Trains.com

Subscriber & Member Login

Login, or register today to interact in our online community, comment on articles, receive our newsletter, manage your account online and more!

Track and turnout differences

4916 views
9 replies
1 rating 2 rating 3 rating 4 rating 5 rating
  • Member since
    February 2004
  • From: Knoxville, TN
  • 2,055 posts
Posted by farrellaa on Thursday, September 24, 2009 6:49 PM

You have gotten some really good advice from the forum and I have only one additional suggestion. I just switched from code 100 to code 83 and found some problems I didn't expect. Mainly that I have several Rivarossi articulated engines as well as GG-1's with the deep wheel flanges. The flanges hit the spike heads on some of the track and actually derail on certain brands of turnouts. The one Micro Engineering turnout I have has the shallowest frog casting and the wheels just went off the track. I finally filed the frog casting until they cleared but there are still too many issues with the Rivarossi engines. I have since replace the "most desirable articulateds" with newer versions that have the standard RP25 profile wheels and there is no more problem. I will have to sell the remaining engines that have the deep flanges. Just something to keep in mind if you have some older engines with deep flanges. The code 83 is definately better looking.

Life is what happens while you are making other plans!

  • Member since
    February 2005
  • From: Southwest US
  • 12,914 posts
Posted by tomikawaTT on Thursday, September 24, 2009 12:29 AM

 Assuming that you are modeling in HO standard gauge (or HOj, or On30...) which has a track gauge of 16.5mm, ANY track product which has rails laid to that track gauge can be mated to any other track product of the same gauge.  Getting the railheads to line up may require you to get creative with joint arrangements, but it can be done.

In my own tracklaying I have:

  • Stick rail laid on pine boards - hidden staging has to be in gauge, but it doesn't have to be pretty.
  • Atlas Code 100 flex, ranging from ancient (fourth or fifth re-lay) to fresh out of the box.
  • Shinohara code 100 flex (all ancient re-lay.)
  • Life-like flex, laid in the netherworld where the sun don't shine.
  • Atlas sectional track, Code 100 and Code 83 - in the form of rerailer sections.
  • Atlas Code 83 flex, both 'wood' and 'concrete' ties, all new.
  • Hand-laid specialwork on wood ties, Code 100 and Code 83.
  • Code 70, raw rail hand-laid on wood ties.

 

The only thing I don't have is 'store-boughten' turnouts.  All of these things work together just fine because I made sure the rail ends lined up (and will stay lined up.)

The other thing I do, every time, is de-burr EVERY rail end, and put a minute bevel in the flange side of every railhead.  If you can run a finger along the rails and not have it 'pick' at the rail joints, you're good.to go.

Chuck (Modeling Central Japan in September, 1964 - on a wide variety of track products)

  • Member since
    July 2009
  • From: North Tonawanda, NY
  • 111 posts
Posted by Fox14120 on Wednesday, September 23, 2009 9:06 PM

 I know it's a newbe question  and i understand they wouldn't look right but do you have to stick with on manufacture in a layout when it comes to track or can you mix and match as long as it's the same code (such at code 83)? Again i know it wouldn't look right to do it and again talking if both kinds have or both don't have road beds (not mixing and matching that way.)

  • Member since
    December 2008
  • 47 posts
Posted by Mike in Kingsville on Friday, September 11, 2009 3:39 PM

On my latest effort, I switched over to code 83 from 100- I like the look of the rail. It's no harder to work with than the code 100, and there are plenty of switches and crossovers available.

As for the turn radius, some cars and loco's don't operate well on a curve less than 18" radius. This is especially true if you are in the steam era and running passenger trains. Now having said that, let me create the next firestorm- I operate 4 axle diesels and shorter cars with semi-scale wheels routinely on my layout that has street running and a steel mill (with a minimum radius of 12"). They work fine and don't derail, but a lot of this has to do with taking the time to make sure that the track work is smooth. I grind the rail joints lightly with a Dremel on the inside of the connection and then solder the joint.From there I hand paint the rails and hand weather the ties, and weather it all with alcohol diluted India ink.

Another thing that will probably create boo's and hisses is that I laid track onto cork over blue insulation board- then pushed straight pins into the track to hold it down- then ballasted and fixed the ballast with white glue- so in essence the ballast holds the track in place as the prototype. No adhesive, caulk, anything else except ballast and diluted white glue thinned with alcohol.

 mike

 

Mike Habersack http://rail. habersack. com

Maryland - the land of pleasant living...

