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The Absolute Final track plan (pending any changes of course)

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Posted by scubaterry on Friday, July 20, 2007 4:18 PM
Crandall - tks for the pic. I must say I am intrigued by your idea. Its ironic that Spacemouse just talked me out of the connection to the mainline just to the left of the crossing and to elevate one track above the other. I just finished the change up on xtrakcad and it looks good. So now I think I will go back to Xrtrakcad and try your idea. I like the idea of being able to turn entire trains. Also as I mentioned I have several large steamers that can't turnon my 90Ft TT so this would be at least a temporary fix for that. Tks for the pic and you can delete it. I'll let you know what I come up with.
Terry
Terry Eatin FH&R in Sunny Florida
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Posted by Cederstrand on Friday, July 20, 2007 10:25 AM

Terry, I think starting with a smaller portion of layout in my case will make the most sense. Not worried about scenery creation or any of that, more concerned about overall time involved in a larger project, plus the lack of any track laying experience. Even considering a 4'x4' table to start with, which would become one end of a larger layout to be built as time (& money) allows.

As for the mining operation, I have long wanted to model one along the lines of The Lavender Pit (Bisbee AZ), except much smaller in scope, (within a 3'-4' hole). But that is in reality much more involved than a freelance mountain range, so I'm leaning towards nixing the idea completely, at least for the foreseeable future. I will however have a few old (perhaps abandoned) mines in the mountains, as the structures available I think are cool, even those that date back to around the time N scale was new.

Look forward to seeing the progress on that large layout you have going. Thanks for the suggestions. Cowboy [C):-)] Rob 

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Posted by selector on Thursday, July 19, 2007 11:29 PM

The prime benefit, since you can turn your locos, and one passenger car, at a time on the turntable, is that you can turn an entire train on the wye without handling it.  Every time you lift an item you run the risk of damaging it or of marring the paint job or the decals.  Yes, it is slight, but over time...better to be able to leave the trains be and turn them the way the real operators did/do still. 

But, apart from that, you will want to run trains the other way for variety.  You can't turn trains as your diagram exists.  So, a reversing loop, of which the wye is essentially one, is often included in "better" layouts, space and money permitting.

It would be nice is someone else viewing this thread would offer an opinion or experience since this is somewhat of a personal choice.  I failed to provide the facility in my first trackplan, and made darned sure I could turn a whole train in the current one.  I use it every second or third operating session...so it's used more than the turntable. Big Smile [:D]

-Crandell

Edit- P.S. - Terry, I don't want to put you on the spot, but do you understand how the wye allows you to turn the entire train, not the just one item?  And if so, again, not wanting to pin you down, would you agree that it would be valuable from the point of view of offering you some variety in tasks, but also a way to re-orient an entire passenger train so that it can return along the route a few hours/a day later?  Is that something that you would enjoy having to use when you decide to reverse the train's direction?  Then the cost of an hour or so, two turnouts, a section of flextrack cut to fit, and some ballasting is all it'll be for you.

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Posted by Anonymous on Thursday, July 19, 2007 8:24 PM

I decided that I wont bother with the little 90'er Ive already made the decision to purchase the 130' ready to run from Walthers... just have not ordered it at the store yet. It still takes up less room than a wye does.

It's one of those kinds of decisions that makes life easier all around. At least on my line.

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Posted by scubaterry on Thursday, July 19, 2007 8:07 PM
Selector - OK I just looked at the layout plan and I pictured what it is you are saying. I understand now. basically i would have a Wye. But my question is why or what would be the benefit of having a wye here? I see what you are saying but not why. Tks for your patience. Of course it would allow me to turn my larger steam locos and allow me to keep my 90 ft TT rather than buying the 130 Ft TT. Hmmm that brings me back to the very first layout plan I posted. I had a wye into the penninsula but it was so deep I had very little room left in the penninsula for industries so I scrapped it. Your way however keeps the industries intacked.
Terry
Terry Eatin FH&R in Sunny Florida
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Posted by selector on Thursday, July 19, 2007 7:52 PM

Terry, you have two tracks that cross each other and then go on to form a nice long oval loop on that central peninsula.  I would place a turnout just before the southern one makes its sweep into the oval towards the crossing because as you have it depicted, I think the curvature would be more favourable at that southern approach.   It would be a right hand turnout, perhaps curved if necessary, and then arc some track to join the southern branch of that loop a short way into it.  There is your wye.

