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Turnout/Switch machine DC power supply

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  • From: Marion, OH
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Turnout/Switch machine DC power supply
Posted by Musepro on Saturday, September 1, 2007 2:30 PM
Hello all!

I am building a layout that uses Atlas under-the-table switch machines and need to build a DC power supply to power them. I'm using diode matrix and capacitor discharge circuits. I have two books on model railroad wiring and have read differing view points in these and on the web. I've heard anywhere from 6VDC to 20VDC and from 2AMPs to 6 AMPs is needed. I will be powering no more than 4 machines at a time (used in staging). The Radio Shack 18V, 2AMP tansformer stated in one book is out of production. Radio Shack does have a 12.6V, 3AMP transformer and a 25.2V, 2AMP model in stock. I thought I could parallel the secondaries on a pair of the 12.6V, 3AMP transformers if I had to.

Has anyone built a DC power supply for their twin solinoid machines lately? What are your thoughts of the required voltage and amperage I will need for 4 simultaneous machines using capacitor discharge? Thanks for your help!

jt burke
Marion, OH

jt burke

Marion, OH

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Posted by MisterBeasley on Saturday, September 1, 2007 2:48 PM

You said the magic words.  Sorry, no duck, and no hundred dollars, but "Capacitive Discharge" is the way to go.  I use an old, old (I mean, like, old.  Groucho was still on TV when I got this thing) train transformer.  I use the AC terminals, about 12-14 volts, and run them into a home-built CD circuit.

Since you're running 4 machines at once, I'd recommend beefing up the big capacitor.  That means more microfarads.  It will hold more of a charge, and will be able to kick out more power all at once.

The input supply will then determine how fast you can re-charge your CD circuit.  With mine, I need to wait a couple of seconds between throws.  If you have a beefier supply (more amps) then your circuit will recharge faster.

It takes an iron man to play with a toy iron horse. 

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Posted by tomikawaTT on Saturday, September 1, 2007 6:24 PM

 Musepro wrote:
Hello all!

I am building a layout that uses Atlas under-the-table switch machines and need to build a DC power supply to power them. I'm using diode matrix and capacitor discharge circuits. I have two books on model railroad wiring and have read differing view points in these and on the web. I've heard anywhere from 6VDC to 20VDC and from 2AMPs to 6 AMPs is needed. I will be powering no more than 4 machines at a time (used in staging). The Radio Shack 18V, 2AMP tansformer stated in one book is out of production. Radio Shack does have a 12.6V, 3AMP transformer and a 25.2V, 2AMP model in stock. I thought I could parallel the secondaries on a pair of the 12.6V, 3AMP transformers if I had to.

Has anyone built a DC power supply for their twin solinoid machines lately? What are your thoughts of the required voltage and amperage I will need for 4 simultaneous machines using capacitor discharge? Thanks for your help!

jt burke
Marion, OH

Sign - Welcome [#welcome] welcome aboard, JT.

You don't need to double up - a single 12.6v/3amp filament transformer (same one I use) will charge the capacitor(s) of a CD circuit to within a close handshake of 18vdc, which is probably about as much voltage as you want to shoot to those wimpy Atlas machines.  (Much more and the plastic parts will be at serious risk of self-destruction.)

The key to throwing several turnout actuators at a time is total capacitance - which is also the key to recharging speed.  I've found that it takes about 1500 microfarads per machine to kick over my old KTM rocksmashers, and about 1000 microfarads to throw Rix machines.  One of each will give positive results on 2500 (crossover at the entrance to a hidden staging yard.)

Recharging time is only an issue if you can throw switches as fast as a speed-typist hits keys.  Using a hot probe (look, Ma, no switches) I've found the recharge time to be less than the time it takes me to move the probe to the next stud.

