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Do we build models for the camera or for the eye?

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Posted by SpaceMouse on Monday, March 3, 2008 10:00 AM

I design and build for both.

But the point no one has brought up is the audience for the photos. Most of us don't have a lot of people coming in and out of our basement and we want to show the work we are proud of. So we post photos here. This is our support community and this is how we show off, get comments, get kudos, and learn how to do better.

Chip

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Posted by Autobus Prime on Monday, March 3, 2008 8:46 AM

Harry Hotspur wrote: 

>Having given this topic some thought, the question comes to mind - what could one do to >build for the camera but not the eye? In other words, what would inspire "Ah ha! This will look >good in a photo, even though it will look terrible to the eye?"

>Frankly I can't imagine what that would be, except for the camera's ability to a crop scene >and vary apparent depth.

HH:

That's what we've been discussing in this thread.  Cf. above.

Of course the posts tended to be long. 

(I am starting to think that 90% of everything below line 5 is missed)

I started this because I, like a lot of us, tend to assume that the camera is the ultimate judge.  Assumptions are made to be questioned, are they not?  Often we find, in other areas, that a photograph and a firsthand viewing give totally different impressions, particularly a photo taken with some degree of artistry..but we even see this in simple snapshots. 

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Posted by BlueHillsCPR on Sunday, March 2, 2008 9:27 PM
 HarryHotspur wrote:
 jeffers_mz wrote:

For those who want to bring their layouts to life with sound, I'll repeat this. The earlier you get a personal computer into the audio chain, the more versatile your sound canvas will become. A computer will generate and play back more sounds than any ten thousand dedicated layout sound devices you can buy or even imagine. In mono or stereo, up to CD quality, even an old 486 will do wonders for your layouts aural aura, and most anything you put into that PC will not be wasted. All of your programming and most of your extra hardware will transfer to a new PC if and when you upgrade. Of course, 7.1 surround or better than CD quality requires more horsepower than the old 486 can deliver, but not by too much. Digital video and 3D simulations are real power drains on a PC, audio, not nearly as much.

I agree. Any suggestions on how to get started in this area? 

 

The Airhorn software looks promising.  It can address four soundcards in one PC.  I tried the demo with one soundcard and it seemed to work ok.

http://www.brinstonsound.com/ 

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Posted by BlueHillsCPR on Sunday, March 2, 2008 9:23 PM
 fwright wrote:

The obvious difference that hasn't been mentioned yet in photos of layouts or seeing them in person is movement or animation.  Models of running streams or waves on the water can look really great in a photo - especially in the "how-to" articles.  But when you see the same scene in person, it's not so great.  Why?  Because your eye expects the ripples on the water to move.  Because the way the light reflects off the water is constantly changing.

Cars, figures, and trackside industries are other obvious examples.  When I drive by the local concrete plant in Oakland (served by rail and truck), it's a noisy, dusty place with something or somebody always on the move.  Very few autos are seen on the streets perpetually standing still.  So when we visit a layout, our eye expects this constant movement and senses something is not quite right with a silent, static scene.  But it looks great in a photo which is an instant in time.  Meanwhile, our brains are trained to make sense of movement brought to us through eyes, nose, ears, etc.  Our middle ear detects changes in velocity, not position.

These reasons favor photography over in-person visits.  Static models and scenes are easier to model, hence the movement to layouts that photograph well.

I've dreamed about trying to recreate a total scene at my Oregon dog hole port dock.  Using a fog machine with salt-air scented fog so that the train actually does pop out of the scene from the fog.  Pulleys squeaking and spars groaning as loads are actually shifted into and out of the schooner's hold.  The sound portion is achievable by using under-the-layout speakers driven by programming so that sounds are changing, and changing location.  Still haven't got any idea on how to make the waves lap against the rocks - but I can at least add the sound.  Nor can I animate the little people yet.  But I can add their voices on the sound tracks.  And please note that this is all still in the dream stage.

For me personally, I'd rather attempt to create the total effect rather than the photogenic layout...but that's me.

