Just starting off in model railroading and have been reading a lot here as well as a few books from the local hobby store. Givens: room area for the layout is pretty set, 12x8'10" with one side being open because of access to storage room. N gauge. Era is 90's to present and it is a freelanced layout based on a storyline me and my kids came up with What I'd like... Operational running, with a "shortcut" for continuous run. At first I only wanted to pass thru each area once but couldn't get the height I wanted for the mountain pass so now the main line does a double loop before getting to the end of the line. Industries that interest me include, coal, steel, paper, fruit packaging (like Dole) and maybe lumber. Typical train length for operation is around 3 feet.I've attached an image of what I have so far as you can see I'm having a little trouble with city A, I think I need at least 3 foot of track so that I can do operations on this side as well as problems getting stock off the exchange track. Can anyone give me some advice on what to do in this area? Also I am sure there are other problems with the layout that if you wouldn't mind pointing I'd appreciate it.
Thanks,Dave
Welcome.
First of all don't settle. If something bugs you, like running through a scene more than once, then keep working until you solve it. It won't stop bugging you as you progress through the building of it. You can cheat on your mountain pass. Go up a little, but bring your scenery down more. You can go up an inch, and have a canyon that drops 10 inches below the track.
You are pretty astute for a newbie. If you have not done so, check out my beginner's guide clickable from my signature. While you are there also check out "What is Staging and Why do I need it?"
There are several problems not the least of which is reach. Figure at maximum you can reach 30 inched. A lot of people will argue this, but not people who have built layouts with longer reaches required.
I think you layout will evolve quite a bit if you let it, so I won't go into depth here. (and I have to get to work.) Think in terms of scenes, which I think you are. Move your train from scene to scene, but do so with purpose.
I'll get back to this later.
Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
I see lots of industries for switching, but I don't see a yard. There's a long run between A & B, so I'm not sure it feels like there's some cars dropped at the interchange, and then the local switches them all. I would think about having a bit more of a yard at B, with an interchange track (that's where some staging could come in handy). You could sort the cars and then have possibly two different trains do the work, one to just run to a, and another to go back and forth doing everything in between. I agree with Chip, I would work a little harder on separating scenes. By hiding one or the other here and there you might be able to make them look separated even though they occupy almost the same space.
I think there is a lot of potential in that space, and you have a good start.
Jeff But it's a dry heat!
I agree. No yard or staging and long reaches when something goes wrong at the "back" of the layout. An interesting start though with lots of potential. Could you put some movable staging in from that track that runs down the right side of the drawing? Could be a good place for cassettes.
Thanks for the replys!
As far as reach I just went over and did a quick check the layout table is going to be 48 inches tall at this height I see 3 spots as being hard to reach. I'm a pretty tall person so maybe I'll make sure not to put anything in those areas. Originally it was 3 foot depth all around and I had read about reach problems so I made it 2 feet and also added the access slot in the top right. If even using a small step stool is going to be problematic with reach just let me know so I can rethink my re-thought :)
For the past 4 weeks I have been reading many books and websites (yours included). I have tried to take it all in but when I got to the point of putting my 2 end points I just got overwhelmed with trying to make sure trains could make it to each industry. I will re-read your site to see if it can help me over this hump.
As far as the scene goes, I think I would rather have a little longer run between City A and B then to worry about it. I've thought it thru that this would be 2 cities connected by a mountain pass. The reason for the train to pass between the same area twice would be to show the train climbing back and forth the face of the mountain. With 2 stops along the way to give me something to "do" while on the mainline. (at least that is how I justify it :) ) I will think on it somemore maybe take someones advice to remove the sidings that are the closest to the cities to give me a little more scene space.
One other thing that I left out was that I do have a lower level built into the benchwork that was going to be connected via helix. After much debating I felt it was too much for a newbie to tackle so I am going to leave the benchwork and have an exchange track exit that someday could be hooked to the lower level via a helix. The track is the exchange track in the lower left.
Again, thanks for the advice... I am very open to change that this point as nothing has been laid out. Just some benchwork but that is easily modified. I will create another image with the actual wall of the room drawn in.
Dave
Walls drawn in...