  • Member since
    November 2006
  • From: huizen, 15 miles from Amsterdam
  • 1,484 posts
Posted by Paulus Jas on Thursday, September 10, 2009 1:04 PM

hi

the code of the track refers to to the heigth of the track; less direct it is related to the weight as well. Code 100 is 0.100 inch high, code 83 is 0.083 inch high, code 70 is 0.070 inch high; etc.

The flanges of your model cars are higher then on the prototype so they will hit the sleepers when you are using to light a rail. (code 55 and smaller) The prototype never spends money easy, so on seldom used spurs for cars with low axel loads a different type of rail (lighter) is used then on heavely used mainlines. Code 83 is used the most by prototype on mainlines and in much used yards, code 40 could be used on "light" spurs; alas your flanges.

Beside the number there are two kind of switches. When the curve continues through the frog we have diverting switches (Atlas snaptrack and Marklin  are making these kind) and when the curve becomes a straight through the frog we have crossover-switches. A crossover is an S-curve and without a car long straight section cars could not negotiate the crossover without a derailment.

This is well covered by John Armstrong's book Trackplanning For Realistic Operation. (Amazon press $14); the first release is 46 yrs old and it still a must to have.

Length of equipment and radius

Real railroads use different radii in different situations. Most important factor is speed. In my home country the National Railway Company wants to change a curve near Harderwijk so trains can run through at full speed; 100 miles an hour in stead of 50. The radius has to be changed from 23 scale feet in HO to 46 scale feet.  Obviously model railroaders are using a lot of extra (selective) compression on their layouts. On model railroads speed is not the issue, it is the length of the equipment. Coupling or staying coupled on a curve is limiting extra compression of the radius.   Speed was restricted by geography; mountains with heavy grades made high speed running impossible so smaller radii were used. Near bigger cities speeds were reduced as well, due to all the junctions, yards and crossings. Trains had to stop anyway for passengers or servicing.Speed was also restricted by money, why invest on big curves and long straights if there was hardly a train to use the tracks.Speed was limited as well by function; switching a spur along the line will be done at “walking” speed. Very small radii were used in urban areas to get tracks into alleys between buildings. Switching these spurs was done with a few cars at a time; much different from switching yards with a long string of cars.  So we have four typical situations in four different types of landscape.And we have three eras to consider. In the 50-s 40 and 50 ft cars were used; so were the engines. To day we also use freight cars between 80 and 90 ft long. In between in the 80-s length of cars had grown to 60’ or 70’.  

Question is how far can or will we go with extra (selective) compression of the radius?

 

 Rule of thumb: # 1)Divide the real prototypical length of your longest car or engine by 2.5 and you have an idea of the radius in inches. So a 50 feet long box car needs a 50 / 2.5 = 20” radius, and a 70 feet long hopper needs a 70 / 2.5 = 28” radius.   
Rule of thumb: # 2)Divide the prototypical length of your longest car or engine by 10 and you have an idea about the switch number you need. Your 50 ft long boxcar will do well on a #5 switch, while your 70 feet long hopper needs a #7 switch. However, these are numbers definitely needed in crossovers or S-curves on the main; you may go one number down in a non S-curve situation on the main.You may even go two numbers down if the turnout is only used for low speed switching in a non S-curve situation. In the table we use the ratio between the length of your longest car and the radius needed. If the ratio is 3.5 and your longest car or engine is 10” you will need a  3.5 x 10 = 35”radius.The table is for HO; for scale N go one “category” up.
 
Typical ratios for HO Urban andmountain Hilly ruralor suburban Flat ruralcountry
ultra slow speed alley switching 1.5 - 2 - -
normal way freight switching 2 – 2.5 2.5 - 3 3 -3.5
branches and big yard switching 2.5 - 3 3 – 3.5 3.5 - 4
mainlines 3 – 3.5 3.5 - 4 >4
     

 

 

 

 

 

 

Notes*       For coupling and uncoupling on a curve you need a 1:5 ratio.  **     Modern transloading facilities are usually outside urban but inside suburban areas.  ***    For a switch number multiply the ratio by 2; the lower number in non S-curve situations, the higher number when S-curves or crossovers are involved. So a modern one foot long auto rack needs a 30” to 36” radius and #6 switches on crossovers (at least).  **** The table is personnel. Use a ratio smaller then 2 and you probably have to tinker with your equipment. Use a bigger ratio and you trains will look much better; alas your space will not always cooperate.

.

This  was a long story; you can find information like this on some websides as well.

Layout Design SIG primer: http://macrodyn.com/ldsig/wiki/index.php?title=Category:Primer

John Fugate had recently a story about this subject as well.