Chuck (modeling Central Japan in September, 1964)

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Posted by Musepro on Saturday, September 1, 2007 7:15 PM
Chuck,

So a single 12V/3A transformer will do the job? Have you any recommendations on capacitor size for the Atlas machines? I'm not familiar with the KTM machines but I assume the Atlas machines wont need anymore than the Rix. I was planning on installing a capacitive discharge for each machine. Thanks for your input!

jt burke
Marion, OH

jt burke

Marion, OH

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Posted by MisterBeasley on Saturday, September 1, 2007 7:55 PM

 Musepro wrote:
Chuck,

So a single 12V/3A transformer will do the job? Have you any recommendations on capacitor size for the Atlas machines? I'm not familiar with the KTM machines but I assume the Atlas machines wont need anymore than the Rix. I was planning on installing a capacitive discharge for each machine. Thanks for your input!

jt burke
Marion, OH

No, a single CD circuit should do the job for your whole layout.

It takes an iron man to play with a toy iron horse. 

  • Member since
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Posted by Musepro on Saturday, September 1, 2007 7:59 PM
 MisterBeasley wrote:

 Musepro wrote:
Chuck,

So a single 12V/3A transformer will do the job? Have you any recommendations on capacitor size for the Atlas machines? I'm not familiar with the KTM machines but I assume the Atlas machines wont need anymore than the Rix. I was planning on installing a capacitive discharge for each machine. Thanks for your input!

jt burke
Marion, OH

No, a single CD circuit should do the job for your whole layout.



But if 1 switch machine fails and is stuck on, it will impede all the others from working, since the cap isn't recharging. I've read about this happening. This is why I planned on 1 smaller cap for each machine verses 1 large cap for all of them.

jt burke
Marion, OH

jt burke

Marion, OH

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Posted by Anonymous on Saturday, September 1, 2007 8:26 PM

The switch machines are connected to the power supply by a momentary switch; there is no such thing as "stuck on".  The power throws a solenoid to one end of travel with one connection and to the other end of travel with the other connection (there is a third, common power connection).  If you leave power on either of the two connections; you burn up the switch machine.  You need a CD system powerful enough to throw four switches at the same time.  Forget about using individual caps (which would not even be connected to anything until you used the momentary switch to throw turnouts).

.

 

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Posted by Musepro on Saturday, September 1, 2007 10:38 PM
 Alan_B wrote:

The switch machines are connected to the power supply by a momentary switch; there is no such thing as "stuck on".  The power throws a solenoid to one end of travel with one connection and to the other end of travel with the other connection (there is a third, common power connection).  If you leave power on either of the two connections; you burn up the switch machine.  You need a CD system powerful enough to throw four switches at the same time.  Forget about using individual caps (which would not even be connected to anything until you used the momentary switch to throw turnouts).

.

 



I understand the wiring. I actually meant the normally open push buttons sticking closed or failure due to excess current. This does happen, but a cap discharge unit will prevent machine burn out because the cap cant be recharged if the circuit is left closed (supposing the DC supply is small enough).

Just as I've read elswhere, there are a lot of ideas here too. I guess they all work, was just wondering if any of them were more proven than others and about how much current/voltage I'd need for 4 Atlas machines. That was my orginal question and really my only question so far; how much power do I need for 4 Atlas machines with a discharge circuit and about what size of caps?

jt burke
Marion, OH

jt burke

Marion, OH

C&O and Chessie System Modeler

www.marionmodelrailroadclub.org

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Posted by tomikawaTT on Sunday, September 2, 2007 12:14 AM

What could 'stick' is a failed momentary contact pushbutton or switch - and the ones most likely to fail are the Atlas switches and those really cheap Radio Shack microbuttons.  If you use either, the question isn't whether they will fail, it's when.

I avoid the problem by using two momentary contact systems that are just about failureproof, one dirt cheap and the other rather expensive:

  • Probe and stud - the probe is a large stereo plug, connected to the hot side of the turnout power supply (the capacitor of the CD unit,) and studs connected to the machine coils.  The studs (brass machine screws) are set in the control panel track diagram, so it's a no-brainer to figure out which one to touch with the probe to throw which set of points in the desired direction.
  • Shorting rotary switch - I use a 4p3t model, with one pole to throw the switch and the other two available for interlocking and interpanel communication.  Looking ONLY at the throw system, there is NO connection to the pole itself.  The four throw connections are, in sequence, turnout normal route coil, turnout hot, turnout reverse route coil, off.  Turning the rotary switch knob 60 degrees causes the pole to momentarily short the hot connection to the coil connection adjacent, but the switch detent won't permit the pole to remain in the shorted position.  Once again, the switch goes in the panel track diagram, with the knob position indicating which way the points were most recently thrown.

