Hi all what are your thoughts on zip texturing.I have read a few articles including this 0ne
https://issuu.com/mr-hobbyist/docs/mrh-2010-sep-oct-ol?viewMode=presentation
starts on 68-69 onwards.I have looked up a site in the uk for concrete pigments
https://www.cemcraft.com/search?q=concrete+pigment+suppliers+uk&page=2 just wanting your thoughts on this and wheather or not its worth the work.
Worked great, dis a 30x15 layout that way, did mine a bit different way. Wet the ground, used a super soft brush to dab on the powder, then misted the powder till damp. His formulas for dirt color are great too. Had a problem once and discovered it was me as I was working on plaster cloth that had been down for a long time, didn't wet it enough.
Thanks for that i thought it looked good, supprised that this process has been around since the 60s when painted sawdust was used as ground cover i will give it ago.
I also gave Joe Fugate's method of zip texturing a couple tries. Looked good but couldn't get the tempera paint/plaster mixture to stick properly. Figured my first failure was due to not enough wetting of the scenery base and applied powder mixture, but second attempt with more wetting also failed.
Maybe my failures were due to using Scultamold for the scenery base, or something to do with the latex paint? After reviewing Joe's technique it's more likely that I applied the powder mixture too heavily.
It was Samuel Smiles who said; "We often discover what will do, by finding out what will not do."
Happy scenery modeling and Regards, Peter
As I was reading the article in the link you provided, it reminded me of other articles I've read and videos I've watched about using grout for dirt/ground cover. The application process is very similar, you may want to explore grout as another material.
Terry
Inspired by Addiction
See more on my YouTube Channel
I use whatever earth tone paint I can find thats cheap. Get my dirt from the garden,driveway,or field across the road. Let it dry. run thru a couple screens. Sprinkle on the wet paint, let dry.Looks to me like same results. Only cost is paint
im going to try a small section on a piece of wood first and see how it goes.The one im using is for concrete screeds morter and rendering so i will give it a try and let you know the steps i take.
I wet an area with a spray bottle, then sift dry plaster on while wet, making sure the water wicks its way through the plaster. When it's almost completely set up, I spray it again. Let it dry a couple of days, and it will be hard enough to paint or stain.
HINT: Mask off any area you don't want plaster sifted on, i.e. track, completed scenery, buildings, etc.
Marlon
See pictures of the Clinton-Golden Valley RR
cheers Marlon.I will try the zip method and see how it goes.
I used two shades of sanded grout, I think it turned out well.
http://cs.trains.com/mrr/m/mrr-layouts/2288403.aspx
It looks good, Stix. If I did this right.
Mike.
My You Tube
HO-Velo I also gave Joe Fugate's method of zip texturing a couple tries. Looked good but couldn't get the tempera paint/plaster mixture to stick properly. Figured my first failure was due to not enough wetting of the scenery base and applied powder mixture, but second attempt with more wetting also failed. Maybe my failures were due to using Scultamold for the scenery base, or something to do with the latex paint? After reviewing Joe's technique it's more likely that I applied the powder mixture too heavily. It was Samuel Smiles who said; "We often discover what will do, by finding out what will not do." Happy scenery modeling and Regards, Peter
rrebellpaint as part of the process.
rrebell, Thanks for the tips. I reviewed Joe's zip texture vid. again and he does indeed cover his scenery base with a brushed on coat of latex paint mixed 1:1 with water before applying the tempera/plaster mix. Though the vid. doesn't say so it appears he allowed the paint to dry before misting it with water.
Thanks again & regards, Peter