marknewton wrote: |
| I think the underlying point AP was making is that we should think carefully about what the signature elements of our particular prototype are, and use them so our layouts tell a story that is recognisable to non-modellers, or to modellers who aren't familiar with our specific prototype. |
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mn:
Probably some of that point, and some thought about "showmanship", but generally a vague and half-formed notion that I stuck to the board in hope that the other participants would come up with the points.
![Smile [:)]](/emoticons/icon_smile.gif)
I've gotten lots of ideas for my own railroad from reading this thread, too.
There are a lot of things that a railroad set outside some specific setting doesn't need, but one set in it absolutely demands.
For instance, if your railroad is set in western PA (and, I think, the adjoining tri-state area of NY and OH), and it contains a free-lanced diner, the name should definitely be spelled "DINOR", with an O. Not every diner there is spelled that way, but many are, and it's a fairly well-known and odd regionalism.
A diner is something I think every US-prototype model railroader should consider having (if appropriate) They're widespread, but still have individuality, and they don't look out of place down by the tracks. Diners are also quite appealing to nonmodelers, and don't need a big lot.
Modelers who have the common 2-story brick storefronts should consider adding a sign for a dentist office, portrait studio, law office, Odd Fellows hall, or some other such tenant, by the second-floor entrance, maybe with lettering on the upstairs windows. The second floor is already there, so it's free except for the signage.
There's even some railroad clutter that we don't often address. A lot of small railyards or stations have a stockpile of various small parts in a handy location...brake shoes, kegs of spikes, coupler knuckles, and stuff like that. Usually there seems to be a sort of chaotic order in evidence. Generally these are small parts that can be picked up and carried, so there won't be monstrous things like wheelsets. You can suggest them with some crates and barrels, weathered heavily to look like they've been out for a long time.