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What's the "Fun" Way to Operate Switches?

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Posted by Anonymous on Thursday, August 12, 2004 12:49 PM
I'd recommend you look into diode-array route selection if you choose remote switching on main lines. Many articles on the subject - covered in a few wiring books, too.

I'd use hand thrown for the rest, too.
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Posted by cwclark on Monday, August 9, 2004 12:44 PM
I really like tortoise machines with the DPDT turnout control swithes at a local panel...I can use a walk around throttle or a centrally located power pack...walk the train route off...set the turnouts on the panel and then walk with the train to reach my destination..my lay out is going to be big so I have three centrally located turnout controls at three different places on the layout...

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Posted by Anonymous on Monday, August 9, 2004 12:38 PM
Right now, I operate an experimental, 3.5 x 10 ft HO table layout. Operations by wireless North Coast DCC . There are 23 TOs, all w/twin coils activated by NC's switchits plus bi-color diodes to indicate main or branch. I'm very happy w/the result. I do refer to a diagram w/the TO #s but there is NO CONTOL BOARD.
This is prelim to a very large layout w/30 or so TOs in each of two yards plus main/branch TOs. I'm still leaning toward all-remote controlled but everyone seems to like hand throws in the yards and branches.
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Posted by darth9x9 on Friday, August 6, 2004 4:21 PM
If you aren't worried about photography, then I would use hand thrown switches. The hand thrown are a bit over sized compared to the prototype. If you are worried about what it looks like in a photograph, then use a Tortoise and put the controls in the fascia very close to the switch. No real need for elaborate control panels.

Bill Carl (modeling Chessie and predecessors from 1973-1983)
Member of Four County Society of Model Engineers
NCE DCC Master
Visit the FCSME at www.FCSME.org
Modular railroading at its best!
If it has an X in it, it sucks! And yes, I just had my modeler's license renewed last week!

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Posted by skir4d on Friday, August 6, 2004 4:12 PM
Surprising how many hand thrown there are... what, no hidden trackage with switches?

I am going against the flow here. Eventually all my switches will be run from the DCC system.

For the argument about "engineers don't throw switches" brakemen do... and I have yet to see a single layout that has a minature brakeman jump off the train and walk up to the groundthrow.... you still have to do the work if you operare alone.

For the numbering system I use I choose one switch as "One" and for each switch (or group of switches for such things as crossovers and double slips) counter clockwise gets the next higher number. This is how I keep track right now... once the scenery goes in I'll probably end up with a semi panel that just illustrates the switch number and the switch position.

Jack W
Tonopah and Palisade Railroad
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Posted by Anonymous on Friday, August 6, 2004 2:43 PM
I have a small layout that has some areas that are not easily reached: I use the lever style mechanical turnout controls by Hump Yard Purveyance and am very happy with them. The levers are made to look like those that were/are in use by the railroads. I have set up the levers to resemble how they would be in a tower. They are easy to install and give a positive locking throw. See <www.humpyard.com> for a complete description and price.
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Posted by Anonymous on Friday, August 6, 2004 2:18 PM
Hand thrown.
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Posted by jwmurrayjr on Friday, August 6, 2004 1:57 PM
Then there are these gizmos:



http://www.humpyard.com/

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Posted by james1960 on Friday, August 6, 2004 9:52 AM
I am struggling with this decision right now. I am modeling a switching layout in the 50's where ground throws would be appropriate, I am wondering if its a good idea at all to allow operators to stick their hands into the scenery, especially since my layout is nearly at eye level (60"). I toying with the idea of putting a shelf on the fascia and mount ground throws there a la Jack Burgess large scale ground throws(MR April 1975).
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Posted by Stevert on Thursday, August 5, 2004 11:12 PM
I have about 25 turnouts on my layout, all powered by Tortoise machines. Since I have DCC (Digitrax), I control them with a combination of Digitrax DS54 stationary decoders and Team Digital SRC8's. Individual turnouts or routes can be thrown from any of the DCC throttles, or from the Dispatcher's Panel that I created on the "Train 'Puter" using the open source (free) JMRI Panel Pro software (http://jmri.sourceforge.net/index.html) that CSHARP mentioned. Future plans call for the addition of small control panels around the layout, when the fascia is done, giving me a third option.

