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Idea's for a switching layout

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Idea's for a switching layout
Posted by Ponti on Wednesday, November 4, 2009 1:47 PM

Hi everyone,

   I have been looking on here for ideas and found a few but need some moreSmile,Wink, & Grin .  I have a couple of boards from a layout design that I didn't use so have been thinking of a HO switching layout.  The total space available is 7' x 16" , yes I know a strange size.  Any ideas and help offered will be greatfully received.

    Andrew

Horsepower is good.

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Posted by cuyama on Wednesday, November 4, 2009 1:51 PM

Linn Westcott's "Switchman's Nightmare"

 

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Posted by Last Chance on Wednesday, November 4, 2009 2:23 PM

 You want to consider a short run around near the bulk of your switches. And a place to entry the train so you can get to it to and from switching.

 

You will want dual switch engines so that they will help each other over dead spots in track. The road engine can do it, but you will see that they are not as agile as the switch engines.

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Posted by steinjr on Wednesday, November 4, 2009 3:13 PM

Scot Osterweil's Highland Terminal plan (which is a 6 foot by 1 foot variant on the Switchman's Nightmare): http://users.rcn.com/weyand/tractronics/switching_layout/switching_layout.htm

Carl Arendt's Micro Layouts site has quite a few shelf switching layout plans - here are some:
http://www.carendt.com/scrapbook/page71a/index.html
http://www.carendt.com/scrapbook/page57/index.html
http://www.carendt.com/scrapbook/page54/index.html
http://www.carendt.com/scrapbook/page53a/index.html
http://www.carendt.com/scrapbook/page53/index.html

An inspirational 2x4 foot H0 layout ("Brooklyn 3am") - little too wide for your 16", but still:
http://www.carendt.com/scrapbook/page87/index.html

Also, we had a longish forum thread discussing various shelf switching layouts a while back - here: http://cs.trains.com/trccs/forums/t/153668.aspx

Smile,
Stein

 

 

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Posted by markpierce on Wednesday, November 4, 2009 3:53 PM

The switchbacks and switching leads on such layouts are invariably quite short so they scream out for short locomotives like six-drivered steam tank types and short four-axled diesel switchers like the HH600, SW7, S-1, etc.

Mark

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Posted by Paulus Jas on Thursday, November 5, 2009 1:42 PM

hi Andrew,

I found in an old Peco publication a couple of small designs by the late CJ Freezer.

Just a simple station, 6 feet long. I added the cassette and some scenery idea's. With the one extra foot you could add two small industries left of the roadcrossing or make the existing plants larger.

Paul

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Posted by Ponti on Thursday, November 5, 2009 2:54 PM

Thanks guys for giving me some more idea's to mullover.Thumbs Up  Some very good layouts.

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Posted by steinjr on Thursday, November 5, 2009 3:09 PM

 

Ponti

Thanks guys for giving me some more idea's to mullover.Thumbs Up  Some very good layouts.

 Probably would be a bit easier to offer advice if it was a bit clearer what kind of switching layout you were looking for - location, era, theme.

 I take it you (being English) are already familiar with the British model railroading web site http://www.rmweb.co.uk ?  Quite a few small shelf switchers inspired by British prototypes there.

 Smile,
 Stein

 

 

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Posted by Ponti on Friday, November 6, 2009 2:40 PM

steinjr

Probably would be a bit easier to offer advice if it was a bit clearer what kind of switching layout you were looking for - location, era, theme.

 Smile,
 Stein

 Hi Stein,

   Good point.  I had been thinking of a imaginary switching area, based within an industrial or warehouse setting so that the train can appear from behind buildings and spot cars into or infront others.  I had been thinking of doing it roughly 80's/90's with diesel loco's, and I had been thinking of using 1 of the Railroad operators like Aberdeen & Rockfish Railroad, Guilford Rail System, Reading & Northern or Southern Railway, as of course these are places over here or in Southern's case was an operator here. I want to run Sound equiped loco's as I already have a DCC system.

   Yes I am familiar with the British model railroading web site http://www.rmweb.co.uk and indeed there are some good idea's there to.

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Posted by steinjr on Friday, November 6, 2009 3:49 PM

Hmmm - I guess you could make a stretched version of Jack Trollope ("Shortliner Jack")'s 5-foot "Box Street Yard" (available e.g. at Carl Arendt's micro layouts web site: http://www.carendt.com/microplans/pages/shelf/sectorplate/index.html).

