Tom
Joe Fugate Modeling the 1980s SP Siskiyou Line in southern Oregon
QUOTE: Originally posted by selector I hate to pee in the pickles...
https://tstage9.wixsite.com/nyc-modeling
Time...It marches on...without ever turning around to see if anyone is even keeping in step.
Modeling BNSF and Milwaukee Road in SW Wisconsin
QUOTE: Originally posted by NZRMac QUOTE: Originally posted by On30Shay Just pick out which Digitrax unit you want and the search is over. NEXT Great suggestion about some RULES Joe. I have Lenz 1. Local dealer (advise on the phone, invited to run my loco's ) 2. Price, although I can import cheaper. 3. Expandability, I first bought the Lenz Compact (basic) I now have a the Set 100 which allows the Compact to plug in. 4. Warranty!! Who can beat 10 yrs. 5 Wireless, some people scoff at a cordless phone, but once you know which buttons to push it's obvious and easy. 6. Future proof, the hardware is there for bidirectional comms tec. [tup][tup][tup][tup][tup][tup][tup] Ken.
QUOTE: Originally posted by On30Shay Just pick out which Digitrax unit you want and the search is over. NEXT
QUOTE: Originally posted by On30Shay I was under the impression MR made the forum rules.
QUOTE: Originally posted by jfugate Steve: No problem, it's fine to disagree with me, and your example is a good one. However, I still maintain the less you have to keep the manual handy, the more user friendly the system is. Since I do software design for a living, here's a list of user friendly questions that apply pretty well to DCC system interfaces too. This list is from "Don't Make Me Think - A Common Sense Approach to Web Usability": - Where should I begin? - Where did they put ____ ? - What are the most important things on this [DCC command unit]? - Why did they call it that? The consisting question provides a concrete use case for you to try where you have to actually go through these questions as you figure out how to do it. I would also argue that the reason the airplane and the automobile user interfaces behave differently is because they both appeared at roughly the same time and each evolved their own convention. Had the automobile been well entrenched for 30 years before the airplane, the wheel on an airplane would steer the airplane as expected when on the ground. So it's possible, when starting at the beginning to design a system to make things simpler and more obvious, and that's what we're looking to assess here as we consider the various DCC systems.
QUOTE: Originally posted by jfugate QUOTE: Originally posted by On30Shay I was under the impression MR made the forum rules. The rules I suggested are for this Forum Clinic that I'm hosting ... no need to get your panties in a wad, On30 -- as my daughter likes to tell me if I try to make a big deal out of something that's not. [swg]
QUOTE: Originally posted by kchronister I've never been able to put it so succinctly, but I couldn't agree more. Even without realizing it, I've always found myself favoring interfaces that provided "one button per function". To some extent, it's why I moved to JMRI and running the layout via computer. Despite the fact that I did (still do) dislike sitting at a terminal rather than walking around throttle-in-hand, the "soft" interface (i.e. a screen rather than "hard" buttons") means JMRI offered a great deal of "one button per function" operability. My interest in the whole topic is really driven by just that. I want to get back to running the layout "by hand" rather than from computer and am seeking the best way to do so. Thank you for a post that (at least for me personally) really exposed the core of what I need to seek out.
QUOTE: Originally posted by jrbernier Joe, Having been in DCC since about 1994, let me make some observations. I was at a Divisional Meet last night(about 50 folks). A 'show of hands' resulted in about 40% indicating that they have or were starting down the DCC road. The rest were split on 'I am interested' to the 'I do not understand it' or 'I have too many engines to convert'. DCC is still stuck in the old PC hobbyist mentality. ...
QUOTE: Originally posted by jfugate you are finally beyond the "new system buzz" and can probably tell us a few system gotchas you've experienced.
QUOTE: Originally posted by electrolove I'm going to give a very great example from the music industri. I'm also interested in music and have my own music studio. One of the first synthesizers where the Minimoog. ......... And we are back where we started with the Minimoog, one buttom for each function (almost). A good idea is always a good idea. I think that dcc will be much easier to use if we have on button for each function, wherever it's possible. No codes to remember, no hidden functions. And no manual.
QUOTE: Originally posted by Tom Bryant_MR bump
Dan Stokes
My other car is a tunnel motor
QUOTE: Originally posted by jfugate I would also argue that the reason the airplane and the automobile user interfaces behave differently is because they both appeared at roughly the same time and each evolved their own convention. Had the automobile been well entrenched for 30 years before the airplane, the wheel on an airplane would steer the airplane as expected when on the ground.
Mark P.
Website: http://www.thecbandqinwyoming.comVideos: https://www.youtube.com/user/mabrunton
QUOTE: Originally posted by stokesda Joe, are you out there?.... Just patiently waiting for the next installment on this topic [:)]
QUOTE: Originally posted by jfugate Mark: Thanks for your comments ... my argument is all theoretical anyhow and what I suggested is not what happened, probably for good reason as you mention. The main point is that you can make user interfaces simple and obvious enough you don't need a manual most of the time once you "get it". That's also true of DCC systems and I hope to demonstrate that soon with the next official post on this clinic.