BigDaddy riogrande5761 Can anyone recommend some economical switches to cut power to DCC blocks? Richhotrains has a thead about getting rid of his switches for tortoises. Check it out and pm Rich
riogrande5761 Can anyone recommend some economical switches to cut power to DCC blocks?
Richhotrains has a thead about getting rid of his switches for tortoises. Check it out and pm Rich
Rich
Alton Junction
riogrande5761Can anyone recommend some economical switches to cut power to DCC blocks?
Henry
COB Potomac & Northern
Shenandoah Valley
riogrande5761I need to do that. Can anyone recommend some economical switches to cut power to DCC blocks?
I would suggest to get a switch that feels correct to you. Any single pole single throw (SPST) switch will work. You just need to turn off one rail.
I prefer full sized industrial toggles just because of the tactile feel they have.
The cost is minimal for just a few switches, so buy what feels right to you.
-Kevin
Living the dream.
I would think a DPST would work for killing the DCC power/signal to a block, such as a staging yard block. Maybe a DPDT could be useful for isolating a track for programming.
Rio Grande. The Action Road - Focus 1977-1983
I just use old school Atlas Connectors.
https://shop.atlasrr.com/p-4779-connector.aspx
Keep in mind you will still need to isolate any reverse loops you have, and you might want to think about setting up blocks now when laying track in regards to someday adding signalling with track detection circuitry.
You can also use a DPDT switch to set up one electrically isolated block of track to use as a programming track. It can be nice to be able to test run an engine, then change a CV and test it some more, without having to keep picking it up and moving it to an off-the-layout programming track.
Lastspikemike It can be handy to have an off switch to cut power to a siding or two in order to park a locomotive. For mainline you only need power districts for large layouts or for the three aspects noted above.
It can be handy to have an off switch to cut power to a siding or two in order to park a locomotive. For mainline you only need power districts for large layouts or for the three aspects noted above.
Henry and Mr. B. have already given you some good information.
Let me add a thought or two.
A power block, protected by its own circuit breaker, is called a power district in DCC. A separate power district will isolate that section of track from the rest of the layout. Any short that occurs inside the power district will not affect any track outside of the power district.
So, while your layout is small, controlled by a single operator, you could turn the yard into its own power district. That way, a short in the yard will not stop operation of your mainline.
I agree that such a small area probably does not need blocks.
One side discussion we've had in a number of threads concerns the real need to break up large layouts into blocks when there is a lot of power available, to limit the power in any single block to prevent damage. A large layout with perhaps 8 amps of power would be better subdivided with breakers limited to 2 or 3 amps each so that full 8 amps wouldn't be crossing through a short and causing damage.
It takes an iron man to play with a toy iron horse.
You may or may not be confused between power blocks and electrical blocks.
A power block has it's own input and keeps running is there is a short in another power block. If you had an around the room empire requiring multiple operators, you would want multiple power blocks.
There are three reasons to have electrical blocks in DCC
New to DCC, I am building a new 4x8 N scale layout, one user, up to 3 locomotives. Will be mostly mainline with one yard and a couple of spurs. Advice on whether I need to make electrical blocks and how many? Thanks.