I am currently building one of the Rico Station kits in HO. As it is very close to the viewing aisle, I would like to build at least a partial interior. Is there anyone out there who can provide an appropriate floor plan for the lower and upper floors? Thanks.
EngineGuy Is there anyone out there who can provide an appropriate floor plan for the lower and upper floors?
Most stations of that size were laid out in a similar fashion. Probably any floor plan would give you a good starting point.
-Kevin
Living the dream.
The Rico Station must be a 50+ year old kit, one of my first buildings I built.
I agree with Kevin, the second floor was generally bunk rooms for layover crews and a office or two.https://www.nilesdepot.org/centerville/drawings.htmlMel My Model Railroad http://melvineperry.blogspot.com/ Bakersfield, California I'm beginning to realize that aging is not for wimps.
Yup, that kit is everywhere!!!
Rico station is narrow gauge territory. These guys have covered it all, so I'm sure that there are pictures and possibly drawings out there. I might ask on some of the narrow gauge modeling forums and see what turns up.
There is some information here that might be helpful in the article text on sources of information:
http://hon3annual.com/rico-station-kitbash/
A Narrow gauge buddy built an interior to a similar station several years ago - he is a stickler of accuracy so I'm sure he found sources on the interior.
Guy
see stuff at: the Willoughby Line Site
trainnut1250Yup, that kit is everywhere!!!
Yeah, I used it on my layout as the station for Lowbanks (seen below during a recent renovation, though not of the station)....
I vaguely recall altering it somewhat, but that was a long time ago, so I also don't recall how it should have looked, either. I always considered the upstairs portion as office space for the railroad's management.
Wayne
Wayne,
That is a lot of wood chips on the scenery...Reminds me of my layout at times LOL
trainnut1250That is a lot of wood chips on the scenery...Reminds me of my layout at times LOL
Yeah, it made quite a mess, not just with the wood chips, but also a lot of smaller detail-stuff got bounced around, like the FIRE shed, the roof of the sandhouse and a bunch of even farther-away stuff.
I was using a spade bit to drill holes for Rapido's RailCrew switch motors, and the somewhat restricted access and long-ish reach helped me to also damage the coaling tower with my elbow.
This one was right next door to the first one, as the two turnouts form a crossover...
I smartened-up a bit for this one, covering the adjacent area with newspaper, and, in the area around the drilling, some rags to keep the newspaper from lifting from due to the "prop-wash" from the drill...
This one got the same treatment, but was the most difficult to do, as from one side the view is obstructed by the engine shop, and from the other side (the site is at a corner of the layout), it's also a longish reach, very restricted by the proximity of the crane runway, which is rather fragile...
Wayne, one of these is a lot less messy. But then sometimes making a mess is half the fun.
Brent
"All of the world's problems are the result of the difference between how we think and how the world works."
Not so good when you damage fine models making "improvements". I can relate. I have struggled with how to cut through 3/4" plywood next to finished scenery.....
I had an area where I needed to make two 20" cuts to install a creek that I hadn't planned on until the last minute. I ended up making a long series of drill holes and eventually gummed my way though the cuts with minimal damage.
I would like to see how your scenes look with the install complete. The Rapido motors look pretty cool...I'm way too far along to retrofit them now - Although you prove that its never too late to make a mess
As for the damaged models, There is a joke floating around our group when you break something on some one else's layout - "Don't worry he's a good modeler -He can fix it". I don't like hearing that in my train room, thats for sure!
BATMANWayne, one of these is a lot less messy. But then sometimes making a mess is half the fun.
Well, it wasn't really much fun, as I was motorising a number of hard-to-reach turnouts - they were hard-to-reach because I had added a partial second level to the layout, which prevented the former reach-over-the-trains-and-structures method.I opted for the spade bit because the sub-layout structure in this area is composed of a mish-mash of wood and plywood scraps, and in some areas is three layers thick - too deep for a hole saw, and likely plenty of opportunities to hit a nail or screw, too.
trainnut1250...I would like to see how your scenes look with the install complete. The Rapido motors look pretty cool...I'm way too far along to retrofit them now - Although you prove that its never too late to make a mess...
Here's the cleaned-up crossovers, with the Rapido motors and working switchstands in-place (a click on the pictures should provide a larger view)...
...this one allows access to a lumber yard and a coal dealer, both located on the same track...
...this one was always difficult to use with the Caboose Industries ground throw, as it was both difficult to see and difficult to reach, so the straight route, a dead-end siding, was seldom used...
...except for deliveries to the Lowbanks oil house...
With the turnout now easy to operate, I created a fueling and maintenance installation for the railroad's "BEE", a self-propelled doodlebug...
The covered box in the track is for hooking-up a tankcar to re-fill the fuel storage tank...the smaller building is the pumphouse, and is also used for fueling the "BEE", shown below...