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scenery texture size?

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Posted by Steven S on Wednesday, August 10, 2016 11:13 PM

If you have gravel trails near you, like in the pic below, you can scoop up some of the gray dust and use that.  It's much finer than any model ballast, and much cheaper.

http://www.kansascyclist.com/img/news/KatyTrail2007_2_ShadowsAndSunlight.jpg

 

Steve S

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Posted by "JaBear" on Wednesday, August 10, 2016 4:54 PM

While converting 1:1 measurements to HO scale is a good starting point, good comments have already been raised regarding lighting and made for photography dioramas, so for my two cents I think it is a case of beauty in the eye of the beholder.
 
I know for myself especially when I’m working close up and wearing my spectacles, that what looks good from a foot can look wrong at three feet, and vice versa.
 
Experimentation may be required, and while it does make a mess (well it does for me) scenery materials fixed by a white glue mixture is relatively easy to remove, if the result is not the one hoped for.
 
Yeah, I should also point out I don’t like doing jobs twice.
Cheers, the Bear.Smile

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Posted by riogrande5761 on Wednesday, August 10, 2016 4:26 PM

Yes.  I have heard it said that a little exageration in texture is need in small scales to make it visible; some just seem to go a little bit too coarse for my tastes.  Rob Spangler's wp8thsub layout is another good example of very good texture application.

I suppose glue complicates things so that may take some experimentation to get it right.

Rio Grande.  The Action Road  - Focus 1977-1983

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Posted by carl425 on Wednesday, August 10, 2016 3:34 PM

riogrande5761
Perhaps, but it does demonstrate how much more realistic a finer grain size can be.  I have viewed many many pictures of gravel roads which look too coarse visually.

I think we are on the same page.  The net of my opinion is that there must be texture.  If you can scale the grains accurately and still see the texture it should be done that way.  But if exact scale causes the texture to be lost, cheat a little.

One more tidbit on that picture... I can't say for sure, but since that was a diorama that was produced for the purpose of making a photo, I would not be surprised to learn that the "gravel" in that road is not glued down like we would do on a layout. Diluted white glue or matte medium tends to make small grains look more like mud that gravel.

It's a fine balance.

 

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Posted by trainnut1250 on Wednesday, August 10, 2016 12:49 PM

Greg,

 

In general I go with very fine sizes for things. I model HO. For gravel I would use fine sand or maybe N scale ballast. I make all of my leaves and shrubs as fine as I can. Lumber sizes, pipes grab irons etc. all look better when you err on the small side.

 

One other thing: in HO and smaller scales - things have to be as straight and as square as possible to look right. I see people making edges of loading docks, roofs etc. with very uneven edges thinking that they are conveying a weathered, beat-up look. When you actually do the math, a 16th” miss-match say in decking boards on the model, scales out to approx. 5” in prototype. Most carpenters would never be that sloppy. When you scale down small imperfections they pretty much disappear in HO scale. Let the weathering and texture tell the story and keep it straight and true.

 

Guy

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Posted by riogrande5761 on Wednesday, August 10, 2016 12:40 PM

carl425
 

Yeah but...

While an excellent model, that photo was taken outdoors in full sunlight where you can see the texture in flat paint.  Outdoor photos like that are not at all fair to offer as examples of how a layout could look.

I'm with Ray, the texture of a gravel road is more important than the color.  Take the grains down as small as you can go where you can still see the texture, but no further.  This will usually be larger than scale - the smaller the pieces of gravel, the more out of scale they need to be to look like gravel instead of paint.

Perhaps, but it does demonstrate how much more realistic a finer grain size can be.  I have viewed many many pictures of gravel roads which look too coarse visually.

I am a geologist by training (Bachelors and Masters of Science in Geology) with many years experience.  Texture and grain size is something am intimately familiar with from university courses, on the job training and years of hands-on field work.   I totally agree that texture is very important and when too coarse, it looks visually totally unrealistic to me.  Most of the time roads and some other features would be markedely improved by going finer in grain size.  Is there too fine?  Sure, but most of the time from what I see, modelers tend to err on the "too coarse" end of the spectrum.  Thats my two pence worth.

 

Rio Grande.  The Action Road  - Focus 1977-1983

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Posted by carl425 on Tuesday, August 9, 2016 4:11 PM

riogrande5761
That road in the photo has a very fine grain size but it looks very realistic

Yeah but...

While an excellent model, that photo was taken outdoors in full sunlight where you can see the texture in flat paint.  Outdoor photos like that are not at all fair to offer as examples of how a layout could look.

I'm with Ray, the texture of a gravel road is more important than the color.  Take the grains down as small as you can go where you can still see the texture, but no further.  This will usually be larger than scale - the smaller the pieces of gravel, the more out of scale they need to be to look like gravel instead of paint.

I've seen far too many photos of track with true to scale ballast that looks more like concrete than gravel. The ones with cracks are my favorites. Smile

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Posted by riogrande5761 on Tuesday, August 9, 2016 8:17 AM

Often size needs to be finer IMO. I've seen all too many gravel roads which if scaled up to full size would probably rattle the teeth out of you to drive on them.  They usually look way to coarse to me.  I think often, a much finer partical size would look best.  I saw a photo recently at TrainOrders showing an MTK covered hopper - some of the photo's showed a gravel road and it looked very realistic.  Unfortunately you have to be a member to see the full sized photo but here is a link to the topic.  That road in the photo has a very fine grain size but it looks very realistic:

 

http://www.trainorders.com/discussion/read.php?3,4092681,4092681#msg-4092681

Rio Grande.  The Action Road  - Focus 1977-1983

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Posted by Colorado Ray on Monday, August 8, 2016 11:30 PM

In general, modelers use slightly larger sizes than true scale to keep some texture.  This is particularly true in N scale where absolutely correct size stone would have virtually no texture when viewed from a normal viewing distance.

As for mine waste, the 1/8" size in HO would be appropriate for a waste rock dump outside of a mine shaft.  The waste rock would be hauled out as it was blasted and 10" real life size would be common.

Ray

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Posted by UNCLEBUTCH on Monday, August 8, 2016 9:26 PM

I can't give you exact sizes as I don't have/use any. I use dirt,sand,fines from the driveway,kitty litter, ran thru small tea strainers.

I use what ever looks right, when a truck/car or small person stands in it.If you look around in the real world there are many different sizes for different uses. But they all have some texure, so just paint would not work IMO, A 10in rock might be found in fill along a river or ditch. Half of that is still 5in,I would't want to walk or drive on it. But if it looks right , where your useing it, whynot?

as far as green things; a lot will depend on how far away it is from who's looking at it

just thinking

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scenery texture size?
Posted by gregc on Monday, August 8, 2016 6:36 PM

i've been using small road gravel for scenery on a club layout.   Road gravel is dark gray and has a variety of sizes.   I'm looking at adding mine waste around a mine.

someone at the club was trying to explain that we tend to use scenery materials that are too large.  He was saying how for dirt in a circus he filtered dirt thru cheese cloth to get it fine enough.   In some test scenery i made, I used what I thought was fine dirt but thought it looked kinda course.   maybe paint would have been appropriate.

i'm thinking that a 1/8" piece of road gravel is like a 10" scale rock and wouldn't be too unrealistic.   But i'm wondering if the surrounding stone would be more the size of masonry sand (1/16") or should be as small as salt?

i have similar questions about green shrubbery, grass, tree leaves, ...

can anyone shed some insight?

greg - Philadelphia & Reading / Reading

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