Would you please note the image and save a copy so that I can remove it from my railimages account.

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Posted by scubaterry on Thursday, July 19, 2007 7:36 PM
Well Safety Valve thats the difference between you and me......YOU DA MAN! Sounds like experience talking and it makes sense. I like it. So basically if I can put in at least one run around track up in the yard somewhere and make a little spot for a couple of cabeese near the engine service area then I will be good to go. And for trains from the east (CW) the switcher would take off the caboose park it and then take a chunk of train up the drill track etc etc as you explained earlier. So simple and I thought I was being soooo clever. Thanks for your continued patience and help with my plan.
Terry
Terry Eatin FH&R in Sunny Florida
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Posted by Anonymous on Thursday, July 19, 2007 7:26 PM

Im not happy with the idea of yarding a train with the engine way up to the end of your drill and your switcher way down to the left trying to caboose to that short track.

At some point you might want to cut off one or two body tracks and use the new found space for a additional run around. You are going to bite off a section of the newly arrived train, set it there, back the train down, bite off another section and hopefully find room to stand with it until your road power gets out of there and into the engine house.

I think the result will be three sections of train on three seperate track with your switcher on the wrong end of it all and no way to run around to reach your ladder.

Driving your road power into your switcher's drill track is a bad idea. That switcher needs to have exclusive ownership of that track. YOU MAY put a caboose track somewhere in the engine facility so that  your crew does not have to walk the length of the yard.

I see you coming in from the lower left. Stopping your train with the road power cutting off and proceeding STRAIGHT ahead into the engine facility and your switcher coming down off the drill and pulling the cut off the train to be backed all the way up the drill track and then shoved into a yard track.

Eventually you will run out of train and reach the caboose. Isnt it nice to have the caboose track on the right side? And not waaaaay to the left? If your train was coming in from the RIGHT your caboose SHOULD stop somewhere near that one crossover so your drill track switcher can get to it. and then chew on the rest of the train until the road power is clear to back all the way into the engine facility.

You may want to extend the OLD caboose track towards the left side yard lead and call it the engine escape track.

Suddenly you need two operators now. One to drive the road power and the other the switcher.

Oh, your train length is going to be decided from Engine to Caboose by the switch off the mainline onto your yard lead all the way to your crossover for the drill track. You dont want to hang out onto either mainline because that might interfere with other traffic that wants to use it.

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Posted by scubaterry on Thursday, July 19, 2007 6:59 PM
Space Mouse - I haven't ignored your idea of extending the PRR interchange staging under the Soy plant. I am trying to figure out how it could be done and have more level track than I have now. The problem is the PRR staging area is actually out in what remains of the two car garage. The left over space is now my workshop. The 8 feet by 18 in alcove is the area around the garage door tracks so I couldn't include it in my layout space do to the height limitation. that said I figured I could put in a removable 12 in by 7 ft platform on hinges. I would have to figure out some sort of dowel alignment system to ensure I get it set to the same place each time and when finished I could remove the rolling stock and flip the board up and secure it. If I extend under the soy plant then it becomes much more difficult to make a reliable movable platform. I would have to match both ends to a track interface one on a steep grade. I haven't had a chance to check it out on Xtrakcad yet but I suspect by the time I make the downward grade and level it off I wouldn't have a lot more room than I have now unless I have part of the tracks on an up(dn) grade. I will plot it out on the computer this weekend and see if it will be worth while.

Another idea I had that would give me a little bit more track would be to take the existing idea and extend it horizontally thru the bulkhead and into the empty space just to the west of the soy plant. I can probably add another 8 car lenths total. BUt again to keep it simple and removable I would have to mess with aligning two tracks again.

Safety vavle - Thanks for explaining the yard operations to Cordon. Sounds pretty much the way I envisioned it. I model the 50's so a caboose is a must. When you come off the main in the lower left on the lead entering the yard the first crossover that goes up has a short section of track just to the left of the upper switch. That is the caboose track. when a train comes in from the west it will enter the drill track far enough so a switcher can snatch the caboose off the end and tuck it into the caboose track. The train engine can then back up far enough to give it clearance into the service area leaving the train to be handled by the switcher. Still working on the trains coming in from the east.

Selector - I re-read your reply several times and I don't seem to understand what it is you are explaining to me. Are you talking about the tracks that cross each other out of the penninsula? Sorry but maybe you are going to have to draw me a picture and talk real slow with frequent pauses. Just kidding.

