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Creating a Freelance

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  • Member since
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Creating a Freelance
Posted by jk10 on Sunday, September 24, 2017 9:10 PM

As I'm gathering more and more resources and putting more thought into a future layout and the current modular setup I have available, I have started to have some questions about the liberties available for how accurate I can represent the towns and locals along the tracks.

My initial plan was a complete freelance with fictional cities and towns, yet have some interchange with prototype railroads. While I am intrigued by the possibilities, I believe my direction has shifted towards the "purchase abandoned track and revitalize" type of layout. I have a name in mind for the railroad and have a tentative idea of where the railroad would run from and the areas I'd like to model. 

The railroad would run from Winona, Minnesota to Mankato, Minnesota along the former Chicago Great Western lines. From Mankato east, the line was mostly abandoned after the CGW/CNW merger while some of what remained of the CGW line may or may not still be in use today in some capacity (part of what I still must research). My thought is the layout would represent 1980s-Present with some CNW stuff floating around the layout as well as a few other railroads. My modular section would model the city of Faribault. In the future, the layout, depending on size, would include the yards in Winona and Mankato along with a few spots in between for operations purposes. 

When thinking of a back story and for what I currently have, how accurate must I be when modeling the city? Ideally, I'd like to include rail served businesses of my own idea, not what was/is prototypical today or in the past. I like the idea of using real cities and towns, but freelancing the industries and layout plan. Searching the internet and looking at many track plans, I have an idea for my current setup, but would likely look more prototypical in track planning for a larger layout. 

Bottom line, is it silly to only model the cities/towns along a route, but not the actual track plan and industries when doing some aspects of freelancing? I know, my railroad, my ideas, but I'd like some input. 

Thank you!

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Posted by DSchmitt on Monday, September 25, 2017 12:10 AM

jk10
Bottom line, is it silly to only model the cities/towns along a route, but not the actual track plan and industries when doing some aspects of freelancing? I know, my railroad, my ideas, but I'd like some input. 

No.  While it is often nice to model track arranagements it is not always possible given our space restraints.  Also actual track arrangrments and industries  do not always provide enjoyable  operation on a model railroad.

I tried to sell my two cents worth, but no one would give me a plug nickel for it.

I don't have a leg to stand on.

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Posted by SeeYou190 on Monday, September 25, 2017 12:20 AM

Good luck my friend.

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I have been modeling a free lanced railroad for over thirty years, and five layouts. I am planning layout number six right now.

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All I can tell you is that it has taken me half of a lifetime to figure out exactly what I want to model, and what I truly enjoy. This has nothing to do with free lanced or prototype, just evolving tastes, reality of time, changing fanances, etc.

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It sounds like you have an idea of what you want. Go with that. No one else can know what you truly enjoy.

.

-Kevin

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Living the dream.

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Posted by doctorwayne on Monday, September 25, 2017 12:33 AM

jk10
...When thinking of a back story and for what I currently have, how accurate must I be when modeling the city? Ideally, I'd like to include rail served businesses of my own idea, not what was/is prototypical today or in the past. I like the idea of using real cities and towns, but freelancing the industries and layout plan. Searching the internet and looking at many track plans, I have an idea for my current setup, but would likely look more prototypical in track planning for a larger layout.  Bottom line, is it silly to only model the cities/towns along a route, but not the actual track plan and industries when doing some aspects of freelancing? I know, my railroad, my ideas, but I'd like some input....

Most of us don't have the room to model a very small town, let alone cities or the full-sized industries in them.  On my room-sized layout, I'm hard pressed to include even a bit of a residential area... all the factory workers, shop keepers, and railroad employees seem to live "somewhere else".
Even representing a good-sized industry requires more real estate than we have available, so you'll learn pretty quickly to improvise and even cheat a bit when it comes to making things look plausible.

I chose to use real place names and in many cases, real industries, but I made almost no effort to make them look like their prototype.  I also included some made-up industries, but I did try to make them look believeable.

Here's a drawing of my layout room, about 560 square feet....

