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Oval Operations
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A point-to-point layout with staging and good running distance in between would be nice, but we all can't have that. For my 2 1/2' x 5' layout, I have three loops (instead of just one), which helps greatly in minimizing the "racetrack" effect of a simple oval (but at the expense of three tracks running through the same scene). I basically operate a fictitious local up and down a branch, and I emulate distance between the switching locations by running extra loops in between. It's not the same as having a larger point-to-point layout, but I do squeeze a bit of running and switching in a session, I do get a sense of going somewhere, and there is the possibility of a bit of variety from session to session. But when you only have so much room, you have to make some compromises. <br /> <br />---jps
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