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Operations: simulating passenger loadings
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Why not focus on the switching aspect, every passenger train has to move the RPO to the post office at the station, the dinner car has to be moved to the diner track for restocking, sleepers/coaches not needed for the next stretch are stored and inspected. observation cars are added or removed and restocked. sometimes cars are taken off the train that just arrived and tacked onto another train getting ready to depart. And the loco's need to head to the garage for inspection. <br /> <br />Then there's the enroute splits, Train A is heading to Point 1, but is carrying cars destined for Point 2. So tarin A drops 6 of it's 14 cars at a siding, Train B heading to Point 2, but coming from a different city than train A, picks them up and continues the journey. There's also the double train split, Train A has 2 loco's, and 12 cars. 6 cars are destined for point 1, the other 6 for point 2. Train A splits at a junction, with loco 1 taking 6 to point 1 and loco 2 taking 6 to point 2. <br /> <br />There's a lot of action possible with a passenger train. This makes for some interesting timing situations, you can't leave a string of passenger cars sitting on a siding waiting for it's train for to long, so that second train better be on time. which means the timeing between 2 stations better be good. and passengers get antsy if they're sitting in the station to long, so you need to get that train out of the stion in a relatively short time as well.
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