Autobus Prime wrote: ... In fact, in the steam era, nearly every industry would have gotten coal...even many that didn't ship anything by rail.
... In fact, in the steam era, nearly every industry would have gotten coal...even many that didn't ship anything by rail.
Excellent comment! Something of OLd Dog planned to mention, but the post was just getting too long.
Autobus Prime wrote:I like this tannery idea. Picking a regional industry is a great idea. Sometimes you can be surprised by what a search through old records turns up.
I like this tannery idea. Picking a regional industry is a great idea. Sometimes you can be surprised by what a search through old records turns up.
For many interesting OLD books on railroading, engineering, and other industries FREE for the downloading, see;
http://books.google.com/bkshp?hl=en&tab=wp
Have fun
exPalaceDog wrote:In addition to raw hides, a tannery would use salt, bate, tannin (say hemlock or oak bark), and probably some items the Old Dog has overlooked.
In addition to raw hides, a tannery would use salt, bate, tannin (say hemlock or oak bark), and probably some items the Old Dog has overlooked.
xPD:
Bulk chemicals and coal. In fact, in the steam era, nearly every industry would have gotten coal...even many that didn't ship anything by rail. It took me a while to realize this, until I started reading the RPI site's industrial sections and started noticing records of industries that shipped 1 carload (scrap,I bet) but received 350 carloads of coal in a year.
tomikawaTT wrote: Well, we now know the Ole Dog's list of givens and druthers for either a freelance layout or a really compressed adaptation of Brooklyn (the Borough, not just the Navy Yard.) Or, if building in Z scale in a surplus B52 hangar, maybe not so compressed. Since the list is very obviously HIS, I'm not going to take any potshots at any part of it.
Well, we now know the Ole Dog's list of givens and druthers for either a freelance layout or a really compressed adaptation of Brooklyn (the Borough, not just the Navy Yard.) Or, if building in Z scale in a surplus B52 hangar, maybe not so compressed. Since the list is very obviously HIS, I'm not going to take any potshots at any part of it.
Actually the Old Dog is thinking more in terms of a "book case" type set up.
Maybe something like this
steinjr wrote: Edit: moving this section to the top, since it is really the core question: Seems like you have not quite made up your mind as to whether you are trying to summarize what you think are some good general rules of thumb in selecting industries for a freelanced layout, or whether you just want to proclaim to the world how your own preferences run. Which is it ?
Edit: moving this section to the top, since it is really the core question:
Seems like you have not quite made up your mind as to whether you are trying to summarize what you think are some good general rules of thumb in selecting industries for a freelanced layout, or whether you just want to proclaim to the world how your own preferences run.
Which is it ?
Both, my intend was to provide some general concepts then apply them to my unique situation.
steinjr wrote: No idea what you are trying to communicate with these two points: exPalaceDog wrote:d. Industries that do NOT conduct their own switching can NOT be modeled by providing a track leading to a hidden staging yard e. Industries that do conduct their own switching can NOT be modeled by providing a interchange track or yard
No idea what you are trying to communicate with these two points:
exPalaceDog wrote:d. Industries that do NOT conduct their own switching can NOT be modeled by providing a track leading to a hidden staging yard e. Industries that do conduct their own switching can NOT be modeled by providing a interchange track or yard
That one should proof read their work, the second NOTin each sentence was a topo!
steinjr wrote: Not sure if you mentioned having multiple car spots for different types of cars at the same industry - so some loads can only be delivered to door 2, while others can only be delivered to door
Not sure if you mentioned having multiple car spots for different types of cars at the same industry - so some loads can only be delivered to door 2, while others can only be delivered to door
Excellent point!
steinjr wrote: Hope you don't feel I have savaged your post too badly. You asked for comments - I have tried to make reasonably (I feel) constructive comments.
Hope you don't feel I have savaged your post too badly. You asked for comments - I have tried to make reasonably (I feel) constructive comments.
I asked for it! Thanks.
For wharves/floats you have to serve a navigable waterway. When you start looking at it, that's a very, very, very limited part of the country.
Billboard reefers are also a very limited in that they are only applicable before the mid 1930's, which modeled by a relatively small number of modelers.
While an interchange is very, very useful addition to any layout, I would suggest thinking of it more as a type of "staging yard" rather than an industry. Slightly different concept, gives you a wider variety of options.
What wasn't mentioned is the role that industry selection in defining the "mood" of your layout. Selecting representative industries of your area provides an immediate tie in to the locale. A lot of people like many small industries and a many people seem to like one big industry with many spots. The net is really a wash, either way you can have the same number of spots.
Dave H.
Dave H. Painted side goes up. My website : wnbranch.com
dknelson wrote: A busy siding on my layout will feature two tanneries -- an interesting industry because they tended to get their loads in boxcars of a full generation older than the rest of the layout. In the late 1960s they got hides in wood outside braced boxcars.
A busy siding on my layout will feature two tanneries -- an interesting industry because they tended to get their loads in boxcars of a full generation older than the rest of the layout. In the late 1960s they got hides in wood outside braced boxcars.
Just a quick throught, while a tannery would not fit in to my concept, they are interesting industries to consider. In looking over old maps of NW PA, it appears that almost every town at least one.
Another industry made (and still makes) plastic bags. This is a good destination for ACF center flo covered hoppers. The unloading area (steel boxes with hose connections, protected from errant drivers by large steel tubes painted yellow filled with concrete buried in the ground) was across the street from the industry itself. I may not model the building - have not decided yet.
