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what determines the speed indicated by signals?

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what determines the speed indicated by signals?
Posted by gregc on Monday, July 29, 2013 2:59 PM

the club layout i'm joining (new to me) uses signals.   I'm trying to understand what determines a signal aspect (primarily speed)  aside from the fact that the block(s) ahead of a train are occupied.

i can understand why the block preceding an Approach (proceed prepared to stop at next signal) is Approach Medium, but what would cause a signal to be Slow Clear or other aspect?

greg - Philadelphia & Reading / Reading

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Posted by cv_acr on Monday, July 29, 2013 3:19 PM

Speed rating of the switches at the interlocking. Longer switches allow faster speed. Shorter (sharper) switches restrict speed.

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Posted by cv_acr on Monday, July 29, 2013 3:27 PM

And actually the signal preceding an Approach signal would generally be a Clear.* A couple of railroads have special "Advance Approach" indications.

To give further examples:

Consider a crossover with 25MPH (Slow) rated switches.

Any indication for a route through the diverging portion of the switches would be a "Slow ..." indication. "Slow Approach" if the next signal is "Stop" (or "Stop and Proceed" or "Restricting"); "Slow Clear" if the next signal is "Approach" or better.

The last signal before the crossover would display "Approach Slow" indicating the speed at the interlocking.

Similarly, an "Approach Medium" signal would be found in advance of an interlocking with higher-speed switched that allows "Medium ..." speed indications, rather than in advance of an approach signal.*

Speed signalling basically gives two pieces of information at each signal: What speed to take at this signal, and what speed to be approaching the next signal. It's not technically about how many blocks are clear ahead, but what indication is the next signal down the line.

* I have seen one exception where there actually is a signal with a default aspect of Approach Medium in advance of an Approach signal, but this location also involved a significant downhill grade and the railway in question does not use any other type of "Advanced Approach" indication. This exception is based on the specific geography of the situation.

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Posted by tomikawaTT on Monday, July 29, 2013 4:23 PM

Two specific situations, neither of which is likely to apply to a model railroad:

  1. Red on an upgrade may be passed at a speed allowing full stop in 1/2 sight distance.  Used when stopping an uphill train on the grade would result in a stall.  Details found in the rule book and employee timetable.
  2. ABS signals showing track occupancy for several blocks ahead, used in approaches to busy junctions/stations where the blocks are very short, to allow running trains on close headways.  The approaches to one major junction in Japan had five-bulb signal heads on masts about 250 meters apart, capable of six indications ranging from 'Clear' to 'Stop in advance of signal.'  (I thought about modeling that, but traffic density and local speed restrictions on my layout don't warrant it.)

Frequently, in places which have local speed limits for curvature or other reasons a signal will not have a Clear indication.  Its least restrictive indication will permit passing it at the local speed limit.

Chuck (Modeling Central Japan in September, 1964 - with, eventually, prototypical signals)

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Posted by locoi1sa on Monday, July 29, 2013 4:40 PM

Greg.

 What type of signal does your club use? Position light signals are the prototype I am modeling and here is a nice link showing some aspects and meanings. http://www.railroadsignals.us/signals/pl/pl.htm

  I should mention that each division had some signals that were unique to that division. Crews would have to qualify for the divisions they run and sometimes interlocking also. Rule books by division would tell you the difference between slow approach and approach medium and so on. I do know that you were absolutely forbidden to go past a stop signal unless you had written permission from the dispatcher.

      Pete

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Posted by wjstix on Monday, July 29, 2013 4:54 PM

Depends a bit on the club layout's time period. Signals in 1950 weren't exactly the same as today's. Just some general rules if this helps....

Block (single head) Signals

Red - Stop. Block ahead occupied

Yellow - Caution. Block ahead is clear, next block occupied. Engineer should slow down enough to be able to stop at next signal if it is still red.

Green - Proceed. Next two blocks are clear. Go whatever the speed limit for that section of track and type of train (passenger or freight) is.

Interlocking (double head) Signals

Green-over-Red. Proceed on mainline

Red-over-Green. Proceed on branchline or alternate main etc.

Red-over-Red. Stop.

On the first two, yellow would indicate the train must slow down prepared to stop, or that the track ahead has a limited speed limit.

Stix
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Posted by gregc on Monday, July 29, 2013 5:42 PM

locoi1sa
What type of signal does your club use?

Pacific Southern Signal Aspects

the page above explains the signals.   I'm trying to understand what track conditions would result in one signal over another.

in general, i recall seeing just a few aspects: Approach, Restricting, Medium Clear.   I can't recall seeing Clear, Approach Medium or Approach Slow.  Believe I've seen Medium Clear only on a single track mainline leading up through a siding.