I like the cassette idea to move the trains from the lower staging level to the main level... hrmmmm
Thanks! Dave
Maybe I should do something with some tunnels... The top track is at 6inches where as the 2 middle ones are between 3-5. I know it's not much distance but I don't want to go over 2% grade from other things I have read. Is that what you mean by the hidden tracks?
Thanks Dave
schdp wrote: Maybe I should do something with some tunnels... The top track is at 6inches where as the 2 middle ones are between 3-5. I know it's not much distance but I don't want to go over 2% grade from other things I have read. Is that what you mean by the hidden tracks? Thanks Dave
Hidden can be in a tunnel, but it could also e behind a hill, or buildings, or even trees. You can go behind something, and then into a 'tunnel', but not actually have a tunnel on the layout. the train just disappears from view, then comes back into view in a different scene.
Autobus Prime,
This is my first stab at doing the layout.. but it is revision 4 or 5 and that's not counting all the paper ones. :)
As far as starting small I did setup a small layout (no scenes) and we ran it for the last 4 weeks testing out how dcc worked, making spurs, branch lines, and sidings. Even did some woodland scenic foam risers for our test mountain which was scened. I have learned a lot but know there is a lot more to come. This past week I worked on grades, 2% seems to be the max for me if I want consists of 3 feet on a single 6 axel loco.
I really like your lap siding idea! Going to see how that would work as well as giving the coal area some more track. If I use a curved turnout I could gain a little more space up there. Wife bought me a coal mine building that does use 3 tracks...
As for water, good point, that is one the must have's as all my son talks about it were is the stream going to run down the mountain.
Thanks for the advice, I'll mess around some more tonight and see what happens
OK, I have made some changes. Removed the turnouts in the hard to reach spots.
Top area changes: Tired to add some staging, added a lap siding because it looks cool :) There is now a place for the local switcher engine. I think with the space in this area my exchange train length is going to be limited to 2 feet because of where the double crossover is.
Left side changes: This is still in progress. I did lengthen the coal mine branch line, removed the first siding to free up some scenic area,
There are now 2 exchange areas to points north and south. Lengthened the tunnel. Hopefully by removing the top left hand corner siding I'll be able to use more trees to "hide" the trains as they pass each other.
For a more detailed image use this one > http://www.schdp.com/Photos/Other%5CModel%20Railroad%5CStarting%20out/layout%20jv5.jpg , didn't want to link it because it is large.
Thanks again to everyone!
I find some very good and interesting ideas here.
I found it very interesting that you went with a very large, convoluted, folded dogbone rather than a twice around. I like it, I think. It does make for a lot of trackwork and business of scenery.
On that note, you could simplify and make your scenery easier if you make the upper level a double track main with an auto-reversing loop in the upper right. You get the same travel, bring the tracks together in a way that makes sense and can build in passing siding operation. For example you can eliminate the need for the runaround and passing siding in the top center by providing crossovers on the doubled main. Again simplifying and making the trackwork more "reasonable." There are place it could even be a single main.
Many people planning a layout want their trains to go a lot of different places. That wears off. It takes maybe 10% longer to get bored. Having your layout look good and make sense doesn't.
Think about what a railroad would do. They would not build any more tracks than necessary and your train will look just as good running through that scenery with one less track.
That won't be so easy though your towns, but I'll take what I can get. I'd like to see that return "main" track to the left of city B go. Not much of a reason for it. But we can talk about that later.
Your "yard" has no lead and you must tie up the main to switch it and your exchange track The exchange tracks are a good idea in lieu of staging, but the one in the tunnel will be a little hard to "fiddle."
Just so you know, the crossover at 4 down two over creates a reverse loop. IF you run long trains that might be an issue if any of your cars are powered.
I'm trying to work my head around what you have going in the area of the A-B-C area. I'm thinking you are planning that an engine comes in from the exchange, drops its cars, goes around the ABC wye and takes a new cut back. It is a little awkward, and there is not enough space for the engine to get around the points. Try this, have your exchange engine back in. Then you don't need the ABC turnout.
I know your trackwork coming out of city A into the industrial area is nice and pretty, but you are losing a lot of functionality by not having the double crossing as far right as possible. You can make it work if you redesign everything starting with the first turnout to the left of city A. Move that down as far as possible and bring your track alongside the industry track right above city A. It would be even better if they could join. To do that you might have to reposition that industry a little. But that would get your double crossing all the way to the right where you need it. This will take your thinking cap but I think you can do it.
