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Logging with no switches.
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Logging lines often loop around and up mountains that they can't just charge straight up. They meander and are often convoluted affairs. Tracks usually don't find themselve close to each other because the idea is to spread out into the woodlands and logs are dragged to the nearest tracks or loading. Logging lines usually lend themselves to realistic point-to-point operations because of the often temporary nature of the tracks: they go on and on into uncut woodlands and usually simply end, more often than not with no way to turn a loco. Lots of backing up gets done on a logging line. <br /> <br />I don't believe I've ever seen one whose track crossed itself, let alone numerous times, though as we often see here, there seems to be a prototype for everything. Probably safe to say you will have to freelance a logging loop line with no switches. <br /> <br />Will it work? Of course it will work, if your tracks are laid properly and the correct rails are joined in the end. Will it be interesting to operate? Possibly if you don't mind that all loading of logs, unloading at a sawmill or pulpmill, etc will be done on the mainline. And with no switches, you will be pulling an interesting consist because all your rolling stock will be in motion at the same time with no place to store MOW or other support cars while your logging cars are at work. And don't forget to find a way of shipping logs or sawn lumber off the layout since there won't be an interchange. <br /> <br />Of course if simply having a layout that offers continuing running with a logging theme and no deep operational or prototypical focus appeals to you, then why not? You can build lots of dramatic scenery into it. (What scale is your "plate of spaghetti?") <br /> <br /> <br />
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