I guess on a model railroad, such as the Pacific Southern with at least four trains running at a time, Approach or Restricting are most likely because of another train up ahead, or turnouts needing to be cleared.

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Posted by locoi1sa on Monday, July 29, 2013 6:04 PM

   Greg.

  Nice system. Your club must use speed limits and the speed must be posted on signs near the signals and yard limits. Medium is half the posted speed limit and restricting is speed allowed to stop safely within sight distance. The rule book would give you the most fastest speed allowed in restricted zones. Usually less than 10 MPH. Running by signals is fun unless the dispatcher has clogged the line and all you get is yellows with an occasional red.

         Pete

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Posted by dehusman on Monday, July 29, 2013 6:12 PM

The link you provided shows "speed" signals, there are also "route" signals.  Its interesting that  a club called the "Pacific Southern" uses the speed signals since the SP, UP, MP and DRGW all used the "route" signals.  They both get to about the same place.

Signals give the trains warnings about what speed to use in order to negotiate track configurations or to be prepared to comply with subsequent signals.

The most elementary  to understand is the approach signal.  It is display in advance of a stop signal.  It requires a train exceeding 30 mph to immediately reduce to that speed and be prepared to stop at the next signal.  It is preparing the train to be able to stop at the next signal.

Limited speed is typically 40 mph, medium speed is typically 30 mph and low speed is 15-20 mph.

The signals with a speed associated slow the train down to the correct speed to pass through the trackage or switches.  If the turnout has a 30 mph speed restriction and there were no other limitations, then the signal would display a medium clear.  That would get the train down to the proper speed.

The advance approach (route) and approach medium (speed) are signals that slow high speed trains down to a lower speed so they will be able to comply with a restrictive proceed indication at the next signal.

A train going 70 mph will encounter an advance approach which slows it down to 40 mph in preparation to encounter an approach or diverging approach signal which have restrictions of 30 mph associated with them.  Not having the advance approach would require the 70 mph train to drop down to 30 and be prepared to stop at the next signal in as little as 2 miles, which might no be safe.  Using the advance approach allows the train to slow over 4 miles or so.

Many switches have slow speeds through the turnouts.  #9, 10 and 11 turnouts may be restricted to 15-20 mph and #14-16 turnouts may have restrictions of 30-35 mph.  If there is a #11 switch at the end of a siding, it will require slow speed so slow clear or one of the other restrictive indications may be used.

Dave H. Painted side goes up. My website : wnbranch.com

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Posted by cuyama on Monday, July 29, 2013 6:13 PM

gregc
I'm trying to understand what track conditions would result in one signal over another.

Because of short distances and complexity, most model signalling systems, even on a large layout, don't follow prototype logic. So it's hard for anyone else to tell you exactly how that layout is doing detection and presenting signals. The folks who built and maintain that particular system would be the best source.

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Posted by gandydancer19 on Monday, July 29, 2013 6:28 PM

On any layout that I operate on that has signals, I use a simplified logic:

If the signals is green - you may proceed.

If the signal is red - stop.

If the signal is yellow - slow down.

If the signal is any other color or group of colors - slow down.

Elmer.

The above is my opinion, from an active and experienced Model Railroader in N scale and HO since 1961.

(Modeling Freelance, Eastern US, HO scale, in 1962, with NCE DCC for locomotive control and a stand alone LocoNet for block detection and signals.) http://waynes-trains.com/ at home, and N scale at the Club.

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Posted by dehusman on Tuesday, July 30, 2013 6:31 AM

gandydancer19

On any layout that I operate on that has signals, I use a simplified logic:

If the signals is green - you may proceed.

If the signal is red - stop.

If the signal is yellow - slow down.

If the signal is any other color or group of colors - slow down.

 
That pretty well sums up model systems.  Since there is not a real good way to determine a model train's speed and unless the momentum is cranked way up, stopping in time is not a problem. 
 
I would add that if you get any yellow watch out for the next signal.

Dave H. Painted side goes up. My website : wnbranch.com

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Posted by BRAKIE on Tuesday, July 30, 2013 6:47 AM

 

At most clubs I been a member of that use signals it was rather straight basic signaling.

Red=stop

Yellow=proceed to the next block at reduce scale speed.

Yellow over yellow= diverging route such as going into a passing siding.Proceed at slow scale speed prepared to stop at next signal.

Green=Clear proceed at scale  track  speed.