Rob - I was in the same position as what you are talking about. When my wife and I were looking for a new house 6 mo ago I was always looking for a place to build my RR. When we saw this place with its detached two car garage i was hooked. It also has two roofed wings coming off each end of the garage so you really could park four cars out of the weather. So at first I was consumed with converting the entire two car garage into a layout. But after figuring out the cost and time required to build such a large layout I reconsidered. So I took just over half of the garage. I needed an additional four feet or so beyond half to encompass the door so I could actually leave the building if I had to. Ha Ha. I now have a decent sized layout that I figure I can get trains running on in a short period of time and get it finished inside of a year or so.

I am not really into operations in the strict sense of the word except to give me some basic structure to what I am doing. You notice I have lots of switching action. I have the most fun I think when I have two trains running on the mains and I am switching in the yard or where ever. That is why I always have two main on my layouts. I operate alone so this gives me the oportunity to run trains and do my switching.

If this is your first attempt at a layout then it would be good advice to start small and as you mentioned build the possibility of expansion into the layout. Invaribly things don't seem to work out as good on the bench as it does in my head or in the computer. My first layout was of course the ole 4 x 8. It soon became a 5 x 10 then a 2 ft L section was added. I litterally had pretty much all of the plywood covered with some sort of track. I had no room for scenery at all. It soon became a monster. But that was OK with me because it was temporary and a learning tool. Don't worry about not wanting to run a prototypical RR. Lots of people feel the same including me. I have been in the hobby for about 7 yrs now and for the first time I am actually doing the research and paper work required to run carcards and waybills. It will give me the structure I need to move the rolling stock around in a realistic manner to get the most out of my industries etc. However when it comes to running trains on a set schedule and meetings etc I don't do that. Another reason I go with a double main so I can run two trains without the hastle of meeting and passing sidings. I figure I will run a train up to the PRR Interchange once a day drop off and pick up. Rtn to the yard assemble a couple of trains and then take each train one at a time switch out rtn to the yard with the P/U and then do the next train. A little train running but lots of switching.

Hope I didn't yank your ear too long. Nice talking to you Rob and to everyone else thanks for your input.

Terry
Terry Eatin FH&R in Sunny Florida
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Posted by Cederstrand on Thursday, July 19, 2007 3:40 PM

Terry, from a total novice, it looks great to me.

After considering all the various questions to be answered (or at least considered) before starting to build a layout, I find myself wondering if a larger layout is going to prove too time consuming & costly, even though the open expanses I desire would be impossible on a smaller layout. Now I am considering dumping some earlier ideas, like an open pit mining operation. I suppose the answer may be to plan a smaller layout but include some switches with "track to nowhere" that could later be continued to additonal layout projects if & when time/money/etc permits. Is this a sound approach? I am also less interested (at this point) in serious prototypical operations than in just running some trains through interesting scenery with a few stops here and there. I know that may cause a few of you to shudder in disgust...I just want to be running trains in this lifetime and not simply looking at an idle collection. Any thoughts will be appreciated!  Cowboy [C):-)] Rob

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Posted by selector on Wednesday, July 18, 2007 5:44 PM

Terry, with just a cursory look, I like what you have done.  Not withstanding what others are saying to you, it looks like it would be fun to operate from my interests' sake.

What I would urge you to do, with a short 22" radius arc of 20+ inches of flextrack and two more turnouts, is to create a wye at either of the entrances (that cross each other) to the central loop.  As it is, I don't see a way for you to change trains so that two can pass in opposite directions, or if you simply want to give your vestibular system a break after so many circuits clockwise or counterclockwise. Mischief [:-,]

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Posted by cordon on Wednesday, July 18, 2007 5:27 PM

Smile [:)]

OK.  Thanks.

 

Smile [:)]  Smile [:)]

 

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Posted by Anonymous on Wednesday, July 18, 2007 11:52 AM

Let's see.

The switcher would pull one body track with cars to build a train back into the drill track.

Then shoves the cut down through the crossover and towards the lower left. You can see a lighter track connecting with the main in the trees there. The switcher might return for the rest of the cars on a second body track. But the result should be a 14 foot or so train ready for the road power to come out of the engine facitlity to hook on on the front which would be towards the right side. Then it will proceed onto the main counter clockwise.

For trains departing clockwise the engines will move to the lower left corner and the switcher will tack the cars onto them.

Assuming modern day ops, there is no caboose involved.

That is how I would operate Lorien Yard.