Paul

  • Member since
    February 2002
  • From: Mpls/St.Paul
  • 13,892 posts
Posted by wjstix on Thursday, September 10, 2009 12:26 PM

Overall, it's a good idea to use the largest curves and highest number (most gradual) turnouts you can. In HO for passenger cars and larger locomotives, you'd probably want to go with 24-26" radius curves and no. 6 turnouts as your minimums for operation; from an appearance point of view using 30" or greater curves with no. 8 or 10 turnouts will look much better.

BTW when looking at code 83, don't overlook Kato Unitrack.

Stix
  • Member since
    October 2004
  • From: Colorful Colorado
  • 8,639 posts
Posted by Texas Zepher on Wednesday, September 9, 2009 7:26 PM

scalerious
My last layout utilized Atlas 100, and I'm thinking of switching to code 83 for the new one I'm designing. I understand that the 83 is more realistic looking, but what is the advantage to PECO?

That is two totally different things.  Many manufacturer's make code 83 track (including Atlas).  The best way to understand the difference between and Atlas and Peco would be to simply go and buy a Peco turnout and see for yourself.  It isn't like you won't use it somewhere for something.

several different types of turnouts. what are the differences? some look as if the turn out section is a tighter curve, but I'm not sure.

Yes, on a normal turnout the bigger the number the longer more gentle the turnout section is.  A number 4 is really tight, a number 6 is considered normal for model railroads, and a number 8 is considered large.

A Wye turnout is one where both sides "turn out".  Therefore a wye turnout has numbers that are 1/2 those of a normal turnout.  That is a #3 wye is equivalent to a #6 straight. 

  • Member since
    March 2007
  • 2,751 posts
Posted by Allegheny2-6-6-6 on Wednesday, September 9, 2009 3:46 PM

 Simply put code 100 is taller then code 83 being taller it usually makes for easier running but some may debate that fact. Code 83 is preferred by many modelers as it is more prototypical[ical or realistic in size.

It used to be that you had a larger/better selection of turnouts in code 83 then in code 100 but that has since changed they may be 50/50 but I can't say for sure because I have no interest in 100 any longer.

Concerning turnouts there are curved turnouts where both inner and outer tracks are curved, a Wye is basically where the two tracks split from on. There are a lot of different style/type of turnouts, I quoted a brief description from the nmra website. There is also a link to the site as well. Get to know it as the NMRA is the bible of model railroading.

"The turnout numbers describe  the size, and the smaller the number, the sharper the turnout On a No. 4 the diverging route moves away one inch for every four on the straight side; a No. 6 has a one in six ratio, which means it is not as sharp."callurl("http://www.nmra.org/beginner/track.html");StartAdv();

 http://www.nmra.org/beginner/track.html

 

Just my 2 cents worth, I spent the rest on trains. If you choked a Smurf what color would he turn?
  • Member since
    June 2003
  • From: Culpeper, Va
  • 8,204 posts
Posted by IRONROOSTER on Wednesday, September 9, 2009 3:23 PM

Track Planning for Realistic Operation by John Armstrong will help you understand curves, turnouts, grades etc.  It doesn't cover specific makes but does cover things like what size curve and turnout to use with what size equipment. Most people agree that for HO 18" is the minimum radius you want and 24" is better. Many manufacturers #4 turnouts, such as Atlas Customline #4's, are actually bigger than a true #4 since a true #4 has a 15" radius part.  Otherwise use #5's with 18" and 24" curves except for crossovers where #6's are better for long passenger cars.

You can check manufacturer's web sites or ask here for brand specific information.  I have never used Peco, but several people on this forum recommend it.

Enjoy

Paul

 

 

If you're having fun, you're doing it the right way.
  • Member since
    September 2008
  • 9 posts
Track and turnout differences
Posted by scalerious on Wednesday, September 9, 2009 2:19 PM

This may seem very very basic, but can someone point me to an article (or just quickly describe in a reply) the differences in types of HO track?

 My last layout utilized Atlas 100, and I'm thinking of switching to code 83 for the new one I'm designing. I understand that the 83 is more realistic looking, but what is the advantage to PECO?

Also as far as turnouts, the software I am using (Railmodeler for Mac) has several different types of turnouts. what are the differences? some look as if the turn out section is a tighter curve, but I'm not sure.

Is there a quick refrence chart? or pros and cons of using each I should know about?

For example I built a good part of my last layout using 15" radius turns before I realized that they are too tight a turn for many cars.

 

Any help or discussion on the topic is appreciated.

Subscriber & Member Login

Login, or register today to interact in our online community, comment on articles, receive our newsletter, manage your account online and more!

Users Online

There are no community member online

Search the Community

ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
Model Railroader Newsletter See all
Sign up for our FREE e-newsletter and get model railroad news in your inbox!