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Seeking help for spare-room-sized expansion of layout

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  • Member since
    November 2004
  • From: Cape Girardeau, MO
  • 3,073 posts
Seeking help for spare-room-sized expansion of layout
Posted by JimRCGMO on Sunday, November 25, 2007 2:08 PM

Hi, All!

I've been thinking down the road to when I get more room (likely, a second bedroom-sized area), and have been working on ideas to adapt my current layout, which is like this (more or less, the two buildings in the upper right may have to go):

Starting from the above (and please, no suggestions to totally revamp that - not negotiable, thanks), and looking to add on additional layout with the following ideas in mind:

1) Layout setting of my fictional RR is around the Four Corners area of the Southwest (corner of UT, AZ, NM, and CO). Upper desert terrain, with dry washes, some mountains, little in the way of leafy trees or flowing rivers where this RR is located.

2) Want to have a small mine (think Walthers New River size, more or less) which will be handled by a two-truck Shay, connecting it to another freight to be shipped off-RR to Farmington, NM area for refining.

3) I want an engine servicing area in the new section, with Walthers 90' turntable (since I already have the kit and motor), coaling tower (Model Power BORS coaling tower, already have, because it's a smaller footprint and I'm limited on total space), and roundhouse (Como hydrocal one that I have, partially assembled), which will have diesel and steam sanding and fueling capability.

4) I'd like at least one more town/city with 3 or 4 industries (not counting the mine, which is off by itself, sort of) - and I already have a bunch of possible buildings for these:

McGraw Oil (plus other tanks, and maybe get a Grandt Line corrugated office building) for an oil dealership.

Farmers Co-op Elevator (and storage shed that comes with it) for possibly beans to be shipped east, to go into bean dip products.

Possible kitbashed industries - from some Revell kits (Superior Bakery, Weekly  Herald, etc.), a lot of DPM modular walls and a number of Walthers modular  kits. Also have for industries - Walthers' Clayton County Lumber, Midstate Marble, Roberts Printing (need to kitbash this one), Heritage Furniture, and State Line Supply. And a few more DPM kits - Cuttings Scissors, Lauble Linen Mill, Moore Catalog Showroom.

Have the Coal River depot and freight station kit from DPM, plus another building like the depot itself, and also 3 Revell small town stations (1 with lighting) that I could kitbash.

Several 'main street' type retail buildings - DPM and also Walthers' Merchant's Row I.

I do also have several of the old Revell trackside-related buildings (maint. shed, 2 freight stations, engine crew shanty, yardmaster bldg., interlocking tower, elevated shanty, etc.)

Additional design thoughts - the track along the far right side is an interchange track (possibly to either the ATSF at Holbrook, AZ or the D&RGW at Farmington, NM). If I can figure a way to hide it somewhat, fine. If not, my imagination is okay. Wink [;)] Here's one idea I came up with:

 

and the other:

 

I'm not keen on this second one as much, because of the co$t and complexity introduced with the double slip switch (and the nasty s-curve involved with it in coming from the mine back into town). But am feeling like I'll have to cut back too much on industries or lose one of my goals to achieve the others.

Bear in mind that this is a fictional freelance/bridge type route, ostensibly running between the D&RGW in Farmington, NM and the ATSF in Holbrook, AZ and set in the 1950's. Motive power will be a lonely few secondhand steamers (I figure longest I can fit on the turntable will be a Mikado or a Pacific), an aged 0-6-0T saddle tanker that handles yard duty in the town at the top, plus the Shay that handles the run to the vanadium/uranium mine), some GP-9's/GP-7's, 2-3 SW9/1200's, an F-7 (former SP) and a SW-7. Think second-hand equipment, that's mostly bought from other lines who've upgraded to newer diesels (or newer models), with a rare newer one bought most recently. Also, some RDC's that will be handling what passenger service this line sees, except for when the RR prez. (who's a fan of heavyweights and steam) runs a special train with the Pullmans and the Pacific.

Remember, I'm looking for a more usable track plan, in track changes in the new part that will help me achieve the other above-listed objectives, so any requests for me to totally scrap what I've built already and/or do a major redesign of the RR as I've envisioned will be cheerfully ignored. Big Smile [:D]

Now, suggestions, anyone? Oh yeah, this is in HO, and I'd like to stay at 30" radius on the mainline tracks.

 

Thanks,

Jim in Cape Girardeau

  • Member since
    April 2003
  • 305,205 posts
Posted by Anonymous on Sunday, November 25, 2007 2:46 PM

Your coal mine really needs mainline access. Not that short switchback lead.

I like the first round the room better than the second.  But the trackage around the left lower corner for the coal mine is not very good to my eye. It will be a pain, probably too much to get to and from there.

Rest of it looks good to me.

  • Member since
    November 2004
  • From: Cape Girardeau, MO
  • 3,073 posts
Posted by JimRCGMO on Sunday, November 25, 2007 3:09 PM

Thanks, Falls Valley! Yeah, I'm as painfully aware of how short the track I have to get to the mine is - even with shorty ore cars (MDC 22'ers, I think that's about how short they are), it'll still be the proverbial PITA, turning getting cars to the mine more like a switching nightmare than an exercise in fun.

Thanks,

Jim in Cape Girardeau 

  • Member since
    April 2003
  • 305,205 posts
Posted by Anonymous on Sunday, November 25, 2007 4:38 PM

Jim,

From your drawing it looks like the room size is 11' East to West by 10' North to South.  Where is the door and how does it swing? 

I would guess that the door is in the S.E. corner and the interchange track along the far right (East) wall is designed to go behind the door when swung open - but that is a guess.  That would put the back of the roundhouse on a person's left as they entered the room.

Since engine servicing facilities are usually associated with yards or industrial areas you might want to consider switching the location of the mine and the turntable/roundhouse.  That would make all the Northwest corner as "flat area" trackage and the Southwest corner and the whole South wall could be higher level mine and mine approach trackage (more open scenery).

A switchback to a mine is not uncommon and could be quite interesting but you do need to leave plenty of room on each common leg of a switchback.  A switchback could leave the mainline in the Southwest corner and go North behind other flat land structures as it gains elevation.  The common leg of the swithcback would then be in the rear of the Northwest corner. Then the second leg of the switchback would head back South again to gain elevation to the mine.

One thought anyway.

Good luck,
-John

  • Member since
    November 2004
  • From: Cape Girardeau, MO
  • 3,073 posts
Posted by JimRCGMO on Sunday, November 25, 2007 8:33 PM
 rustyrails wrote:

From your drawing it looks like the room size is 11' East to West by 10' North to South.  Where is the door and how does it swing? 

I would guess that the door is in the S.E. corner and the interchange track along the far right (East) wall is designed to go behind the door when swung open - but that is a guess.  That would put the back of the roundhouse on a person's left as they entered the room.

Thanks, John - and you are guessing correctly - door swings in, on the lower right ('Southeast') corner, with the interchange tracks behind it. I'll have to fiddle around with the design and see if I understand our other suggestions correctly. Appreciate your suggestions!

Jim in Cape Girardeau 

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