Fred W

Sign - Ditto [#ditto]

The November 93 MRR write up on The Lone Pine & Tonopah comes to mind right away here.  Also the articles that went into an out of print Kalmbach Book...I can't recall the title now... but all about lighting animation, sound, magic wire...fibre optics...etc. Thumbs Up [tup]Yeah!! [yeah] 

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Posted by HarryHotspur on Sunday, March 2, 2008 12:41 AM
 jeffers_mz wrote:

For those who want to bring their layouts to life with sound, I'll repeat this. The earlier you get a personal computer into the audio chain, the more versatile your sound canvas will become. A computer will generate and play back more sounds than any ten thousand dedicated layout sound devices you can buy or even imagine. In mono or stereo, up to CD quality, even an old 486 will do wonders for your layouts aural aura, and most anything you put into that PC will not be wasted. All of your programming and most of your extra hardware will transfer to a new PC if and when you upgrade. Of course, 7.1 surround or better than CD quality requires more horsepower than the old 486 can deliver, but not by too much. Digital video and 3D simulations are real power drains on a PC, audio, not nearly as much.

I agree. Any suggestions on how to get started in this area? 

- Harry

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Posted by twhite on Saturday, March 1, 2008 7:17 PM

Harry--

AHAH!  Well said.  No WONDER you guys won at Agincourt, LOL!

Tom Bow [bow] 

 

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Posted by HarryHotspur on Saturday, March 1, 2008 3:45 PM

Having given this topic some thought, the question comes to mind - what could one do to build for the camera but not the eye? In other words, what would inspire "Ah ha! This will look good in a photo, even though it will look terrible to the eye?"

Frankly I can't imagine what that would be, except for the camera's ability to a crop scene and vary apparent depth.

- Harry

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Posted by Packers#1 on Saturday, March 1, 2008 2:29 PM
What about play? When construction is done (or in progress) it's time to run trains. But in response, Eye. Who cares if it sucks for photographs. If it looks good to one in person, does it really matter what pics look like?

Sawyer Berry

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Posted by twhite on Saturday, March 1, 2008 1:52 PM

Well, first of all, I don't consider myself a very good photographer, nor am I particularly interested in becoming one because at my age, it's taking time away from the layout.  So I'm certainly not building my MR with the camera in mind.  However, I AM building it with my eyes in mind and with the hope that I'm doing a convincing enough job to at least duplicate to a reasonable degree what excited me about model railroading in the first place--in my case, big steam in big mountains. 

If one of my photos happens to turn out well (purely by accident), then I'm happy.  If not--oh well--I'm still working on the layout. 

Tom Blush [:I]

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Posted by jeffers_mz on Saturday, March 1, 2008 12:25 PM

I build for both my own eye and for my own enjoyment of photographs. If I don't like it in person, AND on film, it isn't done yet. I have yet to run into any conflict between the two. 

Something not yet introduced here is what you model in addition to how you do it. I consciously decided to model only things and places I like. Places I want to go to or places I've already been and want to return to. Here's a nice quiet mountain valley, and here's an armed robbery at a fast food joint. Which am I likely to go out of my way to see, and which am I likely to avoid like the plague? That's the standard used on our layout. If it isn't some place I'd pay money to go see, then it doesn't get included.

Of course, I LIKE complicated machinery, old woodwork, and dusty old junkyards full of forgotten technicalogical treasures. That goes to personal preference but if anyone is at all concerned about how others remember their layouts, I think you'd do better to model the log cabin, and leave out the outhouse out back. Just my opinion...

For those who want to bring their layouts to life with sound, I'll repeat this. The earlier you get a personal computer into the audio chain, the more versatile your sound canvas will become. A computer will generate and play back more sounds than any ten thousand dedicated layout sound devices you can buy or even imagine. In mono or stereo, up to CD quality, even an old 486 will do wonders for your layouts aural aura, and most anything you put into that PC will not be wasted. All of your programming and most of your extra hardware will transfer to a new PC if and when you upgrade. Of course, 7.1 surround or better than CD quality requires more horsepower than the old 486 can deliver, but not by too much. Digital video and 3D simulations are real power drains on a PC, audio, not nearly as much.

