kasskaboose Would it make sense doing this Doughless kasskaboose What wonderful and insightful contributions. Agreed with some about the value of limiting the number of industries. Keeping coal is critical b/c coal is king in SW Virginia. Besides coal, VA has other commodities that are rail served. Adding more buildings to existing areas provides more variety. Great photos also! I need to keep this thread as reference. A way to model the mine and save space is to place the mine next to a backdrop and have the cut of hoppers disappear behind it. Coal trains tend to require longer cuts of hoppers, so finding innovative ways to have a mine and still have plenty of space for other industries is desirable. Good call about hiding the coal mine near the backdrop to give the appearance of a long unit train. Funny you mention about hiding the mine b/c I put the mine in front of a tunnel. Should I recreate that on the next layout?
Would it make sense doing this
Doughless kasskaboose What wonderful and insightful contributions. Agreed with some about the value of limiting the number of industries. Keeping coal is critical b/c coal is king in SW Virginia. Besides coal, VA has other commodities that are rail served. Adding more buildings to existing areas provides more variety. Great photos also! I need to keep this thread as reference. A way to model the mine and save space is to place the mine next to a backdrop and have the cut of hoppers disappear behind it. Coal trains tend to require longer cuts of hoppers, so finding innovative ways to have a mine and still have plenty of space for other industries is desirable.
kasskaboose What wonderful and insightful contributions. Agreed with some about the value of limiting the number of industries. Keeping coal is critical b/c coal is king in SW Virginia. Besides coal, VA has other commodities that are rail served. Adding more buildings to existing areas provides more variety. Great photos also! I need to keep this thread as reference.
A way to model the mine and save space is to place the mine next to a backdrop and have the cut of hoppers disappear behind it. Coal trains tend to require longer cuts of hoppers, so finding innovative ways to have a mine and still have plenty of space for other industries is desirable.
I meant to position the mine to allow the long cut of hopper cars to be hidden behind a backdrop or scenery to avoid it encroaching into the other scene.
I can't answer your question about where to locate the mine.
- Douglas
Agreed about keeping coal. Some thoughts. You could just model coal trains and not model the mine, by hiding a few staging tracks behind a backdrop on one of the short walls. Several different coal trains could appear, lap the layout, then disappear as you run a local to switch the industries.
wp8thsub railandsail Trying to think of who made that 4 cylinder 'distribution structure' in your diaorama? Mine was sold as a gravel facility under the Revell label. I know the same kit has appeared with different packaging. Here's one example of the stock kit.
railandsail Trying to think of who made that 4 cylinder 'distribution structure' in your diaorama?
Mine was sold as a gravel facility under the Revell label. I know the same kit has appeared with different packaging.
Here's one example of the stock kit.
I just built a similar kit. It is the Hillsborough Gravel Company which was made by Heljan. I bought it in the 1990s but just now built it. It comes with conveyor belts.
Doing a little research on the town I live near, I found that there were about 1000 people in the town in circa 1930, and 3 railroads. There are no large industries. Even the shoe factory was in a building the size of 3 two car garages. The railroads were shipping coal, lumber, tobacco, and grain in and out of town.
There was also a trolly line running down main street.
Adding a few small industries to your layout might be more prototypical than having one gigantic factory.
On my layout I have an engineering company, a casket manufacturer, a motorcycle distribution warehouse, a paper company, a coal distributor, a salvage yard, a distillery, and a widget manufacturer. When looking at the town, none of these buildings over power the scene.
That's the one I was thinking of. I have one of those (built) ans one of the others unbuilt. I may just have to sort of make a structure like yours on my new layout,...if I have room?
Brian
My Layout Plan
Interesting new Plan Consideration
railandsailTrying to think of who made that 4 cylinder 'distribution structure' in your diaorama?
Rob Spangler
wp8thsub Lime plant.
Lime plant.
Trying to think of who made that 4 cylinder 'distribution structure' in your diaorama? Wasn't it a gravel model like this?
https://www.hobbylinc.com/kibri-construction-gravel-works-ho-scale-model-railroad-building-kit-39805
Actually I think it was another kit with smooth sided silos and structure on top of those silos, but can't recall name or maker of kit?
kasskaboose I might combine some small buildings to make larger footprints. Putting buildings along the same spur opens up more locations.