Stevert
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Posted by Anonymous on Thursday, August 5, 2004 10:17 PM
I model early 1950's and use North Coast DCC. My main line switches have tortoise machines controlled through Switch-It stationary decoders. I throw them with either the handheld controller, or with my JMRI 'CTC' panel. Yard and industry tracks are hand throw with either Peco C75 or Walthers C83 (with CI ground throws).
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Posted by Don Gibson on Thursday, August 5, 2004 12:40 AM
Continuous 12v. vs. Momentary powering = 2 systems in place.
Don Gibson .............. ________ _______ I I__()____||__| ||||| I / I ((|__|----------| | |||||||||| I ______ I // o--O O O O-----o o OO-------OO ###########################
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Posted by BR60103 on Wednesday, August 4, 2004 9:38 PM
I think that all the switches on my mainline are machine; 2 are tortoises and the rest are twin coil. I have one station that is all machines; another is all hand throws. The big station is in an intermediate state, with machines to be installed as finances permit.
After operating other layouts I'll say: make sure that crossovers have the same type of control for both switches. Don't mix Tortoises and solenoids randomly.

--David

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Posted by BRAKIE on Wednesday, August 4, 2004 8:01 AM
For me I prefer ground throws..

Larry

Conductor.

Summerset Ry.


"Stay Alert, Don't get hurt  Safety First!"

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Posted by Jetrock on Wednesday, August 4, 2004 12:29 AM
Hand-thrown, using Peco switches. My switches are mostly in the street so instead of switch stands I carry a plastic skewer (intended for opening Kadee couplers) to poke into the switch to move it one way or the other--the skewer acts as my "virtual brakeman"!
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Posted by Don Gibson on Tuesday, August 3, 2004 4:04 PM
WITH WALK ALONG or WIRELESS THROTTLES:

I do what the RR's do. Powered Mainline switches and hand throws for everything else. Powering toggles (blocks and switches) are fascia mounted along the right-of-way. I'm the Engineer,Switchman, Gandy-Dancer, as well as Purchasing agent..

EXCEPTION: I am using some Caboose hand throws with SPDT contacts to power switch motors. The ground throw is top mounted alongside the turnout and wired for multiple switches to throw at the same time. Example: in Passenger Station crossovers, or yard routing .

In ALL cases, I'd follow Antonio's advice and power any and all turnouts that are not easily reached.
Don Gibson .............. ________ _______ I I__()____||__| ||||| I / I ((|__|----------| | |||||||||| I ______ I // o--O O O O-----o o OO-------OO ###########################
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Posted by michealfarley on Tuesday, August 3, 2004 12:23 PM
Holy smokes!

I thought sure we were going to have a Switchmaster/Tortoise arguement on our hands. Amazing how many of us (myself included) use ground throws.

If you're modeling a prototype, the decision is somewhat made for you. If the segment you model is CTC, then all mainline switches and such will be controlled by your dispatcher on a single panel. Same if you have an automated yard. I have a branch line, so it's individual turnout control for me, and I prefer ground throws to local switch machine control. Plus, I can easily reach all my turnouts, and see their orientation, so I didn't feel the need for switch machines.

I think the DCC feature is cool, but I won't need it with my ground throws. Maybe someday I'll interface it with a dispatcher's panel or computer screen.
Micheal Farley Fargo, ND NCE Powerhouse user Modeling the BN in ND, circa 1970-1980
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Posted by leighant on Tuesday, August 3, 2004 10:19 AM
I like to use remote control turnouts for hidden staging tracks, and for junctions and passing sidings that on the PROTOTYPE would have remote control turnouts handled by a CTC operator or dispatcher. Those are mostly on heavy mainlines.
I grew up with my bedroom about 100 feet from a remotely controlled turnout on the Houston Belt and Terminal. It controlled a track that made one leg of a wye at a junction.


But that situation was an exception.
Most industry spur turnouts are hand-throw. Most flat-yard switching too. Train stops (or at least slows down), switchman hops off and goes to throw turnout. On the model rr layout, that might mean moving from or at least looking away from the throttle to turn attention to the turnout throw. Might take a few seconds. But it is an interruption that happens on the real railroad. So it is appropriate and adds to the fun.