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Posted by cordon on Tuesday, July 17, 2007 11:13 PM
 Safety Valve wrote:

I identified and approved of your Lorein Yard Drill track. Nicely isolated from the main. It also appears long enough to grab a whole track and pull it. Useful when quickly getting a train to the departure or yarding an arrival.

Smile [:)]

I can't see how a train gets into and out of Lorien Yard.  Can you fill me in?

Smile [:)]  Smile [:)]

 

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Posted by tgindy on Tuesday, July 17, 2007 11:12 PM
It would be interesting to see how your "New Final Plan" looks like to compare it to "Final Plan" as an instructional graphic. Yards vs. staging are usually the hardest part of track planning.

Conemaugh Road & Traction circa 1956

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Posted by SpaceMouse on Tuesday, July 17, 2007 10:39 PM

The one thing I mentioned and no one took up is about increasing your staging. IT should not be a big deal to drop your staging a little and extend it under the Soy factory.

The one thing people mention consistently when asked about what they'd do differently is they would add more staging. Compared to your yard tracks, your staging is pretty small. It makes for a large operational imbalance.   

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

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Posted by scubaterry on Tuesday, July 17, 2007 8:07 PM

snaggle tooth - Good pt on the swift plant.  CUrrently I plan
on 6 loads of soybeans in per day and four bean meal loads  and
three bean oil loads out.  I also have a four car wash out rack
for some additional switching.  Not sure if that is proportional
or not but it looks good on paper.  Also with the dedicated
switcher I will have sand/diesel fuel brought in as well as burlap
bags, Hexane gas, coal for the boiler house.  I did take one track
out of the yard and it seems to be sufficient.  I ran projected
lenght trains to all of the industries including the interchange and
the yard based on my industry analysis using the Train func in Xtrakcad
and it appeared to work.  Of course all that will go to crap when
i start laying track I am sure.

 Space Mouse - I took your
advice and eliminated the connection that bypasses the
penninsula.  I played with the elevations until I was able to get
a 3.75 in clearance at the crossing. The ruling grade will be 1.9% in
and out of the penninsula but only for a short distance.  I also
put some hills and valleys on the rest of the layout with the ruling
grade at 1.6%.  Nothing my PCM 2-8-8-2 cant handle.  So
thanks for the idea of the overpass.  I think it will look really
cool.

And thanks to everyone else who has contributed their time
and ideas.  Still have a couple of weeks before starting the
benchwork so if anyone has any more ideas or comments I would really
like to hear from you.  My wife and I are finally putting down
roots so this hopefully will be the "Big One" I've been planning on for
many years so I want to get it right.

Terry 

 

 

 

 

 

 

 

 

 

 

 

 

Terry Eatin FH&R in Sunny Florida
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Posted by cchnguage on Tuesday, July 17, 2007 4:12 PM

I think it is ok. I would start bench work and begin laying track and then you will probably want to change something. I planned mine and made about 25 changes by the time the track was laid.

Craig

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Posted by snagletooth on Monday, July 16, 2007 7:58 PM

 Here's my 2 cents. Scutaterry, I don't think your yard is to big. If you consider the Swift plant probebly be recieving cars faster than they can take them (most real plants are like that) they take the oldest first to avoid rotting and demurage charges. And say Pennsy has higher demurages, they'll always take those faster than your home road. You'll need a storage track. Then there's outbound loads of meal (if your taking it that far), awaiting emties would be gathered and stored until needed. Another track dedicated to Swift. A track for Evansville "branch", and another for the far northern town next to Swift, and a track for Pennsy interchange. Now you've tied up four of seven tracks. You have proper sized yard, IMHO.

 But I do think that the peninsula should be a stub end branch. You have a siding for run-around and all (well, ok one isn't) face the same direction. I'd run the track straight of from the yard lead. pull into the southern town and switch there. garab your cars and go to Evansville. from there you can caboose back, or build another small siding, just enough for 2-3 cars, and run back around to pick up the rest. Then back to the yard.

 Just a though.

 Good luck with it, it is a really nice design with quite a few different possibilty of running it.   

Snagletooth
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Posted by scubaterry on Monday, July 16, 2007 7:19 PM
Wow lots of good info to think about. Who ever thought a yard could be to big. I'll try to answer ? or justify what I have done.

Safety valve - I didn't note it on this version of the post pic but the drill track doubles as a prog trk as well.

