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Philosophy Friday -- Modeling The Third Dimension
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<p>John,</p> <p>that´s one for me!</p> <p>When it comes to constructing benchwork, I have to admit that I am no wizard. My previous layouts were all pretty flat, with scenery being built up from a table top - somewhat boring, but a lot easier to do (at least that´s what I thought when I built them).</p> <p>I am now building mini-modules, which are pretty flat as well, but just turning a module upside down opens a new dimension.</p> <p>I´d like to present a few pictures to illustrate the idea:</p> <p>1. the basic ingredients for my "benchwork"</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/Modulrahmenklein.jpg" style="max-width: 550px;" border="0" /></p> <p>2. "completed" benchwork:</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/Benchwork2.jpg" style="max-width: 550px;" border="0" /></p> <p>3. You can either "build up":</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/Brcke1klein.jpg" style="max-width: 550px;" border="0" /></p> <p>4. ... or down:</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/Bridge2.jpg" style="max-width: 550px;" border="0" /></p> <p>5. ... and you get this:</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/P1020251c.jpg" style="max-width: 550px;" border="0" /></p> <p>6. ... or that::</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/P1020226klein-1.jpg" style="max-width: 550px;" border="0" /></p> <p>7. Together, they look like this:</p> <p><img src="http://i682.photobucket.com/albums/vv185/SirMadig/P1020351.jpg" style="max-width: 550px;" border="0" /></p> <p>It is simple and efficient system, taking away a lot of hassle when building a realistic looking scenery. </p> <p>Instead of planning ahead with scenery in mind, all you have to consider is the transition between the modules.</p> <p>For a mediocre modeler like me, this is the ultimate way of building something nice looking. </p> <p>The lesson learned? KISS</p>
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