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John Allen's Snap Track Timesaver

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  • Member since
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  • From: US
  • 148 posts
John Allen's Snap Track Timesaver
Posted by leewal on Tuesday, June 22, 2021 7:13 PM

I can't seem to find two answers.  (1) What size loco was it designed for, an SW7 or 1500 maybe?  (2) I assume the switches are #4 but not sure.

  • Member since
    February 2003
  • From: Morristown, NJ
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Posted by nealknows on Tuesday, June 22, 2021 7:58 PM

Try this on for size - includes the parts list!

http://www.wymann.info/ShuntingPuzzles/Timesaver/MR1976.jpg

Neal

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    November 2013
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Posted by snjroy on Wednesday, June 23, 2021 10:59 AM

I looked at the Website referenced by Neal http://www.wymann.info/ShuntingPuzzles/sw-timesaver.html

It does not specify the loco, but it does suggest that a loco with a short wheel base will be a time saver. Pictures seem to show both steam and SW engines. As for the switches, I don't think there were strict parameters about that. To me the key sentences are this:

"The longest track and as such the defining element for the minimal total length of the layout is the line running through from C to D in the illustration here. The overall length of a Timesaver layout is thus the total of 6 times the length of the longest piece of rolling stock used (bear in mind that this could be your locomotive) plus the length of two points (the third, turning off to E, forms part of the middle track section holding 2 pieces of rolling stock)." http://www.wymann.info/ShuntingPuzzles/Timesaver/timesaver-trackplan.html

And there is a picture next to it. I would interpret that as, you first need to determine the length of the rolling stock, then design accordingly.

Anyway, an interesting game for sure!

Simon

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    December 2001
  • From: Northern CA Bay Area
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Posted by cuyama on Wednesday, June 23, 2021 5:41 PM

leewal
(2) I assume the switches are #4 but not sure.

The article posted above shows them as Snap-Switches, which are quite a bit sharper than #4s. (and the Atlas "#4" is actually about a 4½). Unless you gotta have a Timesaver, there are lots of other engaging (and slightly more realistic) options for a small switching layout than the Timesaver, which is more of a move-the-empty-slot puzzle.

IMHO, only, of course.

Byron

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    August 2019
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Posted by tankertoad135 on Wednesday, June 23, 2021 7:04 PM

I remember attending a combined PCR / Daylight NMRA convention back in '85.  They had a very large timesaver layout that required two folks to run it.  One was the engineer, who actually rode the locomotive, and a conductor to direct movements and couple / uncoupled the cars.  The pairs of operators competed for best time with fewest derailments with a nice prize going to the winners.

That contest was a hoot!!Cowboy

Don; Prez, CEO or whatever of the Wishram, Oregon and Western RRGeeked

  • Member since
    May 2003
  • From: US
  • 148 posts
Posted by leewal on Thursday, June 24, 2021 7:07 AM

I thought about building a "Timesaver" when I saw an advertisement for Ticket to Ride's new switching puzzle, which resembles the "Timesaver", but seems to require manual movement of the train cars & loco.  Looks like a toy for kids but it could get them interested in model railroads.  The hobby DOES need more youngsters. Some of the train shows I've been to look like visiting days at the nursing home with grandpa playing with the kids.  I'm one of those grandpas, but not in the home yet.  I never thought of it, but I don't think "snap track" had #6 switches, unlike Atlas' Custom Line.  Thanks to all who replied.


 

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Posted by azrail on Thursday, June 24, 2021 2:49 PM

Snap switches are about 18" radius on the diverging side.

  • Member since
    June 2003
  • From: Culpeper, Va
  • 8,204 posts
Posted by IRONROOSTER on Saturday, June 26, 2021 1:56 PM

The November 1972 of Model Railroader has an article by John Allen with track plan.  It shows 3 #6's, 2 #3Y's, and 1 #4Y.  One of the #6's is for the purpose of connecting 2 Timesavers together to allow teams of 2 players.

From the pictures it appears that the locomotive is about the size of a freight car.

What's critical to the game is the capacity (shown in number of cars) of the spurs and sidings.  

You could use any size turnouts and cars as long as the capacities are followed and the cars and locomotive are all about the same length.

Paul

 

 

If you're having fun, you're doing it the right way.

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