Wife says I gotta go shopping.
Autobus Prime wrote:sch:You've put a lot of work into this plan, and it looks very nice. Since you are just starting out, however, I'd caution you to start small. The learning curve is steep early on, and it's easy to get overwhelmed.
Trekkie wrote: Autobus Prime wrote:sch:You've put a lot of work into this plan, and it looks very nice. Since you are just starting out, however, I'd caution you to start small. The learning curve is steep early on, and it's easy to get overwhelmed....I really don't know how I want to fill the room and haven't found a good idea yet. The kids are mad at me that we still haven't gotten something going.
Autobus,
That is exactly what I have done... bought an extra 4x8 sheet of foam and threw it on the pool table to get the ideas going and to teach me and the boys how to drive work switches, and such... it's been a blast. I'm really glad I did it this way as I have been able to figure out what I don't like and also do some testing. The kids love it because I give them "puzzles" like move cars a,b,c to industry 1 then d,e to 2... Sometimes they have to do runarounds sometimes it's just easy stuff but it really keeps them into it while I do the other stuff.
Here is one we did and figured out we don't like lead-in industry tracks :)
Spacemouse,
Here is the elevations for the mainline, as you can see the tracks that seem next to each other are actually at different height levels (you knew that I'm sure). Hopefully this helps you see my vision of the mainline. It would be like prototype going up slowly around a mountain and not just a beeline over the top, as they prolly wish they could! Everything else is at ground level.
Thanks, Dave
schdp wrote: Spacemouse,Here is the elevations for the mainline, as you can see the tracks that seem next to each other are actually at different height levels (you knew that I'm sure). Hopefully this helps you see my vision of the mainline. It would be like prototype going up slowly around a mountain and not just a beeline over the top, as they prolly wish they could! Everything else is at ground level.Thanks, Dave
Doesn't matter. Eventually you'll come to the point when you will wish it doesn't look like a Disneyland ride and looks more like the real thing. But most people have to learn this one the hard way. At $75=100 a sq ft, thats an expensive lesson.
Dave, if you designed in a lower level could you use it for staging only? Instead of connecting cities A and B have them at slightly different levels and they would simply go down to continueous staging. This would open up many options for having different trains at the ready at all times. Also you may consider giving your operators more room. If there are two people running the city areas the road engeneers may not be able to get in there to enjoy the trains they are running.
If you go to my WWW in my sig you will see my trackplan with running through the scene more than once and a three track staging yard under it all. I wish I had at least three more tracks for staging.
I do like your space and be carefull not to bite off more than you can chew. More layout equals more maintainance, but more fun. Sometimes simple is better. I say this because the switchers running the yard duties will have difficulty keeping up with the mainline.
John
spidge, look thru your images, wow! That and your comments along with everyone elses has got me thinking. I do like the 2 towns at different levels, it I hope gives it longivity. It also frees up the whole zero level for staging, yard, and industry.
I'm posting a non-complete version of the layout to get some ideas on direction... Thanks for bareing with me. I figure I could save myself a lot of time if I'm still going the wrong direction or that staging could be hidden.
Spacemouse, I hope I am getting what you are saying... Here is an attempt at it. I kept the tracks climbing thru the same scene more then once but I raised the location of the one city A put in a few industries off a siding so not to foul the mainline. Is this closer to what you are talking about?
All, as you can see I have 2 staging areas with ?'s on them. My question is in the hidden staging area I have a 4.25 inch ceiling to work with the turn starts at 1.2 height and ends at .1. I can leave the underside of that accessable for maint but wouldn't really be able to fiddle with the trains while in there... My question does that make staging here a bad idea and then I should put the staging at the other location? I was thinking I could build the trains for staging on the open track then move them under.
Other changes, I gave the coal area more room. I tried to fit a loop in there but just could get it to work, at least not loop and have at least 2 coal lines. I also put the thru track in a tunnel so that I could have the "mountain" that they are coaling from. To start off it will be strip mining pink foam!
Thanks again to everyone... This has been a learning experiance, Dave
If you want to see the elevations... Elevations
Trekkie wrote:I still have an empty 12'x12' spare room and wood in the garage.Not being that good at carpentry has slowed me down a lot. Plus, I really don't know how I want to fill the room and haven't found a good idea yet.