I do this a lot. Structure complexes concentrate interest in a reduced area, leaving additional space in between so scenes can feel larger.
Salt plant.
Grain facility.
Cement plant.
Drilling mud plant.
All of these use combinations of kits and scratchbuilt elements. The different structures can depict separate functions, emphasizing why multiple spots are needed.
Customers that load in bulk can occupy less space as cars can be moved past a loading point alonmg a spur that's much longer than the structure. Depending on how you handle scenery, that can allow for more open space on the layout.
kasskabooseSince I'm going to soon build a larger layout, would it look too odd having only five small industires on a 14x12' HO design?
.
What you do not make clear is if you plan to run the layout alone, or with a group of operators. I think that will influence the answer.
I am designing my layout for a single operator, me. I will only have one switching area, but it will be long, about 30 inches by 14 feet. I will also have two ways for "locals" to leave the layout and return, adding to switching fun. Also, the swucthing area is far away from the yard, so locmotives will need to be turned for the return trip.
I plan to have six-eight modelled industries on the layout, with car spotting locations for at least ten more "suggested" industries. In my oppinion, if you are running the layout alone, more spotting locations equals more fun.
-Kevin
Living the dream.
One thing I used on my layout was to make long spurs to industries which is prototypical. Some layouts may not have this kind of room, but it has made operation more fun and realistic. The extra track length allows storage space for extra cars. Try it.
Troys Trains I assume you're modeling a coal mine, junk yard, intermodal yard, grain elevator, oil distributor, and food processor; what I'm about to say is probably going to be unpopular, but you don't need more industries. In fact, you may need less if your prototypes are huge; if so, you would be better off concentrating on a couple of industries, and detailing them to make them look prototypical. I have an oil refinery occupying my entire two by six feet N-scale layout, and plan to replace it with an oil distributor on my next layout because I barely think two by six feet does it justice; keep in mind that I use a backdrop help with the realism as well!
I assume you're modeling a coal mine, junk yard, intermodal yard, grain elevator, oil distributor, and food processor; what I'm about to say is probably going to be unpopular, but you don't need more industries. In fact, you may need less if your prototypes are huge; if so, you would be better off concentrating on a couple of industries, and detailing them to make them look prototypical. I have an oil refinery occupying my entire two by six feet N-scale layout, and plan to replace it with an oil distributor on my next layout because I barely think two by six feet does it justice; keep in mind that I use a backdrop help with the realism as well!
If the OP would take your suggestion and reduce the number of industries in order to make the remaining ones larger, I'd suggest eliminating the coal mine or the intermodal yard. Only because those industries generally requires more than a few hopper cars to properly honor the prototype, and 14 x 12 may still be somewhat confining for several other large industries.
The other industries can generally be adequately modeled with space for just a few cars. Although, if the setting is 1980s Virginia, maybe coal is a priority for the layout.
railandsailBTW are you in a big enough city that you can source large sheets of styrene plastic? there use to be a specility plastics dealer in Rockville MD (just outside DC), but they closed their doors.
I'm close enough to SE Baltimore.
The plastics distributor brought out my 4x8' sheet on a fork lift, put on latex gloves to roll it up . Since I would be painting most of it, I did'nt care, but apparently those who use it for signs do. It rolls up to about 1x4
Henry
COB Potomac & Northern
Shenandoah Valley
Brian, there were a couple of plastics suppliers not too far from my location, but I think only one of them is still around. I've gone through at least four or five 4'x8' sheets - much cheaper than regular hobbyshop stock, although you do need to have enough projects to justify the outlay.
The first time I bought a sheet, I was a little worried that it would be blown out of the box of my small pick-up on the drive home, but the guy simply rolled it fairly tightly, then taped it...it rode home standing on the floor of the cab, leaning against the passenger seat. If I'd been riding the bus or on a bicycle, I still could have easily carried it home.
