Hi,
a couple of months ago I promised you a virtual Timesaver.
As usual it took much more time as expected but here's a link
http://roodvmax.home.xs4all.nl/
Please take a look and let me know what you think...
Regards,
Max.
"Ain’t it just like the night to play tricks when you’re tryin' to be so quiet?"
Interesting! I can see how it could be a good way to operate your rr if you don't have space or traveling. However, I still prefer my hands on layout.
Have fun,
Richard
Max,
Very well done! A nice bit of programming there, and I'll have fun with it. I'll even try it out on my XP machine, to see if it'll work there. I normally use it only to drive my Alps printer, but I'll make an exception for this.
It'll also go on my laptop, so I can play it while flying...
Thanks!
---
Gary M. Collins gmcrailgNOSPAM@gmail.com
===================================
"Common Sense, Ain't!" -- G. M. Collins
http://fhn.site90.net
Goog thing I'm retired. Now I'll spend even more time on my computer.
I tried to sell my two cents worth, but no one would give me a plug nickel for it.
I don't have a leg to stand on.
Thanks,
glad you like it...
Cheers,
Try this one too
http://www.precisionlabels.com/shunt/jpage320.html
It works fine on an XP computer. It doesn't work on a 98 computer which is not a problem as I am probably about the only one who has and uses a 98 computer.
Justin
JLK It works fine on an XP computer. It doesn't work on a 98 computer which is not a problem as I am probably about the only one who has and uses a 98 computer.
Dear Justin,
thanks for testing - it's appreciated very much.
Max
Works great. You should allow uncoupling at any time, it will not allow at extreme ends. Now if you could make a very simple track designing software, all out there want to be too exact and are hard to design when sometimes you just want to try out various track configurations.
rrebellNow if you could make a very simple track designing software, all out there want to be too exact and are hard to design when sometimes you just want to try out various track configurations.
The TrackLayer module of TrainPlayer does not create to-scale renderings, but works well to create "schematic" track plans that you may operate with TrainPlayer. Much simpler than CAD, but of course it's not to scale.
Layout Design GalleryLayout Design Special Interest Group
rrebell Works great. You should allow uncoupling at any time, it will not allow at extreme ends.
Works great. You should allow uncoupling at any time, it will not allow at extreme ends.
Thanks - it won't uncouple because it has run out of track (derailed). You need to re-rail the car first by moving in the opposite direction.
Now if you could make a very simple track designing software, all out there want to be too exact and are hard to design when sometimes you just want to try out various track configurations.
Good idea - might be my next project.
That would be great!!!!!!!!!!!!!!! I was a kitchen design pro at one time and it was easy to design a space and grab and drop components, never understood why others such as Atlas never simplified theirs. PM me if you start it!!!!!!!!!!!!!!!!!!
Works as advertised on my XP. Great job!
If anyone wanted to get real adventurous it would be fun to have a version for smartphones/tablets. But I guess I will have to be satisfied with lugging around my old laptop on planes.
Thanks again!Acela
The timbers beneath the rails are not the only ties that bind on the railroad. --Robert S. McGonigal
How do you get to the other puzzles, got rather good at the first?
rrebell How do you get to the other puzzles, got rather good at the first?
Once you have finished a puzzle, push reset and use the buttons in the Task window to select another one.
Good luck,
Acela026 Works as advertised on my XP. Great job!
Thanks.
It might depend on how good Win 8 is on tablets...
It is not necessary to use the "uncouple" button.
Click on the coupler instead.
Gidday Max, while there may be similar offerings out there, I'd just like to thank you for sharing your project. Hope you had Fun.
Cheers, the Bear.
"One difference between pessimists and optimists is that while pessimists are more often right, optimists have far more fun."
you can also use the arrow keys to control the locomotive - left for west, right for east, down for stop
For me: using the mouse on the switch controls and on the couplers (per my previous post) and using the arrow keys to control the loco is easier and faster than using the mouse and buttons.
The number keys can be used to control the switches, but I see no advantage to using them instead of using the mouse on the switch controls
Awesome Max!!!
I'm tempted to build a real timesaver thanks to this simulator :)
One suggestion: If you move one direction, say, East, then stop, then realize you didn't move far enough, then nudge the loco East again to make it couple to a car, it would seem like that should not count as an extra move.
