 2nd most common car on the layout is an Athern blue box 86 ft. high cube.  I push them through my timesaver all the time.  Yes I said push a 10 car Athern blue box high cube string with the old pivoting coupler arm thing tied into the trucks.  With a Big Boy sometimes, and most of the time a GP 38-2.  Because it's fun!  (for me)

Are they "stock"?  No.  Did they derail when you looked at them wrong on a 10 foot straightaway before I started tweaking them?  Yes.  Did it take 10 hours a car to tweak?  Yes.  As I said, tweaking is fun for me.  Working the bugs out of each car, setting coupler heights, setting wheel spacing, truck tension, changing wheel diameters, blah blah blah.  That's my cup of tea, thus the reason I choose the #850 and #851 as my favorites.  It's what I like to do.  If they worked as good for you as they do for me, they might be your favorites too.  But we're apples/oranges on this topic.

That's why I think this topic is great!  Opinions range all over the board on switches, and not just size, even manufacturer too.  Some like 'em long, some short, some cheap and easy, some ready to run, some ready to hand lay.  If you put 100 model railroaders in a room, I gaurantee you'd never get the same answer to this question out of two of them.

And that's why we discuss it!  Right?  (because the discussion of it is fun too!)

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