Not to hijack this thread, but consider doing an around-the-walls shelf layout. You can use foam or plywood handy panels on shelf brackets. Very minimal carpentry involved. Lots on here about shelves and foam. Discussion should go to a new thread.
ENDE
I only have time for a quick answer.
I like the idea you had for staging before. If you used a car card system with your interchange tracks, you could have kept you variety us quite a bit with just those two interchange tracks. There were some details to clean up, but they were minor. That was a good workable idea.
What bothers me is the number of tracks from the front of the layout to the wall. Standing in your upper corner there are 7 tracks between you and the wall. The trick is to simplify making as few compromises as you can without losing your operational complexity. Trains going back and forth in front of you doesn't have the staying power of interest as doing something "productive" with the trains.
You have the space for a really cool layout. Try not to think you need a circle. A railroad goes from one place to another. What is it you think you will miss if you simplify?
Thanks again for your feedback... Good thing I keep making backups!
I think you hit it with the right question for me, what do I *think* I'm going to miss.
First of all I think I'm going to lose height of the upper track, 3-4 inches off the main floor just doesn't seem that much to me and with a 2% grade. With the latest idea I was only at 5.75 tall so I guess I am coming down some.
It also feels like a train wouldn't take long to go from one area to another. At least not enough that I could have train A go down the mainline do some switching at another area then stop train A at the next section. I've been messing with a 4x8 oval for the last five weeks and just seems that the train gets to it's next stop very quick and I wouldn't want that on my true layout.
Lastly I would like to have continous run for general display I guess that is another reason I think I need some type of circle even if it is a hidden track that connects the 2 points
These could all be invalid points but I don't know... This is were I guess I need to learn. I do think that all those tracks are eating up space making it hard to do other things like clearer staging. One thing I did read last night in an old track plans book was to look at the Scenery profile, I hadn't concidered this before and that may cause me to re-think this as well... oh the lessons to be learned.
Again, thanks for everyones input
schdp wrote:http://www.schdp.com/Photos/Other%5CModel%20Railroad%5CStarting%20out/hightown_track.jpgIf you want to see the elevations... Elevations
schdp wrote: Thanks again for your feedback... Good thing I keep making backups!I think you hit it with the right question for me, what do I *think* I'm going to miss. First of all I think I'm going to lose height of the upper track, 3-4 inches off the main floor just doesn't seem that much to me and with a 2% grade. With the latest idea I was only at 5.75 tall so I guess I am coming down some.
This one is easy, move city B to the end of the layout. Or you put city B on the far end of the layout above city A. You can do this and be fine with some sort of visual separation.
Lastly I would like to have continuous run for general display I guess that is another reason I think I need some type of circle even if it is a hidden track that connects the 2 points
These could all be invalid points but I don't know... This is were I guess I need to learn. I do think that all those tracks are eating up space making it hard to do other things like clearer staging. One thing I did read last night in an old track plans book was to look at the Scenery profile, I hadn't considered this before and that may cause me to re-think this as well... oh the lessons to be learned.Again, thanks for everyones inputDave
This is what planning is all about. The hard part. Defining and redefining what is important. Hopefully at the end of the day, your compromises eliminate the things that are least important while you emphasize what is most important.
ok, I did some testing... At prototype speeds (for a mountain pass) it takes about 2 and a half minutes to go from one side to another. Going to see what I can put together with one mainline going from point a to point b. Also going to add some curves and a gourge. Going to add an exchange at both points. Easy to do when it's on paper!
Also read in one of the layout planning books I have checked out from the local library that you need to look at the scenic profile, of course I hadn't thought about that and I think this may be what both of you are alluding too... We'll see what comes out.
I'm not sure about a scenic profile. I do however, imagine how the layout will look and I study it in my head. I work through the problems move trees, canyons, mountains.
I look at it from all different angles. Everything should look great from very angle.
Building a great layout is developing a clear vision and shaping it out of your variables. Spend a lot of time dreaming. See the layout take shape and take out the sutff that doesn't add to the vision. nothing should be there just because.