I am using non-automatic turnouts most of the time from now on, and where I have old "snap-switch" Atlas automatic turnouts that have a little tab where they can be turned manually, I turn them manually if they are within 18" of my aisle, even though I could use the electric "snap".
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Posted by Anonymous on Tuesday, August 3, 2004 10:07 AM
Caboose Industries ground throws where I have room. If I do not have room I use little "toggles" that were mentioned in an article about ground throws in MR that are made from paper clips. These can be a little difficult to make work, but if I don't have the space, then these are almost the only things that work other than a Tortoise machine or other such under-the-table machines.
Reed
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Posted by nslakediv on Tuesday, August 3, 2004 9:43 AM
if its a switching layout the prototype would be all handthrows(low maintainence) with only mainline ans interlocking switches be powered. with kids my son like the switches he can operate by hand. less confusing.
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Posted by ClinchValleySD40 on Tuesday, August 3, 2004 8:56 AM
I use hand throws on all except the mainline. Those get Tortoise powered by NCE Switch It decoders. I usually include a local pushbutton on the fascia along with Red and Green LEDs to show turnout position. Very simple and quick to hook it all up.
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Posted by tomwatkins on Sunday, August 1, 2004 6:53 PM
Hand thrown wherever possible ( as long as I can reach them comfortably) and tortoise machines for the few I can't reach. I built small recessed panels into the fascia in front of the powered turnouts for the control switches.
Have Fun,
Tom Watkins
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Posted by BRAKIE on Sunday, August 1, 2004 4:32 PM
Hand thrown regardless if I am using DCC or DC.

Larry

Conductor.

Summerset Ry.


"Stay Alert, Don't get hurt  Safety First!"

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Posted by jwmurrayjr on Sunday, August 1, 2004 2:15 PM
Walk-around DCC control of the trains with CI ground-throws for switches that I can reach. Three small panels on the fascia (Opposite the switches) for motorized switches that I can't reach and switches on hidden track.

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Posted by Anonymous on Sunday, August 1, 2004 1:26 PM
manual control with walk around control. powered for regular dc without walk around.
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Posted by Anonymous on Sunday, August 1, 2004 1:22 PM
If your talking money and time, then hand thrown. If your talking prototypically then it depends on the era and location. You could feasibly have your ctc be a hand held dcc controller. You could control all your switches from a controller not assigned to a loco and do it that way. Since your kids will be running and depeneding on their age it might be easier for them to use hand thrown. It might be easier for them to operate since they won't have t o remember what code to switch. they can just run up to the switch and move it then keep running. which on a switching layout would be more prototypical.
Andrew
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Posted by Anonymous on Sunday, August 1, 2004 12:49 PM
Hand thrown.
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Posted by der5997 on Sunday, August 1, 2004 12:40 PM
Hand thrown as much as possible. I use Peco switches almost exclusively because of t heir positive action. Also, since I'm in N, I don't want the oversized look of the other kinds of ground throws I've seen and used before.
Where i do have to use motor drives, I use the Peco motors, and power them by a capacitor discharge unit.
If money were no object, I might well go Tortoise for the joy of seeing those points move more prototypically.
I've read where the DCC handheld's ability to operate switch machines puts the engineer in a position that doesn't exist in the prototype, that of operating turnouts from the cab! I guess it boils down to how you define your fun. [8D]

"There are always alternatives, Captain" - Spock.

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What's the "Fun" Way to Operate Switches?
Posted by Anonymous on Sunday, August 1, 2004 12:16 PM
How do you guys do it? And now that you do it one way, do you wish, or plan to, do it a different way?

My benchwork is up, my track is down, and I'm about to order a DCC system. But I can't decide about switch control. I've fooled around with ground throws from Caboose Industries and I like them. But one of the things about DCC that caught my attention was hand held throttle control of the switches. Since DCC elimates control blocks, I don't want to build a control panel.

I have a 2' X 14' HO switching shelf type layout. My two sons and I will be operating 3 engines, pushing single or pairs of cars around. Most, but not all, of the switches are concentrated near the center of the layout, making for some complicated switching.

So, how would you like to do it. The more hands-on ground throws, or switch selection and operation in the palm of your hand? How do you identify each switch on the layout if using DCC operation, how do you mark it so you know which switch to throw?

Thanks for your thoughts
Jim

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