There's no trackplan (it was built without one) but it's a point-to-point-to-point line, partially double-decked (the area in grey has the second level above it).  There are staging yards at all three end-points, plus two tracks representing unmodelled industries and four tracks (two each) representing interchanges with real railroads.

Here's most of Dunnville, the road's southern terminus...

...the three structures in the foreground, plus one out-of-frame to the left, represent real industries, as does the low brick complex opposite the multi-story station.  The station was inspired by a real one in my hometown, but bears little resemblance to it.

These two (in the distance in the previous photo) are both free-lanced, and are named for friends...

 

On the outskirts of town, there are a couple more industries here...

Mercury Mills, on the left, is based on a real knitting mill and actually looks somewhat like its prototype, but the real one's floorspace was measured in acres, simply impossible in the space I have.  The icehouse is from a Walthers kit, and is named for ficticious owners.
In the distance (not really much distance, either) is the outskirts of South Cayuga.  I'll skip it here, as it's the least finished of those on the main level of the layout, but there are, or will be, six modelled industries, only three of which will be of any size (mostly long but not very deep, as the layout here is only 22" deep).

Elfrida was a flyspeck on the map in the time I recall it, and consisted of a church, a gas station, and a stockpen, along with a few houses - and no railroad track.  Here's the east end of my Elfrida...

The Elfrida Stoveworks is at left (inspired by the real Elmira Stoveworks, but not likely looking anything like it), and the structure with the green water tank on its roof is E.D. Smith's cannery - based on and named for a real one not too far from here, and looking sorta like a condensed version of the real one. 
I did manage to include a stockpen, with track, but it's actually much larger than the prototype, which was mostly a very small pen and a loading ramp for trucks.  I remember it as being derelict.  The area beyond has been changed since that photo, so I'll present the updated Elfrida here...

This one is freelanced, and named for a friend...

...while this one is freelanced, including the name...

The white structure in the foreground is named for a friend and inspired by his business of the same name, but bears no resemblance to the prototype, while the red structure and its smaller white sibling are fictional, and owned be the same brothers as own the icehouse in Dunnville...their coal and ice outlets are in most of my lineside towns...

This grain elevator and farm supply is totally fictional, but, I hope, reasonably believeable...

The next town on the line is Lowbanks, another real place, but likely totally unrecogiseable to anyone living there.  It, and neighbouring Port Maitland, are on the north shore of Lake Erie, which is represented mostly as being somewhere beneath the sky painted on the backdrop.
The stockyards are what you'll see (and smell) first when entering town from tyhe east...

...followed by those omnipresent coal dealers (red structure), and a lumber dealer, based on and named for a real one, and looking somewhat like its inspiration....

Lowbanks is the headquarters for one of my freelanced roads, so the locomotive and carshops there are an industry in themselves...

...but space is at such a premium that their 90' turntable is literally only 89' long.  
Also visible at upper left in the photo above is the coal dealers' main icehouse.  It supplies ice to all of the local dealers on the layout, and is freelanced, although based on a number of prototype photos.

Just around the corner is Port Maitland, home to a very small railroad-owned freelanced powerhouse (the brick structure) and Finlay's Fish.  Finlay's is named for a real fishmonger, but the structure bears no resemblance to the real place, now long gone...

The final customer on this portion of the layout is GERN Industries, an absolutely totally made-up industry, created by my non-modelling but very imaginative, brother. It's the largest on the layout (over 6' long, representing about a third of its supposed total size), and is a major traffic generator.  There are about 50 others, world-wide, modelling GERN in some form or another.

By the way, that's a smidgeon of an inlet of Lake Erie visible in the lower left corner of the photo above.

The upper level of the layout is even less finished, but as you can see, lots of compromises are necessary, whether you're trying to duplicate a prototypical scene or location, or simply letting your imagination run, albeit not totally without guidance.  
There were a lot of other things that I wanted to include, but I had to make choices as to what was most important to me, both esthetically and operationally.  I deliberately chose some small industries, such as coal & ice, team tracks, lumber yards, and stockyards, since they would have been common in my late '30s layout era and would have been rail served, despite their diminutive size.  
The larger industries are mostly long but narrow, better suited to an around-the-room-type layout, and the length gives them some credibility of size since there's room to service several cars. Structure height can offer the same advantages, but it should be appropriate to the town (or city) in which it's located.  I don't think that the real Elfrida had a structure more than a single storey...perhaps a farmhouse or two.  
My towns, and the railroad itself, are composites of what I remember, what I've seen in books and old photos, and what I wish them to be...sorta like, as another modeller on this Forum alludes to, "Willoughby".

