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'Closed World' Operations
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Models can only reflect some aspects of reality. Which aspects you choose to model, or enjoy modelling, can and will vary. Some folks focus on the radius of curves, or the number of cars in a train, or the number of rivets on a car as their preferred slice of reality. <br /> <br />For us, we like the reality of depicting where things come from and where they go to. That's pretty realistic. Things just passing through somewhere is also realistic, but not as enjoyable for us. <br /> <br />Layouts where trains come from and dissappear into hidden staging depicts the passing through slice of realism. But that comes with the aesthetic disadvantage (for us) that a lot of the model space is not being used for modelling scenary and showing the trains in relationship to their environment. <br /> <br />If the trains come from/end in a visible interchange yard, the world still just stops right there and you have to wait for the big hands from the sky to take the cars away. Not very realistic either. Since any model can only have limited aspects of realism, by default any model will also come with its own corresponding unrealities. <br /> <br />Our two small interchange yards are not realistic in size for what they represent, but they are quite realistic in function. The connecting railroad actually transfers cars between two other railroads. And those cars come from their point of origin and go to their point of destination. We like that reality. <br /> <br />Cheers, <br />Mo
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