As to your capacitor question, I would experiment with a 2500 microfarad capacitor, then add capacitance in 1000 mufd increments if necessary to secure reliable operation.

Chuck (modeling Central Japan in September, 1964)

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Posted by Musepro on Sunday, September 2, 2007 4:19 AM
 tomikawaTT wrote:

Shorting rotary switch - I use a 4p3t model, with one pole to throw the switch and the other two available for interlocking and interpanel communication.  Looking ONLY at the throw system, there is NO connection to the pole itself.  The four throw connections are, in sequence, turnout normal route coil, turnout hot, turnout reverse route coil, off.  Turning the rotary switch knob 60 degrees causes the pole to momentarily short the hot connection to the coil connection adjacent, but the switch detent won't permit the pole to remain in the shorted position.  Once again, the switch goes in the panel track diagram, with the knob position indicating which way the points were most recently thrown.



Chuck,

I've never cared for the stud method, though I've considered similar devices for our clubs's walk around turnout controls to avoid visitors throwing turnouts. I love the shorting rotary switch idea for the personal layout, however! Thanks for the info!

jt burke
Marion, OH

jt burke

Marion, OH

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www.marionmodelrailroadclub.org

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Posted by BigG on Sunday, September 2, 2007 9:30 AM

  Hi, I also use a version of the stud-&-probe method. For 'studs', I use 2-56 Stainless steel bolts; Stainless steel does not weld itself to the meter probe I use to select which T/O motor to throw. The bolts are cheaper than p-buttons, too!

  For power supply, I think it would be much simpler for you to use the AC output of one of your power packs to feed your CD unit. At rest, the units don't draw much power. Mine is a simple homebrew junkbox circuit that gives a good whack to the T/O coil initially and then fades to about 2 volts as the capacitor dies. Now I don't fry the coils. Atlas machines don't seem to draw the power the Rix ones do, but they overheated very quickly if I didn't get off the push-buttons I used to use, hence the meter-probe method.

  This works well for me, give it a try yourself.     Have fun,  George 

    

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Posted by Seamonster on Sunday, September 2, 2007 11:33 AM
 Musepro wrote:
 Alan_B wrote:

The switch machines are connected to the power supply by a momentary switch; there is no such thing as "stuck on".  The power throws a solenoid to one end of travel with one connection and to the other end of travel with the other connection (there is a third, common power connection).  If you leave power on either of the two connections; you burn up the switch machine.  You need a CD system powerful enough to throw four switches at the same time.  Forget about using individual caps (which would not even be connected to anything until you used the momentary switch to throw turnouts).

.

 



I understand the wiring. I actually meant the normally open push buttons sticking closed or failure due to excess current. This does happen, but a cap discharge unit will prevent machine burn out because the cap cant be recharged if the circuit is left closed (supposing the DC supply is small enough).

Just as I've read elswhere, there are a lot of ideas here too. I guess they all work, was just wondering if any of them were more proven than others and about how much current/voltage I'd need for 4 Atlas machines. That was my orginal question and really my only question so far; how much power do I need for 4 Atlas machines with a discharge circuit and about what size of caps?

jt burke
Marion, OH

As Alan pointed out, a C-D supply for each turnout is just not practical.  Don't go there.  Yes, pushbuttons can weld together under high current--if you use the cheap ones.  As someone else said, stay away from the R.S. cheapie micro switches.  Use switches rated at 2 or 3 amps.  The chances of one of them welding together is extremely small.  The power to throw the turnouts comes from the capacitor, not from the transformer.  The transformer is there to re-charge the capacitor between uses.  A 2 amp transformer is plenty.  As someone suggested, start with around 2,000 mfd and if that doesn't provide enough of a jolt, add another 1,000 mfd and even another 1,000 until your 4 turnouts snap nicely.  Two words of warning.  1) The jolt from 4 or 5,000 mfd may be more than one single turnout coil can handle.  2) Make very sure that you connect positive to positive and negative to negative when joining capacitors together.  Otherwise you could have a very nasty, messy and painful explosion.