It was out of an old Model Ralroader plan book, no.39. Talked about putting the tracks too close to what he had envisioned thus creating no room for realistic spacing... Kinda like my 6 inch track sitting 1 inch from a 3 inch track... hard to put a tree where it is a sheer cliff
I have a vision in my head... just getting it on paper (or computer) is difficult. I am onto something here with the latest plan I am working on. It's the first time I really have a feeling of what I would like to see in the nuked city B .
OK, here is the next attempt.
As you can see I moved to a single line from A to B, I got to thinking about the size of the drop between my levels in the other layouts and just couldn't put the scenery I wanted in that area... yet another lesson learned.
The small KY city could be anyone of the many in central/western Kentucky this is where NS runs and that is the company I like so far, CSX runs on those lines too if I'm not mistaken. I also have an impulse buy of a Southern Pacific [J]. Anyways points A thru E and I are smaller single delivery industries going to make some that empty in a 8 hour shift others take 3-4 days. The small yard has one outbound line (F) and I would think inbound would come into the farthest inside line where the loco could drop the load for the switcher pick up the outbound line and make the trip back. I know it's tight with maybe 2'6" trains at the most. Any ideas on making that yard lead longer with killing the exchange track size? H is the place I figured the switcher could live and double as a engine repair location.
Along the line... J and K did some research on KY industries and found besides tobacco corn and soybean are the most popular another one is cattle could be dairy could be meat. Still have my coal mine, again not uncommon in KY. Someone commented that I should make it a flood type mine, I'm not sure what this is and every time I search I just get 1 billion hits on water flooding a mine somewhere. Ideas you could point me to?
Auto, tried to make the track move in and out more as well as hide the second tunnel entrance. If I do the gorge and river that would be to nice bridges to build! Also as the color gets darker the scene gets taller. Hope the helps you see what I am thinking.
Coming to the end of the line I thought that maybe I could cross the Ohio river into Cincinnati. Seems logical because there is a bunch of industries near there, you pick it they have it. I would like there to be less overall industries on this side but one large one that would be able to support it's own switcher engine. Ideas I've some up with that include pet food processor/packaging, meat packaging, dairy, chemical/consumer product (P&G's Ivorydale), GE aircraft engine is pretty close. M was the track to store the switcher and L is just a small industry possibly 1 more between L and M or to the right if I can figure out a way to get track over there.
Now anyone familiar with this area knows you have to go thru a huge NS/CSX yard to get out of the city, which leads me to what I can put under this layout.... That huge yard! In smaller form of course.
So the problems I see. First is that area big enough for a large industry? Is there anyway that someone can see to lengthen the arrival track w/o killing the size of the exchange on the Small KY City side? The area to the right of M and L looks empty, should I leave it and give the room to the one big industry? What is a flood type coal mine? Lastly what are the problems I have no idea about?
Thanks so much for everyone's time, this is really fun and informative!!!
schdp wrote: So the problems I see. First is that area big enough for a large industry? Is there anyway that someone can see to lengthen the arrival track w/o killing the size of the exchange on the Small KY City side? The area to the right of M and L looks empty, should I leave it and give the room to the one big industry? What is a flood type coal mine? Lastly what are the problems I have no idea about?
s
Coal loaders, you say?
http://appalachian_railroad.tripod.com/abcsofcoalloaders.html
I'd go with a tipple or a truck dump. It keeps the switcher busier (less efficient for prototype, but more fun for us) and takes up less space than a flood loader with a balloon track. I really like the mine yard you came up with, too.
As for the yard, you might make a long passing siding, starting near the interchange track, and rejoining the main near H, bringing the existing yard ladder off that, and use this siding as a runaround / A-D track. The yard could handle the interchange traffic before it even got to the main - you could run a dedicated transfer job (a really short one) to bring cars from the interchange to the yard. If you took the runaround task to that passing siding, you could shorten the yard ladder and have at least four stub-end body tracks there, which would give some more capacity.
The new railroad looks much better in its simplified form. Good work.
Auto, Thanks for the images...
I am kinda going back and forth on the coal area right now, I like the switching but I also like the empties feed into the loader. The one thing I don't like about the flood style is that it is realy tall and would dominate the scenery in that area.
Great idea on the track! I knew someone would have an idea for that area. I have been messing with it and was able to get 4 stubs in there without making it looked to cramped.
Thanks again! Dave