Dave Nelson
Old Dog.....interesting points, some of which have been put forth over the years regarding team tracks, loading facilities only for larger 'off-layout' industries, and so forth. But...if it is the modeler's goal to model a prototype - that includes operations and industry selection. Some liberties might be in order of course to provide enough traffic for an ops session and such, or to fill that 'gotta have' urge.
For example, I model a branch of the C&O in a modest space (the actual length of the modeled portion is roughly 1/3 of the prototype) which was known to have 3 coal mine tipples, a team track and one or more spurs serving unknown purposes. All 3 tipples are modeled, the team track and one additional spur included. To fill that one spur an industry from elsewhere was 'transported' to provide a reason for the known variety on the branch. Does this provide enough traffic and fun - you bet. All known trains on the line are modeled (2 coal mine runs, 2 mixed frieght locals), plus a few trains are modeled on the mainline from staging to provide more variety in car mix.
Whats to be learned from this? The prototype we are trying to model generally has more than enough variety to satisfy - including operations, car mix and industry selection.
Just some random comments..
Charles
MY givens and druthers, as can be expected, are very different:
My choice of prototype country (Japan), choice of prototype location (Upper Kiso Valley) and all other choices stemming therefrom are personal - not open to discussion and not subject to change except by the modeler. If this be Chuck's manifesto, so be it.
Chuck (modeling Central Japan in September, 1964)
A town has basic industries like a team track.
It also may or may not support a nearby large industry.
I have built one industry made up of 4 different buildings and one crane track. It requires daily service to function.
The town has other industries and they vary according to what the modeler prefers.
My cold storage is about 2 feet long and two stories. More than enough to take 4 reefers at a time.
I use trucking to develop a way to carry the small stuff around town or in a industry. For example. That coil unloaded by the teamtrack needs to go to the coil shop to be stamped out into a part at the large industry. The coil shop has it's own internal crane.
If I wanted to build a big coil shop with a door to actually drive a rail car into to be unloaded... well that is always a possibility when additional space opens in the future.
The rest of my comments is from the viewpoint of evaluating what you wrote as general ideas to help select industries for a freelanced layout.
Goals: selecting industries that take a variety of different loads is indeed a good general rule of the thumb for a model railroad. Another design goal should be to pick industries that normally would a reasonably high turnover of cars, ie be switched fairly often.
So good general traffic sources and destinations are indeed:
Maximizing the use of closed type of cars (boxcars, tank cars, closed hoppers) is also a good general rule of the thumb. Using closed cars clearly makes it easier to model loaded cars arriving, empty cars departing (or the other way around).
Even though there are several cool ways of dealing with on-layout open load handling: operating chutes for bulk loads like sand/coal, empties in/loads out paired industries back to back or two sets of cars - one set loaded, one empty - in hidden staging at industry, or devices like Dallas Model Works industrial flat car loader (a small shovel inside a building, pushing a load from a platform onto a flatcar or off a flatcar) or the huge Heljan operating container crane.
General notes: Industries should indeed appear to be big enough to need rail traffic. But not the entire all of the industry needs to be modelled on the layout. Fair enuff.
For one thing, this seems to contrast with 6a - where you do advocate modelling a large industry like a steel plant precisely with a lead track or exchange track/yard.
And secondly, obviously a big off layout industry taking diverse loads can be modelled as just an industry lead or small exchange yard.
Some people have cleverly used such tracks to simulate deliveries to industries far too big to actually model. See e.g. the article "Large Industries in small spaces" by Paul Dolkos in Model Railroad Planning 2003. You can posit that the industry has its own local switcher, and that you are just setting out cars for the industry - perhaps even after resorting the cars according to what order the industry want the cars in.
For time period, I would have said that layouts set in the 1960s or earlier will general give you room for more cars in a given amount of layout space - since you then would be using more 40' (or smaller) RR cars , instead of mostly bigger RR cars.
You correctly point out that inner city style railroading (with tall buildings, tucked closely together) will in general probably generate more car movements than modern suburban style industrial parks or (even more clearly) rural areas.
You correctly point out that RR engine terminal facilities (if you have one) can itself be a general source and destination for many kinds of cars - just add a short "service track" which will function more or less like a team track for the RRs own purpose (for delivering coal, sand, diesel and spare parts for the repair shops, or hauling out ash or even wrecked RR cars or engines on flatcars).Edit: although an engine facility is not generally a high-turnover traffic source or destination. Not much point in adding one just as a traffic source or destination.
Also, a RIP (Repair In Place) track is a good general industry - any kind of car can develop mechanical problems in transit. An error can easily be modelled by drawing cards (or throwing a die) for each car before a train departs from a yard or when a train, necessiating the switching out of bad-ordered cars.
Not sure if you mentioned having multiple car spots for different types of cars at the same industry - so some loads can only be delivered to door 2, while others can only be delivered to door 1. E.g. Linda Sand has written quite a few good articles on industrial switching, e.g:
Especially the third one is applicable to the concept of having several tracks and many different car spots in a industries that can be modelled fairly small tucked into corners - like a lumber processing plant, a food plant etc.
And of course - all these general rules of the thumb go out the window if you want to model a prototypical industry that does not fit this mold. As someone whose name I don't recall once wrote: a made up place has to be credible. A real place just has to exist
There probably is more that could be commented on, but this should do for a start, shouldn't it ?
Grin, Stein
Below are some of the Old Hound's ideas on selecting the "best" industries to use as shippers and consignees on a model railroad. Some will no doubt disagree with some of what the Old Hound says. Think of this as running some ideas up the flag pole to see how much "buck shot" they collect.
Goals
General notes
Best Industries for a Model Railroad