..... Bob

Beam me up, Scotty, there's no intelligent life down here. (Captain Kirk)

I reject your reality and substitute my own. (Adam Savage)

Resistance is not futile--it is voltage divided by current.

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Posted by Musepro on Sunday, September 2, 2007 12:16 PM
Bob and all,

Thanks for all your input! The general consensus is that a 12.6V, 3AMP transformer will be more than enough, so I will set the higher voltage/current suggestion aside for now. I do realize the power comes from the capacitor, but I've read numerous articles, both in books and online, and as I said at first, the information I've received from them all varies greatly. That was my question about the power supply, as it varied from 6V/1AMP to 20V/6AMP recommendations! Based on what I've gleaned here and taking into account the "average" suggestion, I will use the simple 12.6V/3AMP transformer I have.

I was never planning on using cheap micro push buttons, the ones I have are rated at 3AMPs, but reading horror stories of them frying got me to asking these questions. Really, doing a google search on "turnout machine power supply" and "switch machine power supply" will lead you to conflicting suggestions.

As far as the CD circuit, a very highly respected and well known model railroad electrician uses one for each turnout, which is why I decided to go that route. I may not now, however I will at least use two of them; 1 for the single turnout/machines and 1 for the multiple turnouts/machines used in staging. As you noted Bob, the capacitive power for 4 machines may pop a single one.

Sorry for any confusion. This is something I studdied up a lot on and, as stated, received a different answer each time! I'll just have to average the responses and try it for myself. Thanks for all your input everyone!

jt burke
Marion, OH

jt burke

Marion, OH

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Posted by Anonymous on Sunday, September 2, 2007 12:21 PM

As Alan pointed out, a C-D supply for each turnout is just not practical.  Don't go there.  Yes, pushbuttons can weld together under high current--if you use the cheap ones.  As someone else said, stay away from the R.S. cheapie micro switches.  Use switches rated at 2 or 3 amps.  The chances of one of them welding together is extremely small.  The power to throw the turnouts comes from the capacitor, not from the transformer.  The transformer is there to re-charge the capacitor between uses.  A 2 amp transformer is plenty.  As someone suggested, start with around 2,000 mfd and if that doesn't provide enough of a jolt, add another 1,000 mfd and even another 1,000 until your 4 turnouts snap nicely.  Two words of warning.  1) The jolt from 4 or 5,000 mfd may be more than one single turnout coil can handle.  2) Make very sure that you connect positive to positive and negative to negative when joining capacitors together.  Otherwise you could have a very nasty, messy and painful explosion.

I had not thought of point 1 above (edited to enlarged and bold).  I built a CD unit to throw two Atlas snap switches at a time (several crossovers in my layout); it does work fine with just one switch.  I used parts-on-hand and just added caps until I got reliable operation.  I think that I ended up with about 3000 mfd; however the CD system is now mounted under my bench and I can not read the cap values for verification.

Do you really need to throw 4 switches at one time?  Complicated, diode matrix, switching systems do not work well with snap switches; but work great with stall motor machines like the tortoise.

 

 

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Posted by MisterBeasley on Sunday, September 2, 2007 1:36 PM

The problem with "one machine stuck on" which inhibits recharging of the capacitors shouldn't be a concern.  That's like NASA fail-safe, man-rated system engineering.  If one switch machine is "stuck on," (because of the pushbutton, not the switch machine, of course) then you need to stop running and fix the problem.  Without a CD circuit, your nose is likely to notice it first, as the coils fry themselves into oblivion.  The pass-through current limitation (the input resistor) of the CD circuit actually protects the switch machines in this case, and you may get away without frying it.

I would advise using a common CD circuit for many switch machines.  First of all, it's a lot cheaper and easier, and second, it will give you a way to detect a problem if one button sticks.  If you use individual circuits, then you won't notice anything is wrong until you go back to the stuck turnout, but with a single circuit for all, you'll see you've got a problem the next time you try to throw any turnout.  I'd say the ability to detect the error is more important than the ability to keep operating after it's happened.

It takes an iron man to play with a toy iron horse. 

