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wiring N scale atlas code 55 turnouts
wiring N scale atlas code 55 turnouts
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Anonymous
Member since
April 2003
305,205 posts
wiring N scale atlas code 55 turnouts
Posted by
Anonymous
on Friday, July 2, 2004 12:38 AM
I am in the planning stages of constructing a small n scale layout (approximately 4'x8') powered with DCC. I am interested in using Atlas code 55 flextrack and turnouts but I am a bit cautious about wiring the turnouts. It is my impression that they are not insulated and I may have to put gaps in the rails in addition to other wiring. Is this necessary with DCC?As this is to be a small layout, I plan on manually aligning my turnouts instead of using a switch motor as I am a starving grad student. Would this also affect my wiring question as well? Does anyone manufature an insulated code 55 turnout asides from Peco? I would like to use code 55 track because in my opinion it looks far more realistic than code 80 (and I haven't purchased rolling stock yet so when I do they will all have RP25 wheel contours). I simply don't want to put in gaps and wire turnouts as my electrician skills are rather wanting. I am looking for a code 55 turnout that I can simply connect connect with railjourners and not have to worry about.
Thanks
Dan
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Wdlgln005
Member since
April 2002
From: Nashville TN
1,306 posts
Posted by
Wdlgln005
on Friday, July 2, 2004 8:44 PM
Due to software upgrades & vacations, the Atlas online store will be down until July 15. The Atlas Forum will be down until sometime in August.
In the meantime, you could get a copy of Kalmbach's introductory book to N scale. It may help with some of your questions.
Another good source of information is in Ntrak. It's well worth the modest fee to become a Ntrak member, get the newsletter & find a Ntrak club in your area. If an Ntrak convention comes to your area, take the time & go.
Glenn Woodle
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jhugart
Member since
May 2015
199 posts
Posted by
jhugart
on Wednesday, July 7, 2004 12:54 PM
The Digitrax Big Book on DCC is fairly informative, too. From stuff I read, it turns out that the big problem with turnouts is that if your engine comes into the turnout when the points are thrown against it, you can get a short circuit with some kinds of turnouts.
Basically, you _will_ need to have some kind of gaps around the turnout, and always try to ensure that the points are in your favor before you enter the turnout. It is an electrical issue, not limited to DCC.
Good luck!
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