Finally got to some detailing on structures. Surgery kept me from doing more since I have to duck under to get to them but did help with the recoop. Layout is not much but gives me alot of fun. Modeled after a small towns in the Northeast, Melasson is a freelanced town in Rhode Island, don't ask why.
update fire station roof from an old Model Power one I had and added the flags.
community church full interior will been seen on lighting is hooked up,
bank now ahs interior visible once lighting is added, may change name LOL
overview
another church
new platform, commuter serviced by F59phi engine pulling two bi-level Bomabier cars. Woking on colors shceme, so far thinking of sky blue for top, white mid section and yellow for bottom, matching the Rhode Island flag colors.
Cool, looking good. What are the dimensions of your layout?
The layout is 9 X 13, thanks
Hi Gary,
It's coming right along. I liked the trees and am in the process of doing my first. Those bare tree armatures look good. Where did you get them?
I've heard complaints about the aramatures for "Super Trees" . Maybe using your aramatures and Noch type leaves would work. Right now I'm usuing WS foam and am not really satified. Maybe it's my lack of experience.
Keep up the good work and hope you can duck under soon.
Bob
Don't Ever Give Up
Hi Bob,
Trees are a combo of Woodland Scenics, Scene Master dead trees and Scenic Express tree kits. I will be using the Super trees to fill in spots. I found that with those if you use Flock and truf instead of the heavier coarse foam they have a more "realistic" look to them. Below are example of them all.
Thanks, Gary.
I'll try your suggestions and it will help the looks by having variations in the tree's appearance as well.
I almost forgot to mention how good your trees looked and the stream too. Your treatment of the banks is especially good.
Excellent looking layout and nice crisp pics. Thanks for sharing
Springfield PA
Your buildings are great!
Mike
Modelling the UK in 00, and New England - MEC, B&M, D&H and Guilford - in H0