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Posted by Musepro on Sunday, September 2, 2007 9:56 PM
 Alan_B wrote:

As Alan pointed out, a C-D supply for each turnout is just not practical.  Don't go there.  Yes, pushbuttons can weld together under high current--if you use the cheap ones.  As someone else said, stay away from the R.S. cheapie micro switches.  Use switches rated at 2 or 3 amps.  The chances of one of them welding together is extremely small.  The power to throw the turnouts comes from the capacitor, not from the transformer.  The transformer is there to re-charge the capacitor between uses.  A 2 amp transformer is plenty.  As someone suggested, start with around 2,000 mfd and if that doesn't provide enough of a jolt, add another 1,000 mfd and even another 1,000 until your 4 turnouts snap nicely.  Two words of warning.  1) The jolt from 4 or 5,000 mfd may be more than one single turnout coil can handle.  2) Make very sure that you connect positive to positive and negative to negative when joining capacitors together.  Otherwise you could have a very nasty, messy and painful explosion.

I had not thought of point 1 above (edited to enlarged and bold).  I built a CD unit to throw two Atlas snap switches at a time (several crossovers in my layout); it does work fine with just one switch.  I used parts-on-hand and just added caps until I got reliable operation.  I think that I ended up with about 3000 mfd; however the CD system is now mounted under my bench and I can not read the cap values for verification.

Do you really need to throw 4 switches at one time?  Complicated, diode matrix, switching systems do not work well with snap switches; but work great with stall motor machines like the tortoise.

 

 



Alan,

First off, diode matrix isn't complicated. Secondly, I have seen numerous layouts that use twin-solenoid machines with diode matrix with no problems. Add to that, Bruce Chubb had a 13 track yard powered by twin-solenoid machines using diode matrix and said it was a huge benefit for operations. If he OK's it, I'm sure it works fine. Other than the additional power required to throw a twin-solenoid verses the lower draw of a stall motor, there's no difference in the performance of the diode matrix it's self, provided the diodes can handle the current.

jt burke
Marion, OH

jt burke

Marion, OH

C&O and Chessie System Modeler

www.marionmodelrailroadclub.org

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Posted by Musepro on Sunday, September 2, 2007 10:05 PM
 MisterBeasley wrote:

The problem with "one machine stuck on" which inhibits recharging of the capacitors shouldn't be a concern.  That's like NASA fail-safe, man-rated system engineering.  If one switch machine is "stuck on," (because of the pushbutton, not the switch machine, of course) then you need to stop running and fix the problem.  Without a CD circuit, your nose is likely to notice it first, as the coils fry themselves into oblivion.  The pass-through current limitation (the input resistor) of the CD circuit actually protects the switch machines in this case, and you may get away without frying it.

I would advise using a common CD circuit for many switch machines.  First of all, it's a lot cheaper and easier, and second, it will give you a way to detect a problem if one button sticks.  If you use individual circuits, then you won't notice anything is wrong until you go back to the stuck turnout, but with a single circuit for all, you'll see you've got a problem the next time you try to throw any turnout.  I'd say the ability to detect the error is more important than the ability to keep operating after it's happened.



Mr. B,

Good point indeed. Another good point is that it would be a good idea to be able to get your trains back into staging if a simple industry spur machine fails. That wouldn't easily be possible using a global CD circuit. The extra parts expense/time required is very small to be able to keep running some trains, even if it is to wrap up before fixing the problem. Added to that, some layouts have operators driving 1 or 2 hours to get to the session. How awful it would be to have to end the whole thing, or delay it for the time it takes to fix the offending situation, when you have operators that have devoted a lot of time just to be there and they cant run anything because 1 industry spur's electronic turnout control is shutting the whole system down? I guess this is two reasons I've seen individual circuits used on the larger layouts. Your view points are valid and may well work the way you want them to. As I stated previously, I may just end up using 2 CD circuits now anyway, because of your input, having 1 CD run the 3 and 4 machine junctions and another operating the single machines.

jt burke
Marion, OH

jt burke

Marion, OH

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Posted by larak on Sunday, September 2, 2007 11:23 PM

I use 12.6 volts at 2 amps and 4700uF to throw pairs of atlas machines in hidden staging with no problems (I prefer the tortoise for visable turnouts). You should be fine with the above suggestions. Recharge time is about three seconds due to the size of the series resistor. I also use center off five amp mini toggle switches. 

Good luck,

Karl 

 

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