Chip
Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.
Modeling BNSF and Milwaukee Road in SW Wisconsin
QUOTE: Originally posted by jrbernier Chip, Forget about trying to 'pair' up the industries. When you think about it, why would a shipper(brewery) try to ship cases of beer to a saloon by rail? The mine/refinery sort of makes sense, but that is just another 'short haul'. Think about originating most of your traffic from 'off-stage' and delivering it to your industries. The major exception would be that mine. It will be generating loads, that can be moved to the refining/smeltering plant, and then the processed ore can be moved 'off-line'. For 'staging': run the thru train up to that upper loop and use you '0-5-0' to move the cars to a special 'staging box'. 'Re-stage' the inbound train before you start a session. As you have found out, staging track are everything(you can never have too many). A friend designed a layout with NO staging(He thought it was so well dsigned that it would 'take care of itself'). Adding staging to a built railroad was not a fun task..... Jim
QUOTE: Originally posted by hminky Make the inner curve in front of the yard track in the forground the end of the railroad and interchange tracks. It would represent interchange with two connecting railroads.That connects the railroad to the outer world at both ends: staging. This gives a flow of cars on the railroad. Cars are taken around the railroad from that area and deposited as going to the connecting railroad at the other end of the line. Just a thought Harold
Modeling the Reading Railroad in the 1950's
Visit my web site at www.readingeastpenn.com for construction updates, DCC Info, and more.
Ray Breyer
Modeling the NKP's Peoria Division, circa 1943
QUOTE: Originally posted by orsonroy Chip, You probably have room for a "real live" staging yard for your layout and don't even know it. On my first layout (a good old 4x8) I had about the most basic staging yard imaginable: a 6' long 1x6 with two tracks and one switch on it. While inelegant, it did the trick, and I could stage either an entire (short) train on it, or use it as a fiddle yard to pick up & drop off cuts of cars. See if you can free up eight linear feet of wallspace somewhere, and add a 1'x8' extension to the layout. With three-way switches, you could get up to six tracks on that space, which would be more than enough for your size of layout. Operationally, the yard would be simple: run a train out of staging, run it around for a lap or two (for distance), switch a town, run a lap, switch a town, run a lap, and return it to staging. You could either use the yard to hold trains, or to fiddle cars around for a new train without having to resort to the old 0-5-0.
QUOTE: Originally posted by SpaceMouse I have managed to convert the layout to 1890's old West. I have 3 pairs of industries. Silver-mine Refinery Casket Plant--Casket outlet Brewery--two Sallons But the refinery and casket company use oil. I also need lumber and other materials: hops, glass etc. and without staging, how do I deal with these things.
QUOTE: Originally posted by HighIron2003ar I have a link to a photo of a Covered hopper which I built and now sits on the Hobby Shop's 4x8 layout representing the connection to the outside world: The link got busted. Go to my signature and visit the photobucket album and view Photo #18 As you can see there is a little note pad next to the designated track for the interchange. The railroad would already have a plan for this car to one of the 8 industries on the railroad during a ops session using 2 part of 4 part car cards. If this hopper was to be brought into the area, sent to the cattle yard for delivery of feeds and then when empty sent out to the same interchange. Several days later will reappear. Just an example to assist you; hope it helps!