Triple yellow=proceed at the slowest scale speed prepared to stop on hand signal.

This was used for entering the yard or passenger terminal..The YM or passenger terminal operator gave the stop hand signal when you was clear.

Larry

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Posted by gregc on Saturday, August 3, 2013 10:04 AM

gandydancer19
On any layout that I operate on that has signals, I use a simplified logic:

If the signals is green - you may proceed.

If the signal is red - stop.

If the signal is yellow - slow down.

If the signal is any other color or group of colors - slow down.

after looking at the clubs signals, i've organized them in my head as follows

  • all red, stop
  • red on top, slow through interlock or turnouts and bottom aspect indicates what to expect in next block (clear, non-clear signal or train)
  • yellow on top, slow down because of track limitations or expect next or following signal not clear
  • green over red, clear

for me, understanding what the signals indicate and that the following block may not be cleared allows me to plan ahead.   I can slow down knowing that i'd have to stop anyway.  Or in at least one case, alert the tower operator to clear the route and signals before i get there.

While this is all new to me, i don't recall reading much at all about operations using signals like this.  Once i'm given a train, i shouldn't have to talk to anyone to get it to its destination.   But of course, things don't always work out, and that's when things become entertaining !

greg - Philadelphia & Reading / Reading

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Posted by jpmikesh on Friday, September 13, 2013 11:52 PM

gregc

i can understand why the block preceding an Approach (proceed prepared to stop at next signal) is Approach Medium, but what would cause a signal to be Slow Clear or other aspect?

A "slow clear" is a clear signal that must be taken at slow speed.  You would usually find on a slow speed switch when taking a diverging or converging route.   Once the train is clear of the spring switch or interlocking MAS (maximum authorized speed) then applies the same way as if the train had past a clear signal. 

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Posted by Texas Zepher on Sunday, September 15, 2013 5:59 PM

gregc
I'm trying to understand what determines a signal aspect (primarily speed)  aside from the fact that the block(s) ahead of a train are occupied.

The speed is determine by the rule book for the specific railroad.   On the GFSM where I operate.  Green = 20 smph for normal trains 30 smph for passenger and priority trains.   Yellow is reduced speed or 10/15 smph respectively.   Red flashing is (after a full stop) a speed such that one can stop with in 50 feet.

i can understand why the block preceding an Approach (proceed prepared to stop at next signal) is Approach Medium, but what would cause a signal to be Slow Clear or other aspect?

Other things cause a signal.
1. Another train working in the next siding/town even if they have the main cleared.
2. Track is aligned for the train to take a side track / diverging track ahead.
3. Ahead a turnout set against this train.
4. MOW work ahead
5. Following another slower or lower priority train (even if it isn't in the immediate or next immediate blocks) normally only if one has double signals so it would be a Green over Yellow.
6. Bad ordered track.
7. Slow down for precaution and potential for track blockage (rock/mud slide, flash flood, blizzard, herds of buffalo, circus, etc).
8. Special train has to run slower than would normally be allowed.
9. Special train on opposing siding or double track segment.

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Posted by cv_acr on Monday, September 16, 2013 9:49 AM

Texas Zepher

Other things cause a signal.

...

6. Bad ordered track.
7. Slow down for precaution and potential for track blockage (rock/mud slide, flash flood, blizzard, herds of buffalo, circus, etc).

These things would absolutely not affect signal indications unless enough damage has been done to the track to cause a rail break, or the track is protected by something like a slide detector fence. This would simply cause the signal system to treat the block as "occupied" and give an appropriate indication.

If a section of track has been bad orded, trains will have bulletin instructions from the dispatcher for slow orders at specific places. The signals will display whatever indications they normally display. The dispatcher does NOT set the speed on the signals. The dispatcher just clears a route and the signal system determines the correct indication to be displayed. This is essentially hardwired into the signal location and is not configurable based on current weather or track conditions.

Texas Zepher

Other things cause a signal.

1. Another train working in the next siding/town even if they have the main cleared.
...
3. Ahead a turnout set against this train. 
4. MOW work ahead
5. Following another slower or lower priority train (even if it isn't in the immediate or next immediate blocks) normally only if one has double signals so it would be a Green over Yellow.
...
8. Special train has to run slower than would normally be allowed.
9. Special train on opposing siding or double track segment.