 Or Dave Howell's 4 foot 63rd Street Yard (available on Adrian Wymann's Shunting Puzzles website: http://www.wymann.info/ShuntingPuzzles/small-layouts.html)

 Smile,
 Stein

 

 

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Posted by Anonymous on Friday, November 6, 2009 11:56 PM

 here is a plan I developed some time ago.

The detachable barge is meant to act as staging, simulating the arrival/departure of new cars/trains.

Food for thought?

 

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Posted by steinjr on Saturday, November 7, 2009 1:01 AM

Here is an excellent modern Miami railroading layout in the style of Lance Mindheim, by german modeler Kurt on the forum The Gauge (www.the-gauge.net):

 

  Core module (middle/corner one) is 11 feet long by 14" wide. The two extensions (the one on the left is 5 feet by 9" and the short part of the L is 6 1/2 feet by 2 feet) are detachable, and can be unhooked and stored under the rest of the layout when not in use.

 Obviously too long for you 7 feet by 16" space. But you could convert from H0 scale to N scale and fit the core module into 6-7 feet, with the L-shaped removable extension being a more manageable 3 1/2 feet long.

Smile,
Stein

 

 

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Posted by Paulus Jas on Saturday, November 7, 2009 1:36 AM

hi Ponti,

Ponti
that the train can appear from behind buildings and spot cars into or infront others. 

Does this mean you want a staging track behind a building, long enough to hold a short cut of cars;lets say 2' 6"? A turnout with the rest of the tracks in the middle of your layout so you have some space left for a lead. And must that staging track be in easy reach for fiddling at the same time?

Or can you apply a cassette as is often done by Lance Mindheim? With a cassette it is quite possible to build the right part of the German/Miami layout in HO.

I love to see Stein's input in your thread, as on small yards in another, I am missing a bit what you have come up with. BTW  if I knew you wanted an urban freight scene, I would have never come up with a rural disign by CJ Freezer.

have fun

Paul

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Posted by steinjr on Saturday, November 7, 2009 3:34 AM

 Btw - just to throw a few more designs out there - here are two old (and not very good) 7 foot H0 scale designs of mine, from about 2 years ago.

 First one was inspired by Progressive Rail's Airlake Industrial Park in Lakeville, MN, ca 2001:

 

Second was inspired by the grain elevators along Hiawatha Avenue in southern Minneapolis in the 1950s:

 

But I think I managed a design that sounds more like what you are looking for in 8 1/2 feet here: 


Here is another switching layout plan I did that turned out somewhat reasonable. About 12 feet long along longest wall - ie a little under 7 feet in N scale. 2 feet wide in H0 - could be done in about 13-14" in N scale.

 

 But if all you can fit really is 7 feet, and that is an absolute limit, I would seriously consider N scale.

 Here is an illustration of how much could fit into an 8x1 foot design in N scale - those cars are 60-foot cars, btw. Design of mine, heavily inspired by Jonathan Jones' Mid-Atlantic and Western from the May 2001 Model Railroader Magazine - wouldn't be too hard to pare this one down by a foot:

Byron Henderson has several excellent small N scale switching designs on his web page (the Alameda Belt Line - 1 x 6 feet, collapsible to 1 x 3 feet for transport and the San Jose Switcher - both can be seen here: http://www.layoutvision.com/gallery/

Lots of options for switching layouts. Have fun!  

Smile,
Stein

 

 

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Posted by Ponti on Saturday, November 7, 2009 4:57 AM

Paulus Jas

Does this mean you want a staging track behind a building, long enough to hold a short cut of cars;lets say 2' 6"? A turnout with the rest of the tracks in the middle of your layout so you have some space left for a lead. And must that staging track be in easy reach for fiddling at the same time?

Or can you apply a cassette as is often done by Lance Mindheim? With a cassette it is quite possible to build the right part of the German/Miami layout in HO.

I love to see Stein's input in your thread, as on small yards in another, I am missing a bit what you have come up with. BTW  if I knew you wanted an urban freight scene, I would have never come up with a rural disign by CJ Freezer.

have fun

Paul

 Hi Paul,

    I have the space to mount a cassette on the end, I was thinking that having the track disapear behind a building would make hiding the exit line easier, making a change from using a tunnel or bridge for the line to disapear into.

