JonMNI am interested in the DCC turnouts but they are a little more money then I want to spend right now.
Is there a specific turnout made that can be manually switched for now then be able to add the decoder and motor at a later time?
Next question is, does it make sense to add a panel near the yards with the toggle/push switches? It almost seems to complicated to run that many turnouts from a cab as well as operating the locos at the same time.
Most all turnouts can be turned manually. The motors and decoders are an add-on option. For code 83, I would try out the Atlas turnouts. They are made in nos. 4 (actually 4.5), 6 and 8. The switch machine is added separately. The Atlas code 83 switch machine is fairly small, and has a handle on it to manually turn it. Many accessory decoders will handle turning these. Could also use other machines/motors or ground throws to control these.
I am not sure if you can run the switches from a panel as well as a DCC system. Haven't felt the need to do that yet. I think you would need to run the panel switches through the decoder, then out to the switch, otherwise the decoder might get confused as to how the switch is at any given time.
Most switches in 1:1 scale are hand-thrown. Many of the power ones are controlled by the dispatcher, with a hand-throw option at each. Some power ones can be toned up on the radio, which would be like dialing one up on the DCC system, but there are not that many of these. All of these still have a hand-throw option, in case something goes wrong.
Mike WSOR engineer | HO scale since 1988 | Visit our club www.WCGandyDancers.com
We're trying to get started on building our next (bigger) n-scale layout. I've been wrestling and thinking about the same topic.
Our layout is going to be an around-the walls layout with an operating pit and a duckunder to get to it. It's built in sections so that a) we can get it into (and out of) the basement, and b) so someday when we move, we can extend parts of it.
I've been thinking about how many control panels we'd need- for example, we might want a separate one for the yard, and one for "over there", etc.
We're going to be building the layout with atlas track and will use tortoise motors. I was planning on building multiple control panels, but after yesterday's discussions at the LHS and here on the site, we're going to add DCC decoders for some (or all) of the turnouts.
We don't have DCC yet- just bought the setup yesterday, so it will be a while until we get to try it. But the ability to setup routing on the DCC cab seems very cool. Instead of setting a bunch of turnouts to get to "track 3" in the yard, or to get from an industry to a city, we would have the ability to build routes. That seemed pretty cool.
Just our naieve, mis-informed 2-cents.
I have just started my layout and have a question. I am interested in the DCC turnouts but they are a little more money then I want to spend right now. Is there a specific turnout made that can be manually switched for now then be able to add the decoder and motor at a later time? I plan to use #6s on the main and #4s in the yards, code 83 all around. Next question is, does it make sense to add a panel near the yards with the toggle/push switches? It almost seems to complicated to run that many turnouts from a cab as well as operating the locos at the same time.
Thanks
Jon