Wayne

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Posted by IRONROOSTER on Monday, September 25, 2017 5:02 AM

jk10
Bottom line, is it silly to only model the cities/towns along a route, but not the actual track plan and industries when doing some aspects of freelancing? I know, my railroad, my ideas, but I'd like some input.

No.  All model railroads are compromises.  No matter how much you want to follow the prototype, you can't be 100% accurate.  How much you deviate and where is part of what's called the Art of Model Railroading.

If you are trying to capture the flavor of Minnesota, then you probably want to follow the style of buildings there and use industries that could be found in Minnesota.  That is adobe stations and steel mills wouldn't really cut it. 

OTOH your layout is a chance to have models and scenes that appeal to you.

I think the best model railroads are the ones that satisfy the builder.

Paul

If you're having fun, you're doing it the right way.
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Posted by "JaBear" on Monday, September 25, 2017 5:43 AM

jk10
Bottom line, is it silly to only model the cities/towns along a route, but not the actual track plan and industries when doing some aspects of freelancing?

No.
 I’m just adding my voice to the previous posters that have pointed out the impossibilities, so therefore the compromises that have to be made, due to the lack of space, and think that Paul has summed up my feelings by referring to the need to capture “the flavour” of your modelled area.
Have Fun,

Cheers, the Bear.Smile

"One difference between pessimists and optimists is that while pessimists are more often right, optimists have far more fun."

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Posted by joe323 on Monday, September 25, 2017 6:43 AM

I think you learn as you go.

in modeling the Tropicana operation in Bayonne NJ for example I realized that could not accurately model the building and the yard next to it So I compromised and made a similar shaped building by combining a warehouse structure with an oversized locomotive shed and putting a spur next to it to represent the yard.

Joe Staten Island West 

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Posted by Doughless on Monday, September 25, 2017 6:44 AM

IMO, trackplans should be about maximizing the space available to suit your modleing goals, not necessarily copying prototypical arrangments precisely.  Since you're freelancing off of a specific location, its also more important to capture the overall feel of the area instead of modeling towns and cities precisely.  Most freelancers pick several landmarks to model, either bridges or buildings, to help capture the feel.  But those landmarks don't have to be copied to a precise location.

If your railroad has purchased a previously abandoned line, it would make sense that it did so because a new large industry sprung up and wanted to be rail served, allowing the economics of the situation to work.  I would pick your favorite type of industry and use that as the railroad's major source of income, then, as the railroad was running, other smaller industries along the line sprung up as well.  This basic concept can also be helpful in creating an operating plan, in that many of the trains would contain cars to serve the big industry, and a variety of other cars to serve industries along the line. 

You can have any type of layout with this back story.  You can model the industries or not, and switch them or not.  The large industry can be switched or represented off layout by staging.  You can have no switching at all, and have run through trains from staging to staging.  The trains could pass through non railserved towns where the buildings act like scenery, or have no buildings at all and just landscape.   

IMO, the idea of the railroad's back story is to develop the content of the trains that are placed into the operating style of your choice. 

- Douglas

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Posted by DavidH66 on Monday, September 25, 2017 10:17 AM
Why not focus on one city? Maybe put your staging on one side and the town on the other side. 1.) You can have larger trains run through your layout. 2.) Larger trains also can add operational interest (the local having to avoid said trains) 3.) More industries and switching. I don't know how big your layout will be though and we may be able to get two towns in depending on space.
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Posted by cuyama on Monday, September 25, 2017 10:39 AM

Every model railroad is an exercise in compromise. Where you make the compromises is a matter of individual preference. Prototype and freelance aren't opposite poles of a dichotomy, but a palette from which the designer and builder draw elements to varying degrees in different aspects of the layout.