The plan from CJ Freezer is good, it could be adapted to an Urban setting quite easy.

Horsepower is good.

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Posted by steinjr on Saturday, November 7, 2009 5:25 PM

 FWIW, here is an attempt to take Dave Howell's 63rds street yard and stretch it to 7 feet x 18":

 

Intended to allow switching of up to three 3 inbound and 3 outbound 40-foot cars by a small switcher engine.

Runaround is short, but should fit three cars.

 7-8 industry spots (you can always decide that certain cars has to go to certain doors at the two factories).

All turnouts used in the plan are Peco mediums.

 I'll stop carpet bombing you with ideas and suggestions now, and allow you some time and space to actually read and ponder the small pile of information you have received links to.

 Grin,
 Stein

 

 

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Posted by Ponti on Sunday, November 8, 2009 11:01 AM

steinjr

I'll stop carpet bombing you with ideas and suggestions now, and allow you some time and space to actually read and ponder the small pile of information you have received links to.

 Grin,
 Stein

   Stein,

Thank you very much for all the idea's. I am on holiday next week so I can try and digest all the information.  There are some wonderful layout designs here.

Bow Thanks again

 Andrew

Horsepower is good.

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Posted by Ponti on Monday, February 1, 2010 8:00 AM

Hi all,

   Been busy with things.

 

 I've had a play with a track design program and come up with these couple of designs.  Are they realistic or am I way off the mark?



 Yellow warehouses are not supported by the railroad.

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Posted by fredswain on Monday, February 1, 2010 8:59 AM

They both look fine to me. On the top layout, can you work the scrap yard without having to move any cars spotted at the top left warehouse? It appears that you can siwtch all of the others just fine without affecting any other industries which is good.

On the bottom layout you have a couple of tracks that each serve more than one warehouse. This could add a bit of a challenge but isn't necessarily a design killer. My concern with that layout would be with the warehouses on the right. Are they rail served or just scenic elements? If the bottom right one is rail served, you'll have a difficult time switching out the industries to the left of it. If it is a scenic element, that lead will work just fine.

Overall I think these designs are fine. Just make sure you understand the difference between a switching layout and a switching puzzle. If you want a switching layout, you don't want things to get too complicated and want to be able to switch out each location without too much difficulty. However the smaller the layout, the more moves you need to incorporate into it to keep your interest up. In that case a bit of a challenge is a good thing and you've got that with industries facing each direction which makes run around moves necessary. Having multiple industries on a single siding isn't uncommon either so don't think the fact that I brought it up means you shouldn't do it. Just make sure you have enough room to switch them easily. You'll find that if you try to overcrowd a layout with too many cars and not enough space, the puzzle aspect of it will get old pretty quick. If you can get a cassette staging system off of one end and use car cards these could actually be quite fun. There is no need to switch every industry at the same time and is much more realistic if you don't. Overall they look good. Just make sure you've adequate space to do what you want without adding too many headaches.

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Posted by Paulus Jas on Monday, February 1, 2010 10:32 AM

Hi Pinto,

good to see you back.

I have drawn your second plan with some changes.

Some remarks

1) The use of the "feed in" track is not clear to me. Would be a nice place for a team-track , but it is also needed as lead for the scrap yard.

2) The track to the right is leading to staging, and could be used as a lead track too, so you could make the spur at the bottom much longer.

3) I added a spur to the warehouse at the top right.(Fat City Bicycles, are you familiar with that layout?)

4) I don't like the point of view. All action is behind warehouses. Assuming this pike is built high, viewing and reaching in will be a problem.

5) All tracks are parallel to the edge of the layout, Building them at an angle would create a better look.

A way out: When the main is running from the "feed in" to the upper right corner the low scrapyard can be build up front and the warehouses at the back of the layout. Or flip top and bottom!.

Have fun, keep smiling

Paul

 

 

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Posted by HO_Modeler on Saturday, February 6, 2010 12:04 AM
Check out lance's website  http://www.lancemindheim.com/index.htm
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Posted by BRAKIE on Saturday, February 6, 2010 8:44 AM

Ponti

Hi everyone,

   I have been looking on here for ideas and found a few but need some moreSmile,Wink, & Grin .  I have a couple of boards from a layout design that I didn't use so have been thinking of a HO switching layout.  The total space available is 7' x 16" , yes I know a strange size.  Any ideas and help offered will be greatfully received.