Model railroading is creating an illusion. The professionals in that business, movie and TV makers, audio engineers, all went digital a decade or more ago. Here's a decoder. Here's 500 decoder equipped locomotives. One old PC will outperform all the above by a factor of 1000. More memory, more processing horsepower, and levels of flexibility that even a Tsunami can't even begin to compare to.

 The faster you put a PC into your audio chain, the earlier you can begin realizing some of those dreams.

 

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Posted by Red Horse on Saturday, March 1, 2008 11:14 AM

I build for the eye, but after, I take some test shots, and then by analizing the pics I go and clean up certain "cluttered" aspects, or add to scenes that look barren on film, I use the pics to better my scenes, I find a balance between the two.

I have used photography to tweek my layout, sometimes the camera will show us things that our "Panavision" misses.

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Posted by Autobus Prime on Friday, February 29, 2008 2:12 PM
 fwright wrote:

The obvious difference that hasn't been mentioned yet in photos of layouts or seeing them in person is movement or animation.  Models of running streams or waves on the water can look really great in a photo - especially in the "how-to" articles.  But when you see the same scene in person, it's not so great.  Why?  Because your eye expects the ripples on the water to move.  Because the way the light reflects off the water is constantly changing.

Cars, figures, and trackside industries are other obvious examples.  When I drive by the local concrete plant in Oakland (served by rail and truck), it's a noisy, dusty place with something or somebody always on the move.  Very few autos are seen on the streets perpetually standing still.  So when we visit a layout, our eye expects this constant movement and senses something is not quite right with a silent, static scene.  But it looks great in a photo which is an instant in time. 

fw:

GREAT point.  I see this very thing mentioned repeatedly in old issues of MR (not so much recently). I think Westcott kept it as a pet windmill for jousting purposes.  :)  It was always suggested that figures and cars be put in plausible resting or semi-resting poses - action poses were acknowledged to look great in photos, but subtly "off" in real life for the reasons you mention.  

People standing and talking, men playing checkers on a barrel, Huck Finn fishing, dogs sniffing around a hydrant...not stuff that necessarily never moves, but stuff that stays put long enough to be plausible while the eye is caught, briefly held, and moves on...these were suggested. 

The "worldwide pause" effect this could cause was acknowledged, but in fact was not so much a risk as we might think, at least for less busy areas.  Think of a street of rowhouses during the day.  There will be a lot of parked cars, but 90% of the time, the street is clear - vehicles enter and leave quickly; pedestrians likewise.

Where this might be tough is in modeling a really busy city scene.  Perhaps the city could be modeled in the early morning or lunch hour? Smile [:)]  (Modelers of the recent eras, sadly, often will have no problem here.)

I've dreamed about trying to recreate a total scene at my Oregon dog hole port dock.  Using a fog machine with salt-air scented fog so that the train actually does pop out of the scene from the fog.  Pulleys squeaking and spars groaning as loads are actually shifted into and out of the schooner's hold.  The sound portion is achievable by using under-the-layout speakers driven by programming so that sounds are changing, and changing location.  Still haven't got any idea on how to make the waves lap against the rocks - but I can at least add the sound.  Nor can I animate the little people yet.  But I can add their voices on the sound tracks.  And please note that this is all still in the dream stage.

Another cool idea.  It would work for other industries, too.  A lot of real-life shops are pretty static-looking outside, most of the time...and others are pretty much so except for the trackmobile pushing cars around.  What gives these scenes life is almost entirely the sound, and often of things you can't see - buzzers, drop hammers, machinery whining, tannoys crackling away, and especially, the jitney drivers revving the propane engines and buzzing around the shop. Meanwhile, outside is all parked cars and a handful of employees seated at the ubiquitous picnic table, taking a cigarette break.  I just can't overstress how common these picnic tables are at plants of every type. 

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Posted by jecorbett on Friday, February 29, 2008 1:28 PM

I model 100% for the eye. If it looks good to me, it works. I can then choose camera angles that will work.

