I have a Blueliner set.
(I don't get it. Why isn't my signature shown?)
Jeff
Gainesville, Fl
RCT&HS 1628
Modeling Doylestown to the Terminal. If only in my head!
Here is my commuter train. Since I am going to be modeling Montana the Coaster won't fly but I still have it because I'm from San Diego and well I just like it.
The engine is a Walter's Trainline that I greatly detailed but still aren't finished with. Yes, Trainline, but it actually runs very well.
Picture was taken at the Livingston (Montana) Model Railroad Club under the old NP depot.
Train is in Push mode.
--Zak Gardner
My Layout Blog: http://mrl369dude.blogspot.com
http://zgardner18.rrpicturearchives.net
VIEW SLIDE SHOW: CLICK ON PHOTO BELOW
MisterBeasley wrote:I model subways, as well as the surface above them. This video is a bit dated now, as much more scenery is complete, but it still give you a flavor for what's going on down under:http://www.youtube.com/watch?v=g82i9arQMyw
I model subways, as well as the surface above them. This video is a bit dated now, as much more scenery is complete, but it still give you a flavor for what's going on down under:
http://www.youtube.com/watch?v=g82i9arQMyw
Currently, I don't. However, the two articles did intrigue me. I'm seriously considering picking up some P1K RDCs and adding a few more small stations.
Nick
Take a Ride on the Reading with the: Reading Company Technical & Historical Society http://www.readingrailroad.org/
paulsafety wrote: The December issue has a wonderful pair of articles on commuter operations and how the MR staff incorporated commuter trains on their layout.
The December issue has a wonderful pair of articles on commuter operations and how the MR staff incorporated commuter trains on their layout.
The Old Dog found the articles interesting but NOT great.
First, what is the objective/s.
Commuter operations provide a dispatching challenge in a limited space. One can have numerous short trains in a limited space making for interesting operation.
And while commuter operations do not interest the Old Mutt. Mechanical ionterlocking does. One could picture a layout where one has the stations seperated by towers. Assuming say triple track, the stations could be on differing sides of the right of way. In addition not all trains stop at all stations. Trains not stopping should avoid the track next to station platform. So in could keep several tower operators busy shunting the the trains on to the right track for the next station. That might be interesting.
Have fun
On my layout, I have two New York-Chicago Amtrak trains (the Broadway Limited and the Pennsylvanian). For my ficticious Cleveland-Columbus route, I have what I've heard referred to as the "3-C Corridor" with Amtrak coach trains running between Cleveland, Columbus, and Cincinnati. When I get time, I'm planning on updating my site with the schedules that I've come up with for the trains, modelled after the Amtrak schedules that I have from the 1980s.
Kevin
http://chatanuga.org/WLMR.html
http://chatanuga.org/RailPage.html
Thanks for the answer guys.
I love passenger operations, If I did not count my Taconite cars I would have more passenger equipment then all other thing together. So I'm looking for a subway or something similar in a more rural setting. To and it doesn't have a plug, I haven't started soldering in decoders since I'm quite honestly are very poor with these kind of things.
Magnus
MisterBeasley wrote: Here's the PCC car in the foreground. This is the Penny Lane station, which is dual-track: I've had a lot of fun building these. Pretty much everything, though, must be scratchbuilt. I made latex molds and cast the floors and tile walls for the subway stations from Hydrocal. The tunnel walls were made from strip styrene on which I applied Hydrocal with a paint roller, like a textured ceiling, to get a rough wall effect. Fortunately, Plastruct makes H-beam girders, which I used a lot of in the stations, and I could adapt Model Power fences, too.
I've had a lot of fun building these. Pretty much everything, though, must be scratchbuilt. I made latex molds and cast the floors and tile walls for the subway stations from Hydrocal. The tunnel walls were made from strip styrene on which I applied Hydrocal with a paint roller, like a textured ceiling, to get a rough wall effect. Fortunately, Plastruct makes H-beam girders, which I used a lot of in the stations, and I could adapt Model Power fences, too.
