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Revenge Time--Critique My New Plan (Version 21 p2)

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  • Member since
    December 2004
  • From: Rimrock, Arizona
  • 11,251 posts
Posted by SpaceMouse on Thursday, March 20, 2008 11:21 AM
 dehusman wrote:

Could you flip the saw mill complex 180 degrees and put the entrance switch next to the large "dot" at the bottom and the back of the mill up near D? 

Take the brewery tracks and straighten them out so they end up stubbing under the "ST" in "Stock Yard".  That will let you move the switch to #1 on the other side of the brewery switch, maybe curve it towards the yard, putting the brewery between the refinery and brewery tracks and the refinery on the "bottom" of the track.

Or, move the brewery to the inside and the small industry to the outsdie, then put the refinery switch in the curve (where the road crossing is) and flip it so its a switchback.  The refinery building would be in the same place, maybe flipped end for end.

Dave H.

Thanks Dave,

I'll play with that.

FYI: The large dot is a sawdust fume and the small industry by the brewery is part of the brewery complex.

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

  • Member since
    September 2003
  • From: Omaha, NE
  • 10,621 posts
Posted by dehusman on Thursday, March 20, 2008 11:14 AM

Could you flip the saw mill complex 180 degrees and put the entrance switch next to the large "dot" at the bottom and the back of the mill up near D? 

Take the brewery tracks and straighten them out so they end up stubbing under the "ST" in "Stock Yard".  That will let you move the switch to #1 on the other side of the brewery switch, maybe curve it towards the yard, putting the brewery between the refinery and brewery tracks and the refinery on the "bottom" of the track.

Or, move the brewery to the inside and the small industry to the outsdie, then put the refinery switch in the curve (where the road crossing is) and flip it so its a switchback.  The refinery building would be in the same place, maybe flipped end for end.

Dave H.

Dave H. Painted side goes up. My website : wnbranch.com

  • Member since
    April 2003
  • From: Martinez, CA
  • 5,440 posts
Posted by markpierce on Thursday, March 20, 2008 10:37 AM

[]

 

I apologize.  I couldn't control myself.

Mark

  • Member since
    December 2004
  • From: Rimrock, Arizona
  • 11,251 posts
Revenge Time--Critique My New Plan (Version 21 p2)
Posted by SpaceMouse on Thursday, March 20, 2008 10:32 AM

Hi Guys,

I thought I had settled on a plan, although I never quite was happy with it. Anyway, this is where we left it.

I had two problems with it. The operators space was small and there was a lot to do in that area. Maybe 3 people would have shared the area. Also, when leaving Rock Ridge, you go down into a tunnel to get over the mountains to Virginia City which is up.

The limiting factor is I was trying to save Tater Mountain from the original Rock Ridge and Train City.

Rock Ridge and Train City II--Revision 20

You can't tell from the drawing, but this is a very vertical layout. It climbs 20" from point B to point C. There are high canyon walls and tall trees 18-30". There are lots of trestles. Except for the passing sidings/runarounds/ A/D tracks which are flat, mainline grade is 2%. The long logging switchbacks are 4%.   

Detail

There is not nearly as much switching in Version 20 as there was in Version 19, but there are more varied types of trains. A person bringing down logs will not interfere with a person switching Rock Ridge who will not interfere with the person working Train City Yard and Industries.

Version 19 was mostly town, Version 20 will tall trees on every wall. This fits my dream of a tall trees/small steam layout, where Version 19 only hinted at it.

A stream runs along  in front of the lower track from B to Train City. Water shed from Rock Ridge flows under the track and along the front track to the canyon where it drops into the creek by the lower track.  

There is a long tunnel from lower left to upper right A to A, basically from Train City to Rock Ridge.

Problems: There are several reach issues. In the Rock Ridge corner, there is the town, which once built may need occasional dusting. In the canyon corner, where the logging line goes to staging, the track can be cleaned/cleared from the staging side.

But there are turnouts at D that are 33" from the edge of the table. They are key, and will have to be worked via remote. Service will have to be done via a hanging platform like that in MicroMark--which I'll need anyway to work around the tall trees.

The mainline has a minimum 22" radius turns and #5 turnouts. The sidings have #4s. There are several places where turn radii get to 12" but they are logging runs with geared steam. The lumber mill also has tight turns, but the switcher is a Heisler that Randell "Rock" Ridge bought, found out it couldn't haul the timber loads he expected, and was relegated to switching when he couldn't sell it.  

Power is small steam. 2-8-0, 2-6-2, 4-4-0, 4-6-0, etc. and geared. Rolling stock mostly 36' old time, log cars, and wooden ore gondolas. The gondolas will get use in many functions.  

The railroad is still the 4R (Rock Ridge Railroad) but it no longer leases trackage rights from the SP.

This is a "first draft" of the new concept. I expect a lot of constructive criticism from you guys.

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

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