This approach also means there are numerous minor flaws that the eye doesn't easily pick up on but would be apparent in a photograph. I can live with that. I'm a believer in the 3 foot standard. If it looks good from 3 feet, it's good enough. An observer tends to take in the scene as a whole and might overlook a flaw but a photograph focuses the eye on a much smaller area so flaws will stand out more in a photo than when observed by the naked eye.

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Posted by dadurling on Friday, February 29, 2008 1:00 PM

This is a fascinating thread! I found myself thinking along these lines the other day while trying to photograph some scratchbuilt seedum "trees". My layout doesn't have a painted backdrop yet, so while the trees looked great in person, all of the photos clearly showed an artificial white background where sky should be. I started thinking, maybe if I just build a steep hillside behind those trees, and populate it with foam ball foliage, it would make the seedum trees look better in the pictures. And it hit me, that's a strange way of building a layout, but I understand the reasoning.

Regarding what fwright wrote, I totally agree that it's the lack of movement that makes a layout look lifeless. In front of my layout I left some vacant space where my kids can play cars. My little boy was playing with a pullback VW bug and the movement caught my eye. I grabbed another car, pulled it back a bit, then placed it on my main street, and let it run slowly down the pavement. Eureka! It made the whole scene come alive! I thought, I've got to make a video of this, with a train running in the foreground, and a couple of pullback cars going in opposite directions.

Fooling the eye is what's about and that brings me to my next observation: the detailed trains and scenery on a layout can easily fool the eye into thinking a scene is real. But add just one static, scale figure and for me, the scene just dies. You see this phenomenom in digitally animated movies for kids. While the viewer can be tricked into thinking the animated creature on the screen is real, humans have such a nuanced and complicated way of looking at other humans, that trying to mimic one convincingly is almost impossible. To me, even the highest quality, best painted figures on a layout absolutely fail in their ability to depict real humans. Imagine if locomotives had brains and eyes and could look at your train layout. They would probably think, wow, that little engineer looks pretty darn realistic, but that GG-1 just looks so fake!

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Posted by fwright on Friday, February 29, 2008 12:35 PM

The obvious difference that hasn't been mentioned yet in photos of layouts or seeing them in person is movement or animation.  Models of running streams or waves on the water can look really great in a photo - especially in the "how-to" articles.  But when you see the same scene in person, it's not so great.  Why?  Because your eye expects the ripples on the water to move.  Because the way the light reflects off the water is constantly changing.

Cars, figures, and trackside industries are other obvious examples.  When I drive by the local concrete plant in Oakland (served by rail and truck), it's a noisy, dusty place with something or somebody always on the move.  Very few autos are seen on the streets perpetually standing still.  So when we visit a layout, our eye expects this constant movement and senses something is not quite right with a silent, static scene.  But it looks great in a photo which is an instant in time.  Meanwhile, our brains are trained to make sense of movement brought to us through eyes, nose, ears, etc.  Our middle ear detects changes in velocity, not position.

These reasons favor photography over in-person visits.  Static models and scenes are easier to model, hence the movement to layouts that photograph well.

I've dreamed about trying to recreate a total scene at my Oregon dog hole port dock.  Using a fog machine with salt-air scented fog so that the train actually does pop out of the scene from the fog.  Pulleys squeaking and spars groaning as loads are actually shifted into and out of the schooner's hold.  The sound portion is achievable by using under-the-layout speakers driven by programming so that sounds are changing, and changing location.  Still haven't got any idea on how to make the waves lap against the rocks - but I can at least add the sound.  Nor can I animate the little people yet.  But I can add their voices on the sound tracks.  And please note that this is all still in the dream stage.

For me personally, I'd rather attempt to create the total effect rather than the photogenic layout...but that's me.

Fred W

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Posted by reklein on Friday, February 29, 2008 9:29 AM
A simple and immediate method for viewing your scene in a critical way is to look at it in a mirror. For some reason this gives one more objectivity and sorts out at least the glaring mistakes. It is a trick I learned in landscape graphics class in 1970. We didn't have digital cameras then.
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Posted by fiatfan on Friday, February 29, 2008 9:02 AM

I first started taking pictures of my layout simply to document construction and progress.  As areas became more finished, I started using the camera to help improve a scene.  Lately, I have been building certain areas specifically to look good in pictures. 

