Regarding lengthening the siding, the only way I see to do it would be to move the "bottom" siding switch around the curve towards trains city and put the switch where the switch to the caboose track is. Then make the caboose track break off the siding instead of the main.
Dave H. Painted side goes up. My website : wnbranch.com
dehusman SpaceMouseI like it. I can do a turnout in about an hour and it works far smoother than any commercial unit I've used. I'm at about $10 a unit now, and I haven't started on this layout yet. When you say you 'do" a turnout in an hour, is that a turnout in place, in the layout, wired, ties and rail painted or is that just the rail and PC tie assembly made?
SpaceMouseI like it. I can do a turnout in about an hour and it works far smoother than any commercial unit I've used. I'm at about $10 a unit now, and I haven't started on this layout yet.
When you say you 'do" a turnout in an hour, is that a turnout in place, in the layout, wired, ties and rail painted or is that just the rail and PC tie assembly made?
It probably takes me a good three hours more if you count the switch mechanism.
Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
steinjr SpaceMouse You know when you let thing set a bit you think of ways to solve the things that bother you. Today, those things were the 4 visible double slips. Well there all gone now, with no loss of functionality. Not so sure about the swap out of the double slip that used to lead to industries 3,7, 6 & 9 in the city. Are you sure you want to have that many industries on a shortish switchback ? Could you have those sidings come off the main somewhere else ? Stein
SpaceMouse You know when you let thing set a bit you think of ways to solve the things that bother you. Today, those things were the 4 visible double slips. Well there all gone now, with no loss of functionality.
You know when you let thing set a bit you think of ways to solve the things that bother you. Today, those things were the 4 visible double slips. Well there all gone now, with no loss of functionality.
Not so sure about the swap out of the double slip that used to lead to industries 3,7, 6 & 9 in the city. Are you sure you want to have that many industries on a shortish switchback ?
Could you have those sidings come off the main somewhere else ?
Stein
I've grown to like lay of the town. You are right. I'd have to plan my moves pretty carefully. That one was the one DSS that caused me the most pause.
That's a very creative solution. Unfortunately that's part of my old layout that I am saving and is a very narrow canyon.
The farthest place I could conceivably put a turnout is at the very bottom of that side of the drawing where the canyon opens up. It will have to be custom, but what the hay. I don't think I can create it with the software, but it is now officially in the plan. That should get within range of 8-10 cars. About max for those little engines anyway.
It looks great to me, Spacemouse.
- Harry