That's great work. The photo reminds me of two lines I've ridden - the Pittsburgh light rail line (the subway section in downtown had combination high level and low level platforms to accomodate both the PCCs and the Light Rail Vehicles. The other line is the Philadelphia subway surface PCC operations that share a tunnel with the Market-Frankford Elevated/subway line.
Thanks for sharing.
Paul F.
dinwitty wrote: I have to scrounge an IC electric from passenger cars to make them. This is a ground up designed in plan.
Sounds great! Which IC cars are you looking to build? The older ones:
http://davesrailpix.com/ic/htm/ic115.htm
OR the bilevels?
http://ihphobby.tripod.com/hoimages/highliner02.jpg
Lillen wrote: MisterBeasley wrote:FYI, the Proto subways run great in either pull or push mode. The camera car is one of the unpowered units, so I almost always run that train in push mode. As long as some dummy () doesn't leave a turnout thrown the wrong way, these things never derail. (Yeah, I run my layout by myself.) Are these easily converted to DCC? I mean do they have a plug or something? Magnus
MisterBeasley wrote:FYI, the Proto subways run great in either pull or push mode. The camera car is one of the unpowered units, so I almost always run that train in push mode. As long as some dummy () doesn't leave a turnout thrown the wrong way, these things never derail. (Yeah, I run my layout by myself.)
Are these easily converted to DCC? I mean do they have a plug or something?
no, no plug, I opened mine.
Lillen wrote: MisterBeasley wrote:FYI, the Proto subways run great in either pull or push mode. The camera car is one of the unpowered units, so I almost always run that train in push mode. As long as some dummy () doesn't leave a turnout thrown the wrong way, these things never derail. (Yeah, I run my layout by myself.) Are these easily converted to DCC? I mean do they have a plug or something?Magnus
No, there's no plug. It would have been easy, but they didn't do it. But each car has a circuit board and you can attach the power wires to the board using the same no-solder connectors that they used. You'll need to add resistors for the lights, although it's hardly worth it since they're so dim. There is a lot of room inside the car, and the interior lights work fine with the constant lighting from the DCC tracks. It took me about a half-hour, start to finish, to do the new one. The original unit took a bit longer, but it was my first decoder install so I had some things to figure out.
It takes an iron man to play with a toy iron horse.
1st a U-34-CH & a custom Comet 1 cabcar in EL/NJDOT. Then a NJT line up.
A "Commuter" line is all but automatic for me since I will be doing the South Shore, North Shore, and some CTA. SS and NS handled freight as well and thats being done, but I am kinda de-emphasizing the passenger side, but will still be present and focus more on the freight operations. A series of interchanges will move N&W/Virginian coal traffic over everything, and I will model the NKP/South Shore interchange in Michigan City at Shops.
I have to scrounge an IC electric from passenger cars to make them. This is a ground up designed in plan.
Just visited the Kalamzoo train show scoured over the dealers. There were several modular layouts there. Wasnt too money up, but after seeing a few things I wanted I ended up buying 1 thing, the Virginian E33 electric to mate with my first one so I have 2. That makes my Virginian roster full with EL1 Jackshaft, EL2, and the E33 (EL3 for the virginian)
Doing Chicago its tough finding equipment, I bought the NY cubway cars mostly for testing, but I found over time 3 MTS CTS 1-50 subway car kits. 2 ebay finds one thru email.
North Shore I have just about all the equipment I need several NS cars, Steeplecab kits to detail and the 4 truck 452 loco.
South Shore 1 little Joe, 2 700's, 4 brass passenger cars, 2 Russ Brigg kits, 3 Walthers versions and 2 Paul Moore kits.
I'm gonna be vewwy vewwy busy getting all this together. Wheee!!
I have four main-line passenger tracks and one freight track running under Penn Station (Walther's station). Above at street level are two commuter tracks. This combination is seen a lot in the East.
Say RRCanuck how did you do that great sky? I am in the process of doing my backdrop now. Any tips would be appreciated.
Doc
I try to model the MBTA commuter rail for Boston.
Nothing quite like trying to run push-pull operation--helps you make sure your trackwork and rolling stock are in good condition!