    Andrew

Andrew,I perfer switching layouts over any other type so,I will share my views.

1.Avoid any "switching puzzle" design as it will turn into a time waster.

2.Use your available space wisely by using 1/2 a building and building flats along the backdrop with smaller full buildings in the foreground..

3.Less is better.Keep it simple by having one industry per industrial track.You can have more then one car spot per industry.

Like this:

4.For longer operation give your brakemen time to release the hand brake,unlock the switch,unlock the derail etc.Use slow switching speed.

5.Avoid having industries on a switchback that involves moving cars from another industry..Use a crossing instead.

6.A runaround track should hold at least 3 cars..The "tail" tracks between the end of the board and the first switch sold be able to hold a engine and 2 cars with a 1/2 car to spare-this is for looks and safety more then anything.

Comments..The lessons learn from each ISL I built only help to improve the next one.I learn first hand that any ISL that is more aggravation to switch then it was fun is caused by poor planing, to much track and insufficient run around track.

And in closing I can not stress it enough to keep things simple---less is better on small switching layouts.

Larry

Conductor.

Summerset Ry.


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Posted by steamfreightboy on Saturday, February 6, 2010 11:44 AM

See if you can get a hold of ian Rice's book Track Plans for Small Spaces. I think it is out of print, but if you see it, get it.

sfb

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Posted by markpierce on Saturday, February 6, 2010 12:18 PM

BRAKIE

Andrew,I perfer switching layouts over any other type so,I will share my views.

1.Avoid any "switching puzzle" design as it will turn into a time waster.  ...

Clearly, this is a personal preference .... and one which I fully subscribe.  I hate puzzles which, intentionally or unintentionally, make things unnecessarily complicated, time consuming, and frustrating.  It is particularly so when realizing real railroads don't lay tracks for the purpose of making the job of train crews difficult and slowing service to customers.  The straight-forward and ordinary are more realistic and offer plenty of operating interest on a layout.

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Posted by steinjr on Saturday, February 6, 2010 2:25 PM

 Btw, since we were discussing ideas for a small switching layout. Today I got Lance Mindheim's newish book "How to Design a Small Switching Layout" (Plus a couple of Pelle Søborg books on landscaping and detailing/weathering) in my mailbox.

 Lance does something interesting - instead of just pouring it on with examples of switching layouts, he discusses the planning principles he is applying when designing a small switching layout.

 He talks about strategic planning - figuring out how much space you can spend and the layout footprint, what scale you want to model in and then what you want to model in that space. Observe that he does not start with what he wants to model, but instead starts with the benchwork.

 Both approaches work, of course. But if you start with the benchwork, you need to be even harder when selecting what to include and what to drop.

 He is also, as anyone who has seen any of his layouts can attest to, a fan of not adding too much track to a scene, and allowing plenty of room for scene breaks.

 He talks about allocating as much as 1/3rd of the layout surface for scenery break rather than for tracks and rail served industries. A pretty tough act if doing a 7-foot layout in H0 scale, of course.

 And he takes a swing at the fairly common practice of having a runaround between two of the yard tracks - instead he advocates (for small switching layouts) to have the runaround where you have your  industry spurs, _before_ you come to the single ended yard tracks.

 Which is pretty much analogous to the principle Byron Henderson advocated e.g. in his Alameda switching layout - placing a runaround centrally, so the tracks that form the runaround is multiple-use tracks - part of the yard lead, part of industry leads, part of a runaround.

 Lance Mindheim also talks about placing the mainline through the scene in various ways and advantages or disadvantages of the various approaches and quite a few other things.

 Most of his planning principles were not all that new to me, but he writes well, and the principles he advocate is worth a study for people who are thinking about building a small switching layout.

 Smile,
 Stein

 

 

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Posted by faraway on Saturday, February 6, 2010 4:05 PM

steinjr
Btw, since we were discussing ideas for a small switching layout. Today I got Lance Mindheim's newish book "How to Design a Small Switching Layout" ...

 

I have got Lance's books some month ago. They did highly influence me. I was not brave enough to set aside one third for scenery but I do highly recommend reading of the books for small layout design.