I've visited and designed model railroad layouts that combined prototype and freelance elements in many different ways: totally freelanced; accurate-as-possible trackage, industries, and names; track arrangements reflecting the prototype, but with different place names; real-life place names with freelanced track arrangements; and every other conceivable combination and blend. Nearly every blend can work, I think, if acceptable to the builder.

So this all depends on your preferences -- and the compromises with which you personally are comfortable

[Personally, I’m least comfortable with prototypical place names combined with completely freelanced and out-of-character* industries, but that’s only for any layout I would build for myself.]

MRP and MR editor and columnist Tony Koester was recently quoted on this topic in Eric Hansmann’s blog.

Good luck with your layout.

Byron

* Edit: For example, citrus-fruit packing in Wisconsin

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Posted by selector on Monday, September 25, 2017 10:59 AM

Two things:

a. what makes you happy should be your aim in all you do in the hobby. Knowing what that is is the trick.  Find it and it should all come together;

b. nobody guarantees that your happiness will last more than a few weeks or months.  Things change, whether personal circumstances or a new appreciation for train layouts that you didn't have previously.  Often it's that last bit that has us frowning instead of smiling.  We know something now that we didn't know (or appreciate) when we solidified our plans, and what we see in front of us just doesn't work well any more; something isn't right, or something's missing.

There are few good shortcuts in the hobby.  We all have to learn with each layout what we like and what isn't appealing.  So, a first layout, even if carefully researched and planned, is almost certain to be relatively short-lived with a lifespan of several months to a couple of years, depending on resources and continued motivation and interest.

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Posted by jk10 on Monday, September 25, 2017 8:14 PM

Thank you everyone for the incredible posts, motivation, and reassurance. 

I used to teach in a school district that once had the CGW run through the towns; Waterville, Elysian, and Morristown. Now, there is a great running/walking/biking trail that follows the former CGW tracks. I guess there is even a few remaining signals or other odds and ends that were missed for many, many years hidden in the trees. 

At the moment, I only have three 2'x4' moduals. Nothign is operational as I am still working on my masters degree and we're still trying to survive the first few years of marriage financially. I have been told that if/when we move that I can have an extra bedroom as long as there are enough for the kids, or I can have the third stall in the garage to turn into my train room. Who knows if/when that will happen or what the dimensions will even be.

With what I do have now, I'd likely model a city, Faribault, that would be rail served on a bigger layout. I like the idea of including real cities because it makes the railroad, especially a freelanced railroad, seem more real. Understanding the compromises needed for any layout, I would still like to include some semblence of realism on the layout. One such building could be the old depot in Faribault that was turned into the State Farm Insurance building or the other depot that is now a restaurant. I could potentially model the cheese caves, too in some capacity. Knowing that it isn't completely frowned upon to model real towns but take liberties to make the track work and buildings fit personal interests is reassuring. 

I've found a few track plans in MR and online that really pique my interest and offer the opportunity to do some switching in a small space. I really like gondolas and hoppers, so the two main industries will be a scrap yard/recycle facility and a grain elevator. I have one of the small steel sided elevators from Walthers as well as the ADM facility, so a few options to choose from. I also like the idea of having an engine shed similar in size and design to Thomas Klimoski's Georgia Northeastern. I also like the idea of a transfer area where a variety of cars could be spotted and served by semi. These all seem reasonable enough to put into a 2'x8' total switching layout and still provide enough of a challenge for some small operations.

I'm sure this won't be the first or last time I post about this type of thing, but I truly appreciate all of the advice and support. Thank you all for the advice. Please feel free to share any links to websites or personal blogs. I enjoy reading through them and finding inspriation and new ideas!

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Posted by SeeYou190 on Monday, September 25, 2017 9:06 PM

My next, and most likely final, layout will only feature one city. There will be a yard where freights will drop off and pick up. There will be a trasfer run from a nearby yard, and an interchange track (maybe). Operations will consist of switching the waterfront and sending local turns into and out of staging.

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It should be a load of fun.

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-Kevin

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Living the dream.

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