QUOTE: Originally posted by jfugate QUOTE: Originally posted by On30Shay "only the block (train) with the short goes down, the other cabs (trains) keep running." As long as only one train is in a given block. If there are more than in a given block on DC, they will all go down from just one short. That's the beauty of DCC. You can have as many trains as your controller can stand, and no blocks at all. All quite true. But it doesn't take long to realize that running DCC without blocks, a short shuts down the entire railroad. To have a serious operating railroad means short management is *vital*, and it includes cutting the layout up into blocks to isolate the shorts.
QUOTE: Originally posted by On30Shay "only the block (train) with the short goes down, the other cabs (trains) keep running." As long as only one train is in a given block. If there are more than in a given block on DC, they will all go down from just one short. That's the beauty of DCC. You can have as many trains as your controller can stand, and no blocks at all.
Joe Fugate Modeling the 1980s SP Siskiyou Line in southern Oregon
QUOTE: Originally posted by jfugate In short, DCC friendly means nothing more than: "Less chance of a short at the turnout if something doesn't track right". It's called DCC friendly because shorts cause more problems on a DCC layout, than with DC. Using a DCC friendly turnout on a DC layout isn't a problem at all. On a DCC layout, a short can shutdown the entire layout -- but with DC cab control, only the block (train) with the short goes down, the other cabs (trains) keep running. So a short at a turnout isn't as big a deal with DC cab control. You *can* get the same behavior with DCC, but it takes a few tricks, as demonstrated in this video: http://mymemoirs.net/preview.php . DCC friendly turnouts are part of good DCC layout short management.