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#4 turnouts and 6 axle diesels?
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Well, I was planning on #6's for all my mainline crossovers and industry taps from the mainline, so that the big diesels can at the very least drop cars on the industry lead tracks without having problems, but I wasn't sure if the #4's would be too small for a 6 axle diesel. I plan on using Atlas track almost exclusively, since it's widely available in my area and since I'll have so many turnouts, but I've tried 6 axles over the Atlas Snap Track turnouts, which I've heard are actually close to a #5, except the diverging route has more curvature (18" radius) than a standard #4, so I had no idea if a big diesel would navigate it or not. They'll actually only be running over maybe two or three #4's even to get to the farthest yard track, and I'll be going slow with them, so it sounds like things will work perfectly. I managed to squeeze 8 tracks into the yard, on 2.25" track spacing, with about a 40 degree bend halfway through, but the radii of the turns are stacked (aka, minimum inside radius 20.5", largest outside radius 32") so I'll stage shorter cars on the inside of the bend, and my longer cars on the outter yard tracks. I also got to thinking that instead of making it solely a staging yard, I can go ahead and incorporate it into the scenery, to look like one end of a much larger yard. I'm the sole operator of the layout, so I think it'll work great for my purposes. <br /> <br />Sorry I got long winded there... I've just been trying to figure out the staging and car storage dliema for a couple weeks now when I play with Atlas's Right Track software. I've got a good bead on my track plan now, but every other week I make minor changes, and it's only gotten better each time. My carpentry skills aren't good enough to build a helix, or even a lower level, so I think this idea will be the best one for me <br /> <br />Thanks for the tips guys!
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