Dave H. Painted side goes up. My website : wnbranch.com
I tried to sell my two cents worth, but no one would give me a plug nickel for it.
I don't have a leg to stand on.
QUOTE: Originally posted by Jetrock [And, to answer your other question--if your road is too wide, put the railroad on the road!!
QUOTE: Originally posted by eastcoast Hey, when you do lay the city down, remember to angle it away from the viewer. Do not make a city straight , give it some character and some things to lookat and look for.
QUOTE: Originally posted by Jetrock QUOTE: Originally posted by eastcoast Hey, when you do lay the city down, remember to angle it away from the viewer. Do not make a city straight , give it some character and some things to lookat and look for. I'm trying to figure out how to do this because the city I model (Sacramento, CA) really *is* laid out in a perfectly square grid of city blocks, and the belt line around it just went around the edge of this perfectly square grid! Because the grid pattern (downtown is still called "the grid" by locals) is such a distinctive feature of Sacramento I'd hate to exclude it. I'm trying to make up for its essential griddiness by adding a bunch of character--Sacramento has lots of weird little details like its sunken alleys (much of downtown was raised 10-12 feet in the 1870's to prevent flooding, and a lot of alleys are still at the original street level), a dizzying variety of old brick buildings with terracotta tile roofs, and lots of local details. Figuring out ways to effectively disguise the streets that run into walls will be a problem (I plan on having at least one bus blocking an intersection, but you can only have so many buses!) but I'm looking for innovative ways to solve this.