I guess I will shop around then...
Wes
So I used the MTH portals to see how high the upper layer is going to be. It seems very high. Over 7.5", plus roadbed and track. My tallest car is probably under 4" tall, but the portal has material that forms the arch over the train that makes it over 7.5" tall. Are you guys using something else to allow you to use a shorter mountain?
Ok then, I think I like the changes. It's nice not having the crossing track that goes in front of the layout at full height. I'll switch it around and see what happens.
Thanks,Wes
Sorry Brent, I just can't see it for some reason. The incline starts at the back left, and works its way up to height as it comes around the right end of the layout, continuing to the left for the loopback. If I make the left side outer loop the higher section, then the ramp going across the front of the layout will now be on the bench, and start the incline there, and the back section will incline will rise from right to left, until reaching the left section of the track. I have a switch there to hit my little island part of my bench, which will now have to be built elevated (not big deal). But because the right inner spur is connected to the left outer loop, it will now have to be elevated, which is really just flipping what I have one one end of the bench for the other. I don't know what I am gaining...I'm sure it's right in front of my face, but to me it looks like I am just putting the problem to the other end of the layout.
Guide me!Wes
http://new.photos.yahoo.com/weswhitmore/photo/294928804354062702/0
So how do I flip the left side tracks so the larger diameter track is on top, and NOT flip the right loops as well? Or is that not a problem since there aren't any switches there?
Yup, just free lancing something that fits on my small layout. I want to use some sort of trustles (I already have the MTH plastic ones). As for flipping the loops, that's really what I need to do. It might fix my problems of tunnels and mountain buildup on the left side. I'll try it and see what happens.
Thanks for the help!
dbaker48 wrote: A little off topic, but been meaning to post to the original question. (No Offense) I found out what the emergency stop button was for. After reading the original question, I decided to see if I could handle 5 engines and two hand helds. Not too bad considering I was doing that on a 31" circle. Had them all running, probably for about 5 minutes whistles a little chatter and fun then decided to bring them down! That was going to be a problem didn't think that far ahead. Looked like the freeway at rush hour. So just did the emergency stop.What fun this all is! Love TMCC and DCS
A little off topic, but been meaning to post to the original question. (No Offense) I found out what the emergency stop button was for. After reading the original question, I decided to see if I could handle 5 engines and two hand helds. Not too bad considering I was doing that on a 31" circle. Had them all running, probably for about 5 minutes whistles a little chatter and fun then decided to bring them down! That was going to be a problem didn't think that far ahead. Looked like the freeway at rush hour. So just did the emergency stop.
What fun this all is! Love TMCC and DCS
Too !!
Don : looks like you had your hands full !! Sometimes I make up a lashup with all the engines going the same direction, then separate them all & can have them all going at once keeping a good space from each other. Now that's in TMCC, not familiar with DCS. Also, if you forget what engine you're controlling, just hit the horn button !! That emergency button is nice !!
Thanks, John
Don
Wes,I agree with Fife... lookin' good! One other option, that Fife ignored, is to change which is the upper route with the lower route, so the larger loop is your upper (raised track) and the inner loop would be inside a tunnel. This exposes more of your track to viewing and makes both of your switches easily accessible.
Hey, WES, I like that. Can I suggest you use wooden or steel trestles to finish your climb in the foreground, so that you can still see your lower/inner loop on the right.
Are you freelancing, or do you have a certain roadname/region in mind?
Well, I'm back from the Philippines. It's pretty hot there. Not too many trains to be found. I finalized on my design, and finally picked up enough track to complete it. I found by adding an internal loop instead of heading back up the hill, I could start the incline back at the top left corner (there is a switch there at that corner that I didn't include in this picture). That create less than a 2% incline at 7" rise. If I can go shorter, then that's even better. It also allows me two good "stop" zones so I can run two short trains at a time. I'll tweak some more, but watching the train go up the long grade is very rewarding already. I just need to find a better way to build up that mountain. RIght now the track is sitting on CD cases for testing purposes. I just wanted to let you guys know where I was in my long process.
http://new.photos.yahoo.com/weswhitmore/photo/294928804351683287/0
No, I meant take out the curve (on your grid about, 3 down, 4 to the right, starting from the top left), and send it straight over the the right of the bench, connecting it with the ramping section, and eventually down the hill. That would give you two paths back down the hill.
Wes Whitmore wrote: Any reason why not to send the upper track on switch across the front to connect with the elavated track heading back down? It cuts into the scenery area, but might make operations even more fun.
Any reason why not to send the upper track on switch across the front to connect with the elavated track heading back down? It cuts into the scenery area, but might make operations even more fun.
Gotcha. I'll have to modify just a little to fit on the benchwork, but it looks good. Thanks for doing it. It leaves the center open for some scenery.
The 3D modeling is nice. I don't think I have that with RR Track Lite...
This is what I was getting at...Here it is in 3D...
That steel support looks really nice. At $8 a foot, it's a steel (get it!).
I could get rid of the middle siding on the 3 siding design just so I don't have to rebuilt my bench.
I tried to swing the 0-31 spur back up to how the other 3 siding design is, but I am not going to be able to clear that single parking siding towards the right of the layout without severly sacrificing grade. Any ideas?
Brent, The lamp and motor structure for the switches is all one piece, so it's got to stay. I can add the the front of the layout, but not the rear. I think I can achieve the same results by adding to the front.
I'm interested in those stacking truss you are talking about. I don't think I have seen them, but I have been wondering how I was going to support an over-and-under track.
I like the sidings that you added. I'm still up in the air on the triple siding like you drew, or the latest one I just did. I like the openness of the my latest, but I also like having those three trains sitting side by side. The more open one will allow me to trigger a train as I pass by on the top long straight as it works to the left, and parks in the most right siding, waiting for the train that just left that siding to go up and back down the hill. It's a little longer loop to the left, so two trains will be operating at the same time for a little longer. I probably didn't explain that too well.
I'll try your flip and see what happens.
True, but I have to buy the rest of the switches, and just a little bit more track. I'm sure I will buy pieces that I won't end up using, but if I can help it, I will try to avoid it.
Thanks for all of your help. I have at least 2 designs that I like now.
Well here is a different approach. It was getting a little too busy. I think this is better. I can automate two trains to run on their own without my supervision, and I now have a place to park a train while not in use. Let me know what you think.
Oh, and I don't cook very well.
http://new.photos.yahoo.com/weswhitmore/photo/294928804328284267/0
Our community is FREE to join. To participate you must either login or register for an account.
Get the Classic Toy Trains newsletter delivered to your inbox twice a month