When you can see the train in push mode--it's a good sign of how well you've managed your track, couplers, trucks, and car weighting (still need to add controlled lighting for cab end of Walther's coach in DC).
I certainly don't focus on it, but I do run commuter stuff (GO Transit) from time to time. No frustrations in particular that I can think of, except that these Athearn GO cars originally came with flanges so small they couldn't handle my (apparently) bad trackwork. Supposedly this was a common complaint and I got them replaced at no charge.
Cheers.
My layout incorporates commuter operations with both DMU and EMU trains, as well as heavy through passenger, freight, interchange (including interchange of unit coal trains, which have to reverse direction and change motive power) and engine change action, all concentrated at a single subdivision point which is the end of catenary station.
EMU commuter trains operate from Tomikawa (dedicated stub platform track) to Minamijima, but actually disappear into a tunnel portal and enter the netherworld a short distance from that stub. Overnight layovers remain on the platform stub, which is long enough to handle them.
The one dedicated DMU commuter does the same thing as is done for Troy on the MRrail. After spending the night at Tomikawa, in passenger storage, it runs deadhead to Harukawa, then carries revenue passengers through Tomikawa to Minamijima. Its daytime runs cover the length of the division, shuttle fashion. On its last run from Minamijima it terminates at Tomikawa and gets switched into its usual storage location.
The purely commuter operation is supplemented by a LOT of local, semi-express and limited express movements, many of which are scheduled to meet rush-hour needs at the (mostly unmodeled) online cities. All of those trains stop at Tomikawa for crew changes. All but diesel powered trains change engines (steam to catenary motor, or vice-versa) as well.
In the netherworld, the EMU trains have their own terminal. The DMU commuter has a designated layover track at the main passenger staging yard.
The one thing that characterized Japanese railroading in the mid-20th century was LOTS of passenger service, of every possible type.
Chuck (modeling Central Japan in September, 1964)
Although it won't be the central theme of my layout, I do plan to have a large commuter operation when I am fully up and running. The layout was designed with that in mind. My large urban station has 4 through tracks and one stub track to allow for a very busy rush hour. Although the layout is designed as a double track loop-to-loop (dogbone), it has cutoff tracks at each end that will allow it to operate as a double track oval. I intend to use those cutoffs to allow westbound commuter trains to disappear at the west end and instead of going into the loop staging yards, they will take the cutoffs and reappear as another westbound at the east end of the layout. Doubling up their runs will allow me to make twice as many runs with the same amount of equipment.
Like Mister Beasley, I may include a subway line on my layout but it will probably consist of a single stairway going down from street level
I model subways, as well as the surface above them. One great thing about subways is that I can have a very low-profile, double-deck layout. The surface lines are only 3 inches above the subway tracks.
I've used the Proto 1000 subway train sets from Lifelike/Walthers. Walthers still lists them, but they're sold out. There are some at Trainworld for a great price. I've also got a Bowser PCC car, which I painted and decalled myself. I added end gates (from Images Replicas) and chains to the original set of "Redbirds," but the newer Walthers ones (after they took on Lifelike) come with the end gates. Nice upgrade, by the way.
This is one of my first photos, actually taken with a film camera. It shows the first of my 3 subway stations, at Saint Anne Street.
Here's an overhead shot of the layout in its early construction phase. Almost all of the subway line is now covered by scenery, either solid covers or removeable liftoff sections:
(You can get a larger view of these photos by clicking on them, by the way.) Here's the PCC car in the foreground. This is the Penny Lane station, which is dual-track:
Track cleaning is a problem, as it is in any tunnel. Just last week I finally got a CMX "Clean Machine" track cleaning car, and after running it around the tunnels for a few minutes, I've got no problems with my track. Great product.
Finally, I put a small video camera in the front of one of the subway cars, so I could have the fun I used to have as a kid riding in the first car. This video is a bit dated now, as much more scenery is complete, but it still give you a flavor for what's going on down under:
I was wondering how many modelers either focus on commuter/transit, or have included commuter/transit on their home layouts or club layouts.
If you do include these operations on your layout, would you be willing to share your highlights, photos or frustrations?
Thank you.