During all of these phases, my main objective has been to run the trains.  Everything else is secondary.  I am continually amazed by the quality of the newer engines in the area of performance and detail.  Having said that, it is so much more fun to run the trains through a somewhat realistic setting rather than simply shifting cars back an forth on a bare table top.

I guess for me the answer to the original question is "both."

 

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Posted by BlueHillsCPR on Thursday, February 28, 2008 10:45 PM

 jeffrey-wimberly wrote:
The camera can pick up things that the eye alone can't pick out. Something that looks like a minor error to the eye can look like a major mistake in a photo.

If a photo makes a minor flaw look like a major mistake then I'd have to say the camera is the major mistake.  I take pictures of the things I wish to recreate in scale, not the other way around. Smile [:)]

Maybe someday I'll care if my layout is photogenic and then maybe I'll care about seeing my layout in MRR...I sincerely hope not.  That's not why I became interested and it's still not why I do it.  I'd rather take terrible pictures of my family having fun working on the layout and running trains. Wink [;)]

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Posted by HarryHotspur on Thursday, February 28, 2008 6:50 PM

I would think the great majority of people build for the eye, without giving much thought to photography. However the percentages of modelers on a forum like this may be much different.

Frankly, I think the differences in approach are minimal:

1.  More detail is always better. If it can be seen in a photo, it can probably be seen (but perhaps not noticed) by the naked eye .

2.  Almost any MR looks better with a backdrop, whether in photos or real life. The exception to this rule is backdrops painted by people who think they are artists, but aren't.

3.  My personal rule of thumb is to avoid putting anything on the layout that causes people to ask questions like, "Uncle Harry, why is that board sticking up in the middle of your layout?" While it will photograph well, it tends to look really stupid in person. There are many other ways to disquise/hide the dreaded oval, and imo all of them are better than the centerboard.

4.  A final obvious difference is that a MR build for photography only wouldn't have to run. That wouldn't suit me in the least.

Just my thoughts.

- Harry 

 

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Posted by saronaterry on Thursday, February 28, 2008 6:08 PM

Mark, you made my point better than I. That was exactly what I was trying to say. I build for the eye(mine) but I sure hope it looks good on film.

Thanks for the kind words.

Terry

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Posted by Texas Zepher on Thursday, February 28, 2008 5:46 PM

As I told Grandman back when he was first learning to use a camera and photograph his layout, "... the two edged sword of good pictures, the flaws in the models start becoming more apparent. Did you notice your cement station platform isn't totally on the ground?"

While I don't design a layout or a scene for the specific purpose of taking pictures, I certainly want my work to look good in a photo. 

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Posted by marknewton on Thursday, February 28, 2008 5:38 PM
Terry, I think you're selling yourself short. I think the scene you've posted is very effective - it has the "look" of typical small-town USA. I like it!

I tend towards building for the eyes, rather than the camera, although I do make allowance for photography by leaving some scenic features loose, so they can be removed to allow the camera to placed on the layout.

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Posted by saronaterry on Thursday, February 28, 2008 5:02 PM

I agree(sortof) with Jeffery. As an example the scene below looks great in my basement and pretty good in the picture. BUT, when you click to enlarge I can see the booboos.And they aren't lack of detaials, more along the lines of foundations, etc.

My $.02

Terry

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Posted by selector on Thursday, February 28, 2008 4:26 PM

Photography wasn't a consideration at all while I was building my current (second ever) layout. It took far too much energy as it was with all the learning I had to do to keep asking myself as I went along how this would look at such and such an angle.  It turns out that the resulting layout, at its current state of development, produces gratifying images for my equipment and skills in both modelling and photography, but a cursory glance at WPF each weekend encourages me to keep looking ahead.  For example, I need quite a few more trees, and more detailing so that scenes come alive.

All in due course.  Same for beginning to think in terms of decent photography.

