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Yard Operations: How do best use a yard?
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<p>This really is a great discussion, one of the better ive seen on the subject lately.</p><p>I would use quotes etc here but since they changed the format in the forum here ive much to relearn I see.</p><p>Suffice it to say All points taken (Nick, Dave) <span class="smiley">[#oops]</span>, did I forget Larry......well, thats what he gets for being stuck up & not saying Hi back<span class="smiley">[:P]</span></p><p><span class="smiley">I would have to say that Combining some idea's here coupled with other observations, the initiator of this thread should be well Pleased.</span></p><p><span class="smiley"></span></p><p><span class="smiley">Dave , you said:</span></p><p><span class="smiley"><font color="#ff0000">I get a definite impression that lot of modelers end up using other layouts that they seein magazines , shows etc as stand in for the real thing.</font></span></p><p><span class="smiley"><font color="#000000">I agree with that (to a point). Some forums I have visited seem to stand out with their posted plans as having more of this than others...its pretty easy to see actually once you know what you are looking for LOL.....There are others however that seem to do a very good job of helping get people beyond this. (switching puzzle in a yard has got to be the second worst thing you can do)</font></span></p><p><span class="smiley">What would be the first worst?</span></p><p><span class="smiley">Using a yard for storage I would think.....that is simply my opinion of course :)</span></p><p><span class="smiley">Yards have got to be the most difficult area of a layout to configure for most & I agree there is NO PAT ANSWER.......nothing one can do or say to help an individual that will cover all rr's through any layout for any type of operation, there are simply to many variables.</span></p><p><span class="smiley">What we can do though is stress in order of importance what a yard <strong>needs</strong> followed by <strong>desireable</strong> followed by <strong>would be nice to have</strong> and then perhaps <u><strong>a definite Luxury</strong> but if youve got the room heck yea!!</u></span></p><p><span class="smiley">The above would certainly Vary by Era somewhat so it could be adjusted as a generalization for late 1800's to WW1 WW1 to WW2 Era 1946 - 1965 and finally modern......(yes i know it could be easily broken down further but these should be sufficient for a general overview)</span></p><p><span class="smiley">Example ERA 1880-1919</span></p><p><span class="smiley">NEED -1 arrival Track</span></p><p><span class="smiley">NEED - 1 Departure track</span></p><p><span class="smiley">Need - 1 drill track average train length x 1.5 minimum</span></p><p><span class="smiley">Desireable - Eng Service track</span></p><p><span class="smiley">Desireable - X makeup tracks</span></p><p><span class="smiley">would be nice - Rip track</span></p><p><span class="smiley">Luxury - caboose track</span></p><p><span class="smiley">etc etc etc</span></p><p><span class="smiley">Something like this Would go a long ways to help FNG's (fairly new guys) determine a plan of attack that would at least generally fit into their proposed Era & Possibly keep these same FNG's from ending up with a switching puzzle where their Drill track should be <span class="smiley">[:D]</span></span></p><p><span class="smiley">It would also be interesting to see what Differences would crop up between the 3 of you <span class="smiley">[(-D]</span></span></p><p><span class="smiley">Todd</span></p>
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