Gandy dancer - Never thought much about the size of the yard. I just completed an industry analysis of the layout industries including the PRR Interchange. On an average day I will have approx 40 -50 cars on the layout at the various industries. The bulk of those will come via the PRR Interchange. ALso the Swift plant will have about 14 -16 car swaps a day (included in the approx 40-50). Now I don't know squat about operations except what I have read so bear with me on this. They way I see it go is I will have a train leave Lorien yd with the 15 - 20 cars headed for the PRR Interchange. I will swap out the cars with the incoming at the interchange and head back to Lorien yard. There I will make up Three trains. Why three? Because I run solo and it gives me more to do. ONe train will switch out Evansville. ONe will be dedicated to the Swift Plant and the third everything else. So I figure I may have as many as 50 or so cars in the yd at any one time. If you eliminate the top track that serves the RIP and Icing platform and then eliminate the bottom track wtih the tail which is the caboose track and run around track I think that only leaves 7 actual tracks for making and breaking in the yard. Not sure how prototypical all this is but it seems to be workable to me. What do you think?

Everybody agrees the tracks are too close to the edge on the penninsula. I have robbed four inches from the south side of Saralonde and put two inches more on both sides of the pen. I didn't however update the dementions on the track diagram as yet.

Space mouse - The big reason I decided to go with the xing connected to the main was so I could run a train around both mains while I was switching at Evansville. however now that you mention it It would look better to go with just the loop xing. I like your indea of elevating one of the legs. I will juggle the elevations figures in Xtrack and see if I can get the elevation required and still have my industries on level ground. I really wanted to have horse shoe curves into and out of the penninsula but I could only get a 24 in rad on the north side. So the only solution I could come up with and keep my minimum 30 in rad was the xing.

Thanks for everyones input and hope to hear more.
Terry
Terry Eatin FH&R in Sunny Florida
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Posted by SpaceMouse on Monday, July 16, 2007 6:13 PM

GD brings up a coupl good points. The edge of the track is close to the edge.

Your yard is huge compared to the visable flow of traffic. One thing I can see that you can do is to lower your staging and run it underneath The Soy Bean plant. You might have to exit from the main further towards the bottom of the plan. Anyway, increases size of the train in staging would help top justify the size of the yard.

I don't get the crossing at the base of the pennisula. I can't picture a reason for the prototype to do it that way.

Now if it was me, and I'm not you so take it for what is worth. I would want a longer main. That said, I would force the train around the pennisula and not allow it to bypass it. I would also make one side or other go underneath and have two levels, so that the track doesn't actually meet itself.   

Chip

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Posted by ndbprr on Monday, July 16, 2007 5:26 PM
I think I would eliminate the 180 degree turn at the right end of the island. IT just brings the train back to where it started from when it joins the main again.  You might want to flip the direction the two switching leads join the main then and replace the trees with a portion of the town
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Posted by Gandy Dancer on Monday, July 16, 2007 4:51 PM

Why is the Lorein yard so large?  Where are all those trains it can make and break up going to go to/from?     I am glad another yard was scrapped in favor of a soy-bean industry.  One thing this doesn't need is more yard.

The loop track on the center island looks really close to the edge. 

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Posted by Anonymous on Monday, July 16, 2007 4:37 PM

I identified and approved of your Lorein Yard Drill track. Nicely isolated from the main. It also appears long enough to grab a whole track and pull it. Useful when quickly getting a train to the departure or yarding an arrival.

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The Absolute Final track plan (pending any changes of course)
Posted by scubaterry on Monday, July 16, 2007 4:23 PM

Well I think I am about ready to start up the benchwork.  I
wanted to post my layout plan one more time for feedback.  Some
may remember this plan from several months ago.  I removed the
upper yard in the alcove and replaced it with the Swift Soybean plant
featured in the latest MRR special issue.  It fit perfectly and
has the potential to almost double the industry capability of the
layout.  I have three sound switchers.  Two BLI SW-7's NYC
and one LL SW-8 NKP. Do to the amount of switching at the Swift plant I
am going to permanently lease the NKP SW-8 to the plant and put the
other two at Lorien yard.  I also added the hidden staging for the
PRR Interchange.  Check it out and let me know what you
think.  I am a solo operator and plan on using carcards and
waybills.  A process I have already begun paperwork wise.

http://i9.photobucket.com/albums/a72/scubaterry/FinalPlan.jpg 

Terry 

 

Terry Eatin FH&R in Sunny Florida

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