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Venango & Erie latest revision.

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  • Member since
    May 2005
  • From: The mystic shores of Lake Eerie
  • 1,329 posts
Venango & Erie latest revision.
Posted by Autobus Prime on Friday, January 4, 2008 10:49 AM

Folks:

Just to show how much can happen to a plan if you play with it a bit, here is what I am currently running:

Here is the original plan, as submitted to Space Mouse's 4 x 8 contest:

(Scenery in both cases exists only in armchairspace; the layout is a Plywood Pacific in reality, with a few printed-out paper buildings and construction-paper roads laid in place)

I am very happy with this current plan, and am only now nailing down the snap track.  I have to say that the "analog computer analysis" with loose snap-track has been a great way to evaluate and refine my original plan. 

The changes have given me a yard to store equipment and make up trains, and a long runaround track, which can serve as an A/D track for the yard. It also helps me keep the track clean, because I can route my track-cleaning train over the yard ladder, and let it run. 

Bridge traffic is also possible now.  A crew can set out from JF, run with a few local cars to W., pick up cars from the runaround track "interchange", turn at the "turntable", and return to JF, delivering the cars to the other interchange there - which just happens to be the very same one they first started from, so the game board is reset.  It does work the imagination a bit, and perhaps is a little contrived, but it works, and that is the important part. Anything that makes a little railroad seem bigger is welcome.

Nearly all the track is now brass and steel, with the replacement of most 22" R in JF with 18" R.  This was necessary, to give me a reasonably long switch lead.  Fortunately, the track works well.  I have used the "Gleam" polishing method on it (using a butter knife as the burnisher) and it really does seem to help.

 Currently president of: a slowly upgrading trainset fleet o'doom.
  • Member since
    November 2002
  • From: Colorado
  • 4,075 posts
Posted by fwright on Friday, January 4, 2008 10:57 AM

A very nice plan for a 4x8.  It should be a lot of fun.

The only drawback I can see is that all switching is trailing point for a train traveling counter-clockwise.  You may want to think about reversing the direction of departure from the loop of at least 1 spur.

keep having fun

Fred W 

  • Member since
    April 2003
  • 305,205 posts
Posted by Anonymous on Friday, January 4, 2008 10:59 AM

Ive always liked that plan.

Were you able to draw up a new picture of the modified track plan based on your changes?

I can see where a runaround will be useful along with a place for a train to sort cars away from the main.

Whoops! Posted while the new plan was going up.

  • Member since
    May 2005
  • From: The mystic shores of Lake Eerie
  • 1,329 posts
Posted by Autobus Prime on Friday, January 4, 2008 11:07 AM
 fwright wrote:

A very nice plan for a 4x8.  It should be a lot of fun.

The only drawback I can see is that all switching is trailing point for a train traveling counter-clockwise.  You may want to think about reversing the direction of departure from the loop of at least 1 spur.

f:

Oh, it is a lot of fun.  I run it just about every day. :)

I thought the lack of facing spurs would be a problem, too, but oddly enough it hasn't been.  Still, I might work one in some time, if I can find room for one.  I do hate to crowd things. 

 

 Currently president of: a slowly upgrading trainset fleet o'doom.

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