Very cool Max. Thank you for sharing?
Make it an iphone app, and I'm buying!
Great job Max! Thanks for letting us try it out.
I tested it on a Mac (OSX10.6.8) using WINE, and it worked very nicely.
I just have two comments/observations:
1) I found with the way the cars "stretched" going through the curved part of the turnouts (as opposed to actually turning with the track...maybe this was only a problem with the way I was running it), it made it difficult to tell whether there was clearance to pass until I got the "Collision!" message. This was mainly a problem on the middle track (immediately below the top track).
2) The slightly bigger problem: If I clicked to change direction after hitting stop but before the locomotive had come to a complete stop, it stopped and counted it as a move, but did not go anywhere. I then had to click "stop" again, and the next time I hit the direction buttons it did not move, but counted it as a move. I then clicked "stop" again, and this time was able to move afterwards. As a result, I ended up with a move count that was quite a bit higher than what I was actually able to move.
The only other comment is that the momentum of the locomotive was a little tricky to get a handle on, as it often meant stopping short of switches or derailing cars. But perhaps that was meant to be part of the challenge!
All in all, a very nice job.
-Tim
Thanks! Works like a charm on my Vista desktop and old XP laptop.
Jarrell
Max...
This is great ! ! ! !
I've given away a whole afternoon. When you get up to eight and nine cars there is a AWFUL lot of stuff going on.
I'll pass it along to some of my operations fanatic friends.
Thanx
Bob
SBCA One suggestion: If you move one direction, say, East, then stop, then realize you didn't move far enough, then nudge the loco East again to make it couple to a car, it would seem like that should not count as an extra move.
Perhaps - but than how much is a nudge - just a couple of inches or even half a car length ? I'm sure with a little practice you can stop the locomotive exactly where you want it stop...
THayman I just have two comments/observations: 1) I found with the way the cars "stretched" going through the curved part of the turnouts (as opposed to actually turning with the track...maybe this was only a problem with the way I was running it), it made it difficult to tell whether there was clearance to pass until I got the "Collision!" message. This was mainly a problem on the middle track (immediately below the top track). 2) The slightly bigger problem: If I clicked to change direction after hitting stop but before the locomotive had come to a complete stop, it stopped and counted it as a move, but did not go anywhere. I then had to click "stop" again, and the next time I hit the direction buttons it did not move, but counted it as a move. I then clicked "stop" again, and this time was able to move afterwards. As a result, I ended up with a move count that was quite a bit higher than what I was actually able to move. The only other comment is that the momentum of the locomotive was a little tricky to get a handle on, as it often meant stopping short of switches or derailing cars. But perhaps that was meant to be part of the challenge!
Tim, thanks for testing on a Mac - I never thought that was possible.
Regarding the 'streching' - would it be possible to mail me a screenshot ?
You're right about the run-stop-run sequence - sometimes it happens - I'll look into it.
Thanks again,
@Jarrell and @Bob
Glad you like it - thanks.
Max, that's a great program, but I'm curious: Were you aware that the original Timesaver had a turnout just West of #4 with another siding angling back East? (At least I thought it did - I've seen a couple of others that had it... Not that I'm complaining, mind you - this version can make you crazy enough without the extra siding to make it crazier...
gmcrail Max, that's a great program, but I'm curious: Were you aware that the original Timesaver had a turnout just West of #4 with another siding angling back East? (At least I thought it did - I've seen a couple of others that had it... Not that I'm complaining, mind you - this version can make you crazy enough without the extra siding to make it crazier...
This game is based on the original. The additional siding ia a latter variation.
DSchmitt gmcrail: Max, that's a great program, but I'm curious: Were you aware that the original Timesaver had a turnout just West of #4 with another siding angling back East? (At least I thought it did - I've seen a couple of others that had it... Not that I'm complaining, mind you - this version can make you crazy enough without the extra siding to make it crazier... This game is based on the original. The additional siding ia a latter variation.
gmcrail: Max, that's a great program, but I'm curious: Were you aware that the original Timesaver had a turnout just West of #4 with another siding angling back East? (At least I thought it did - I've seen a couple of others that had it... Not that I'm complaining, mind you - this version can make you crazy enough without the extra siding to make it crazier...
OK, my bad. It's a great game as is...