As for GERN, or any of the photos which I post here, yeah, they're all on photobucket, at least until the end of 2018.
You'll find many of the same photos (and possibly others) at GERN Industries Gibson Works
...and some GERN Industries rolling stock, too. All of these photos are done as attachments, so should be easy to "save as".
Wayne
Interesting you bring up the "Gern" industry. I was just last night thumbing thru some google images of structures and ran across that one. I had trouble saving the image to my computer as it either was a Photobucket one, or something similar that I had to explore alternative means to copy the image to a file on my computer.
Great job on those buildings Wayne. I'm going to have to mark that posting to rememver to look back when I am building my new layout. Actually I need to be considering what industries and buildings i can use,...in the planning stage right now.
Planning is important as my space in limited. I have tons of kits I bought over the years, and I will likely only be able to utilize a small number of them.http://cs.trains.com/mrr/f/11/t/264616.aspx?page=1
BTW are you in a big enough city that you can source large sheets of styrene plastic? there use to be a specility plastics dealer in Rockville MD (just outside DC), but they closed their doors. I'm living in Florida now and the town has no such plastics dealers.
The hobby shops use to carry a good supply of Evergreen or Plastruct products, but it seems this is thinning out as well.
cuyamaYou don't need a hump yard to model a classification yard
I know. But wouldn't it be cool?!? :)
I actually pass a small classification yard everyday on the way home. https://www.google.com/maps/@40.6224306,-111.9044794,3a,75y,348.8h,79.9t/data=!3m6!1e1!3m4!1ssso8X_lFCESl0YcgSkJFqQ!2e0!7i13312!8i6656
selectorI don't know if Byron would agree with this, but I think he might partly: too many people ignore the opportunities for staging and for a functional yard/classification facility.
Agree, each is often a good idea, and the function can be combined, where one or two tracks of a yard are modeled as interchange points with a connecting railroad. Without a track plan from the Original Poster, hard to know what makes sense to suggest as additions.
Layout Design GalleryLayout Design Special Interest Group
Lonnie UtahI couldn't begin to imagine how to even start to build a "functional" hump yard on a layout.
You don't need a hump yard to model a classification yard. Hundreds (maybe thousands) of smaller flat-switched examples.
selectorMy last comment is that, in a confined space of yon typical layout, building interest and variety never hurts.
In a hobby where we are modeling a miniature world as a starting point, some belief has to be suspended to begin with.
selectoroo many people ignore the opportunities for staging and for a functional yard/classification facility. Those two items require thought, skill in building, and provide a lot of satisfying building while constructing the layout.
One of the coolest stops of this years trip was Bailey Yard in North Platte, NE. I couldn't begin to imagine how to even start to build a "functional" hump yard on a layout.
Cheers!!
As always, great contribution Wayne. Kitbashing styrene structures and scratchbuilding additions and details to those structures is one of my favorite parts of the hobby.
kasskaboose Since I'm going to soon build a larger layout, would it look too odd having only five small industires on a 14x12' HO design? If I should add more, what one(s) in a Virginia layout in the 1980s? I currenlty have coal, junk hauling, intermodal (in the yard), grain, oil, and food processing spread out on the 13x7 HO layout. There was PLENTY of room between them since they occupy small footprints (e.g., a small machine shop and gantry crane for junk operations, etc..) Yes, it's my layout, but can't decide about what makes the most sense. Thanks!
Since I'm going to soon build a larger layout, would it look too odd having only five small industires on a 14x12' HO design? If I should add more, what one(s) in a Virginia layout in the 1980s?
I currenlty have coal, junk hauling, intermodal (in the yard), grain, oil, and food processing spread out on the 13x7 HO layout. There was PLENTY of room between them since they occupy small footprints (e.g., a small machine shop and gantry crane for junk operations, etc..)
Yes, it's my layout, but can't decide about what makes the most sense.
Thanks!
If OP is wanting to run trains only and not switch, any type of background scenery will do. With or without buildings. With or without classification yards. Doesn't matter. You don't have to have buildings to have a layout.