Any of these would simply show the block that the other train is in as "occupied" and the system handles it accordingly. There is absolutely nothing special or different about any of these cases. (And in the case of no. 1, if the train is switching completely clear of any signaled tracks, then those tracks aren't occupied and it's NOT affecting signals unless mainline switches are left reversed.)
The speed or priority or type of the train ahead is totally irrelevant. The signal system simply sees the block as occupied and sets signals accordingly.
Signals following behind a train (moving at any speed) would show indications in the following order (assuming straight track and automatic intermediate block signals for simplicity):
1st signal: Stop
2nd signal: Approach
3rd signal: Clear (or sometimes some sort of "Advance Approach" if that particular railroad has such a thing in their rulebook.)
I'm not sure where you come up with a Green over Yellow signal, unless that's something your club invented for their situation. Such a configuration would be pretty unusual and I don't see anything like that looking at several different signal charts from different railways. A Yellow over Green would typically be an "Approach Medium".
The indication on any given signal is really based on only three or four things:
1 - is the block protected by this signal occupied, and
1A - if this is a controlled home signal and not an automatic intermediate block signal, has the dispatcher cleared a route
2 - the specific route through the interlocking (based on the position of switches - straight or diverging) and the speed to be taken through the switches
3 - the indication of the next signal down the line
For most automatic block signals only 1 and 3 will apply.
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Posted by cv_acr on Monday, September 16, 2013 9:56 AM

Texas Zepher

The speed is determine by the rule book for the specific railroad.   On the GFSM where I operate.  Green = 20 smph for normal trains 30 smph for passenger and priority trains.   Yellow is reduced speed or 10/15 smph respectively.   Red flashing is (after a full stop) a speed such that one can stop with in 50 feet.

That's probably a pretty good, simple set of signal rules for a model railroad, but it should be clear that's not typical of prototype rules.

Note that in any prototype rulebook, a "Clear" signal implies nothing about speed. It's just clear. Speed limits for the line (including any permanent slow orders) would be listed in the employee timetable.

Signals that require a reduction in speed (like "Slow Clear" etc.) apply equally to any train of any type or priority.

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Posted by cv_acr on Monday, September 16, 2013 10:11 AM

gregc

after looking at the clubs signals, i've organized them in my head as follows

  • all red, stop
  • red on top, slow through interlock or turnouts and bottom aspect indicates what to expect in next block (clear, non-clear signal or train)
  • yellow on top, slow down because of track limitations or expect next or following signal not clear
  • green over red, clear

This is actually reasonably close to prototype.

To clarify your third point though, note that yellow on top normally represents approach signals; it tells you the speed at the next signal. 

Typical aspects in most 3-color speed signaled systems:

Yellow over Red (or just yellow on a single head) - Approach [next signal Stop]

Yellow over Yellow - Approach Slow

Yellow over Green - Approach Medium

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Posted by BigJim on Monday, September 16, 2013 3:16 PM

what determines the speed indicated by signals?

The Book of Rules & the Employee Timetable.

.

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Posted by dehusman on Monday, September 16, 2013 4:09 PM

cv_acr

Texas Zepher

The speed is determine by the rule book for the specific railroad.   On the GFSM where I operate.  Green = 20 smph for normal trains 30 smph for passenger and priority trains.   Yellow is reduced speed or 10/15 smph respectively.   Red flashing is (after a full stop) a speed such that one can stop with in 50 feet.

That's probably a pretty good, simple set of signal rules for a model railroad, but it should be clear that's not typical of prototype rules.

Note that in any prototype rulebook, a "Clear" signal implies nothing about speed. It's just clear. Speed limits for the line (including any permanent slow orders) would be listed in the employee timetable.

Signals that require a reduction in speed (like "Slow Clear" etc.) apply equally to any train of any type or priority.

 
I agree completely with Clear not having a speed associated with it (other than maximum).  Some restrictive signals can have different speeds depending on whether its  passenger or freight (for example Approach on one road freight reduce to 30 and passenger reduce to 40, both prepared to stop short of next signal.
 
Also once you get below 20 mph, Its kinda splitting hairs on different speeds for different types of trains.  Actually on a real railroad even on a 10 mph territory the rule for approach is still the same, be prepared to stop short of the next signal and trains exceeding 30 mph must immediatley reduce speed to 30 mph.  The rule and the signal is the same regardless of the main track or equipment speed.
 
The signal systemdispalys the most favorable signal that it can display depending on the track occupancies and switch positions.  Sometimes that's clear, sometimes that's stop.  In CTC and manual interlockings there is the added requirement that the control operator has to request the signals or route be cleared, but in any case the actual signals dispalyed are determined by the signal equipment in the field.

Dave H. Painted side goes up. My website : wnbranch.com

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