 

ps. Escaping tomorrow for a week to the sunny canary islandsSmile

Reinhard

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Posted by Cat on Sunday, February 7, 2010 10:28 PM
steinjr

Scot Osterweil's Highland Terminal plan (which is a 6 foot by 1 foot variant on the Switchman's Nightmare): http://users.rcn.com/weyand/tractronics/switching_layout/switching_layout.htm

I've been looking at this one myself. We're planning on building some test-track modules to try out engines before chipping them for DCC, and also want a switching puzzle module to go with. This one is very tempting. Also, for small switching layouts, consider going foreign steam period. Lots of German 32' box cars, and 22' British ones. Those really make your space go a lot further. And I'll second the suggestion for anything Iain Rice has published for inspiration.
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Posted by fredswain on Monday, February 8, 2010 1:03 PM

A switching puzzle is fine as long as it is enjoyed for what it is, a puzzle. It may be novel at first. Maybe for a couple of days or weeks but it will get old fast. I prefer switching that is spaced out over a larger area that operates more realistically. Off scene staging really helps to add long term interest as well. This doesn't have to be anything long or even permanent. Look into the idea of a removal casette. Perhaps a dockside switching layout where a rail barge can be a visual staging casette could also be another good option. Add interest by keeping things flowing logically but also keep the ability to add interest and variety rather than moving the same few cars back and forth all day.

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Posted by steinjr on Monday, February 8, 2010 1:23 PM

 

fredswain

 A switching puzzle is fine as long as it is enjoyed for what it is, a puzzle. It may be novel at first. Maybe for a couple of days or weeks but it will get old fast. I prefer switching that is spaced out over a larger area that operates more realistically. Off scene staging really helps to add long term interest as well. This doesn't have to be anything long or even permanent. Look into the idea of a removal casette. Perhaps a dockside switching layout where a rail barge can be a visual staging casette could also be another good option. Add interest by keeping things flowing logically but also keep the ability to add interest and variety rather than moving the same few cars back and forth all day.

 Lance Mindheim did an example layout in his book (the one I mentioned earlier in the thread). It is a plain little plan, but with a lot of potensial operations. Looks roughly like this (from memory - I feel to lazy to go find the book):

 

  In that plan you have plenty of space, and yet you have:

1) a connection to the rest of the world  - inbound new cars will appear in the yard or on the interchange track, "having just been dropped off during the night shift".

2) It has yard sorting. And routing if you want to - at the end of your switching job, you will sort the outbound cars - and put some on the interchange track (for the other RR to pick up) and some in your own industry yard, for another train from your railroad to "pick up during the night shift".

3) It has a varied mix of industries - three backdrop industries, two aisle side industries. These industries can be anything - and what they are can change from day to day.

4) Industry can have several car spots - say an industry is a soft drink bottling plant - inbound cars loaded with orange juice must be spotted at door 1, a boxcar of cardboard (for boxes) must be spotted at door 2, tank cars of chlorine for cleaning bottling equipment must be spotted by the unloading pipe on the wall beyond door 2.

5) There can be complications in the switching which isn't due to switchbacks that can hold just one car - say cars containing cardboard boxes may be moved and respotted even if not completely unloaded, but once unloading starts, the cars of OJ concentrate must not be moved until completely unloaded.

  Or cars may be spotted on the double siding for materials unloading (ie a modern form of team track). Cars being unloaded here may not be moved until completely unloaded. Plan your other moves so you want need the runaround after you have spotted a car on the double ended siding for unloading.

 Before roads are crossed, the train must come to a complete halt, the conductor will get down to flag the crossing, the whistle will be sounded, and then the train can proceed _slowly_ across the road, stopping to let the conductor re-board the engine.

  Lots of stuff like that :-)

 Smile,
 Stein

 

 

 

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Posted by Ponti on Saturday, March 20, 2010 7:20 AM

Hi All,

  Hope you have all been well and done loads of modelling.  I have been looking over all these good ideas and looking at various website and have come up with a slightly differnet idea now.  I realised that the framing on my baseboards was overly deep and cut them in half therefore doubling the amount of board area I could use.  And after playing with different designs and different scales I have come up with this in N.

 

It is based loosely on a offline terminal in New York (Fulton Terminal), so freight cars can arrive and depart via car floats, also I can have a hidden staging area off to the left or right so that cars can be dispatched to warehouse further down the dock.  Thinking era wise 60's early 70's.

 Terminal Yard

  What are peoples thoughts? I'm hoping that I've left enough room between tracks ect, but I think there is enough room for adjusting anyway.

Horsepower is good.

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