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Murphy's Laws of Modeling
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<p>Murphy's Law</p><p>5.) Glue no matter how sparelying applicated with always glue fingers together.</p><p>6.) If you think you have wired the track correctly reverse the wires. It will run correctly now.</p><p>7.) No matter how well painted your thumbprint will always end up on teh model somewhere</p><p>8.) No matter how well laid the track is. A steam engine, or six axle engine will always find the flaws</p><p>9.) Any turnout not fully thrown will find the most expensinve car/engine to derail. Thus ALWAYS throwing said piece to the nearest piece of concrete.</p><p>10.) No matter how well padded/carpeted the show floor is, any decending piece of equipment will find the barest portions of said floor.</p>
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