I understand your observation, Lonnie, and agree. Trains with many cars carrying milled lumber under plastic run through urban settings, and also along miles and miles of treeless prairie. Potash-laden hoppers run through the Canadian Rockies on their way by coal mines, coal trains, and winding mountains and tunnels where nobody mines potash. Japanese cars, by the thousands on ready tracks at the Port of Vancouver where none of them are made.
I don't know if Byron would agree with this, but I think he might partly: too many people ignore the opportunities for staging and for a functional yard/classification facility. Those two items require thought, skill in building, and provide a lot of satisfying building while constructing the layout. Later, the yard can provide hours of interest if it isn't just a ladder of parking tracks for trains not being run at the moment. Think of your yard, and you should have one, as a type of industry...a railroad industry. Not lumber, or automobiles per se, but compiling through-freight that has to get to a customer whose finger has begun to tap on the desk top.
My last comment is that, in a confined space of yon typical layout, building interest and variety never hurts. By all means, do make grander scale and more realistic rail-served industries and tracks that provide the service. That's actually a very good idea in my opinion. Build that larger footprint into your plan now. But, do it later. Meanwhile, if you are adding another 30% or more trackage and surface area to model, my advice would be to add one other spur, even a switchback if you have the stomach for some hills, and place a couple, not one, small industries there. Be it a sawmill, a modest coal extraction facility (AKA a "mine"), or cabinet factory that needs a couple of flat cars of milled lumber each week...you'll want more to do occasionally than to just set cars at your large industry.
Or, build a locomotive servicing facility near that more-developed yard. At least you can fiddle with some things going on there once in a while.
I'm not sure that folks are going to like this comment, and it's not really directed at anyone at all (particularly not anyone here). But it's been on my mind for awhile and I feel like in need to get it off my chest. Please note it's just observational and editorial in nature.
Each year my family takes a long cross country road trip. This year we did 5000+ miles and 17 states. Last year we did about the same mileage and 18 states. Of course, trains and train watching play a pretty big part of it (in as much as seeing a moving trains counts for 100,000 points in our "I spy" game (Second only to Airstream trailers at 1,000,000 points.))
Anyway, most of the trains we observe are nowhere near any industry. They're near agriculture (well I guess technically agriculture IS industry). I'd dare say that 85-90% of the (mainline) trackage in this country is through, corn (or wheat or soy bean) fields, forests and cow pastures. If folks wanted to be truly prototypical with their railroads, they'd model mostly those type of landscapes.
Now with that being said, that sort of scene really wouldn't be that visually appealing or very fun to model and wouldn't be that much fun to operate on. So please ignore the previous comments.
kasskaboose Thanks all for the helpful suggestions. I might combine some small buildings to make larger footprints. Putting buildings along the same spur opens up more locations. Yes, I am planning on doing an interchange b/c that offers even more operating opportunities. Some want to have many industries, but I like the idea of conveying distance with space between places. To each their own.
Thanks all for the helpful suggestions. I might combine some small buildings to make larger footprints. Putting buildings along the same spur opens up more locations.
Yes, I am planning on doing an interchange b/c that offers even more operating opportunities.
Some want to have many industries, but I like the idea of conveying distance with space between places. To each their own.
If you're like me and I think most modelers, you like to have as many variety of freight cars as possible. So when combining smaller buildings into one larger industry, try to think of what type of business would support a variety of cars.
That may be more detail or plausibility than you want to mess with, but its a good way to have both large realistic looking industries and a variety of cars.
On my new layout, a major business is an asphalt shingle producer. Such a business is here locally, and it receives tank cars of asphalt and small hoppers of coarse sand granuals. Another business is a poultry bedding producer. It receives boxcars of recyclable paper and tank cars of clay slurry, as well as occaisonal hoppers of powdered clay. That's two large industries supporting five different freight cars. And then there is the farm supply dealer who gets fertilizer and feed in two different types of cars, as well as a team track that can get a number of different cars.
MR had an article about using cardboard or even space holders for structures. Great idea! They require adhering to certain dimensions and I hate having to redo track b/c strctures don't fit. Not doing that again!