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Posted by Autobus Prime on Thursday, February 28, 2008 4:22 PM

 jeffrey-wimberly wrote:
The camera can pick up things that thge eye alone can't pick out. Something that looks like a minor error to the eye can look like a major mistake in a photo.

j-w:

But does this matter?  If photography is the goal, it obviously does...but can't you just as easily say that the major photo error isn't a problem, because the eye misses it?

What of something that works better on film? Take the typical polyball hillside.  On film, it looks good, very realistic, as a backdrop for equipment.  But in real life, looking at a scene like that, the eye tends to breeze right over it...lots of green, nothing to see. 

This is very useful when trying to make something Not Be Obvious like a big pillar or the table edge, or a divider ridge, but not so much when the intent is to make a scene that is interesting even when there's not a train in sight.

I think we have really become used to thinking of the photo as the ultimate test, but really, this is not solely a photo art form, but a live art form too, meant to be personally viewed.

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Posted by ndbprr on Thursday, February 28, 2008 3:48 PM
I think the pendulum is at one end of the spectrum right now and that is detail that most people can't see.  I remember pictures in one of the magazines years ago from the NMRA convention where a modeler had included a casket in the baggage section of a car and got points deducted because it didn't have a body in it.  I connect engine consists with drawbars and no one has ever noticed them but they can tell you the stripes are too wide by .0003" on a PRR  engine.  I put a highly detailed high priced rolling stock on the railroad and watch parts fly off just from rolling down the track.  People want engines and cars with more detail  than the prototype and then complain it won't go around 18" radius curves in HO.  I got news.  It won't in real life either.  Get a life.  Everybody thinks they can make their railroad and get pictures of it published in the magazines.  Good luck.  Let me give you a hint, "it isn't what you do.  It is who you know".   I got to the point with a magazine that out of consideration for our host will stay nameless but witnessed a major wreck take place and took pictures while it was happening.  Called up the office asked to speak to  the person in charge of the photo section and asked if they were interested,  exact response quotation was ,"Thanks we already have them".  That opened my eyes.  Now I have an attitude of if I ever build a layout and get called if it can be photographed for an upcoming publication the answer will be, "not in this life".  I also have an attitude if someone I don't know starts criticizing anything I point to the door and tell them to leave.  My house, my railroad, my rolling stock.  if I want your opinion I will ask for it.  Now I please me.  I don't need guilt trips, aggravation, anger or frustration from fools so I don't accept it.  It used to be someone would build a contest quality piece of rolling stock to stand out.  Now the norm is every piece should be to that standard.  Time for the pendulum to  siwng back toward reliability and reasonable pricing in my opinion.
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Posted by jeffrey-wimberly on Thursday, February 28, 2008 3:44 PM
The camera can pick up things that thge eye alone can't pick out. Something that looks like a minor error to the eye can look like a major mistake in a photo.

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Posted by tomikawaTT on Thursday, February 28, 2008 2:55 PM
 BlueHillsCPR wrote:

The last thing on my mind is taking pictures.  I build for myself.  I guess that means I build for the eye, but for my eye.  If others enjoy how it looks, great!  If not...Black Eye [B)] Laugh [(-D] 

Sign - Ditto [#ditto]

If a piece of rolling stock looks good enough to my less-than-perfect eyeballs at a distance of 100 scale meters (roughly four feet) I consider it satisfactory.  Once I start building scenery and structures, I expect to follow the same standard.  Except for 'right up front' modeling, any detail not readily visible at the length of a New York City block will be roughed in, or simply omitted.

I don't doubt that the flaws and shortcomings of models built to that standard will jump right out of a photograph, but I really don't care.  I have a LOT of respect for craftspeople who can build models able to withstand close-up photographic scrutiny - but trying to equal their efforts is rather low on my list of priorities.  Maybe my opinion will change once the broad-stroke work of building a rather large model empire is mostly completed, but that won't be happening soon.

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Posted by loathar on Thursday, February 28, 2008 1:41 PM
I definitely try and build for the camera. If I'm painting or building something and I'm not sure if I like it, I'll grab the camera and take some shots and view it on the computer. I can find mistakes much easier in a photo than the real thing. I find I can focus better that way without having the surroundings as a distraction.  Being able to view photos instantly has really helped my modeling.

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