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cacole wrote: Not worth the effort, in my opinion. Smoke generators draw a lot of current and will burn out decoders. The smoke fluid is oil based and leaves a film on everything that can cause poor locomotive performance due to dirty track and dirty wheels. If you must use a smoke generator, you're going to need a heavy duty decoder with at least 2 Amps capacity or more on the function outputs and such a decoder is going to cost more than the smoke generator itself, is possibly going to be too
modelmaker51 wrote: Here's the how to: http://www.ztrains.com/pages/tech/grassinator/grassinator.html Thanks for the "how to" link! Im gonna for sure give this a try! Thanks!
You could also get free sawdust from a local Lowes or HD and buy some RIT fabric dye at your local Wallys and dye the saw dust. After it's dried, you can sift through it all for different densities (Coarse-Fine etc). You can make a TON of landscaping dirt, grass etc for "Dirt Cheap" Plus... the more you use the dye, the lighter it gets as well, so you can get lighter shades. The only thing I would suggest is not to drive around with zip lock baggies of the coarse Kelly Green stuff,
Lillen wrote: hornblower wrote: Speaking of the Noch Grassmaster, does anyone know how to construct their own static charge applicator? I'm sure I could fabricate one and I'm also sure it would cost far less than the Noch product, even at the best Internet price! Anyone willing to share how to build a static charge grass applicator? Joe Fugate shows it in his video number five which I highly recommend. Unfortunately electronic goldmine didn't ship to Sweden so I just bout the grass master
CMLewis wrote: I used to use Atlas spikes and just drove them down through the ties. It hardly mattered that they would cause the ties to bulge slightly, as the heads themselves were unrealistic enough to spoil any illusions. When I started my current layout, I decided to try caulk as was suggested on this forum. It provides a much more realistic look, holds the track securely against all surfaces and is not hard to remove if necessary. My advice: toss the spikes. Chris Yes... ditch the spikes and
If youre close to a Train Hobby shop, see if they employ a repair person and get a price from them. We have one here in OZ and it will save on shipping as well. Since it is out of warranty, it doesnt necessarily have to be fixed by Atlas does it? An authorized repair guy could do it for ya. Shop around and see what you find.
topcopdoc wrote: One important thing to remember when using craft paints is to thoroughly mix and strain the paint before using. I have a paint shaker from Micro-Mark and use a tea strainer to get out lumps. Before using the strainer the air brush was always plugging up. Doc Ah Yes... the strainer ! Did not use that today and had fun with plug ups etc. Dont know why I didnt think of that before! Thanks! Tom Bryant... nice buildings! Looks like the craft paint worked good for you! Lookin good!
Thanks for the info guys! I will be trying this out myself. Gotta love the color varieties as well!
Thanks for the quick responses! I will try some of these techniques! I too was looking mostly for scenery and some buildings to paint. Anyone else have some other techniques?
WOW... everyones pics are fantastic! I'm gonna have to add to this thred too shortly, soon as I can find my camera. Nice work guys!